|Magazine capacity||30 / 90|
|Rate of fire|| 666 RPM|
429 RPM (Scoped)
|Weight (loaded)||4.09 kg|
|Projectile weight||4 g|
|Muzzle velocity||2900 ft/s|
|Muzzle energy||1570 J|
|Reload time|| 3.3 seconds |
|Counterpart|| SG 552 |
| Movement speed|
(units per second)
| 221 / 250 (88%)|
|Kill Award|| $300 (Competitive)|
|Recoil Control||19 / 26 (73%)|
|Accurate Range||35 m (not scoped in)|
|Range Modifier|| 0.96 |
|Can fire underwater?|| |
“Powerful and accurate, the AUG scoped assault rifle compensates for its long reload times with low spread and a high rate of fire.”
The AUG, or Bullpup, as it was previously known, is a rifle featured in the Counter-Strike series, exclusive to the Counter-Terrorists. The counterpart for the Terrorists is the Krieg 552 (before Global Offensive) and SG 553 in Global Offensive.
The AUG (German: Armee Universal Gewehr; "universal army rifle") is an Austrian bullpup assault rifle manufactured by Steyr Mannlicher. It was designed in 1977, and adopted as the new standard-issue rifle of the Austrian military in 1978. At the time, it was notable for having a futuristic appearance. Before Global Offensive, the AUG modeled in game is the Steyr AUG A0, an older version. In Global Offensive, the weapon is modeled after the newer Steyr AUG A3.
In game, the AUG is a CT-exclusive assault rifle, and the most expensive assault rifle for CTs at $3500/$3300 (in CS:GO).
The AUG has a high rate of fire and deals moderate damage. In Global Offensive, the AUG is able to instantly kill a full health helmet-wearing player with one headshot at point blank range. However, because the damage is 100 flat, any additional range will cause damage dropoff and make the feat impossible.
The AUG has good accuracy and moderately strong recoil. It has the highest first shot accuracy out of all assault rifles, which further improves when scoped in. Recoil is strong when fired full-auto (when unscoped), but the first few shots have controllable recoil so firing in bursts of 3 is viable. The AUG has a long reload time and is moderately heavy.
It is equipped with a low power scope for medium range engagement. The player can enter the scope by using secondary fire. The player will leave the scope if they use secondary fire again after scoped in or switches weapons.
In games prior to Global Offensive, using the scope provides a 1.5x zoom towards the crosshair, but lowers the rate of fire and increases the recoil.
In Global Offensive, while scoped in, the player's view is zoomed by 3x, the recoil is lowered significantly, accuracy is increased, there is no longer a fire rate penalty, and the player's movement speed is reduced considerably. The scope now also provides a HUD overlay of the scope, including an aiming reticle, giving the impression of the player actually aiming down the scope. Whilst using the scope spraying for an extended burst causes the scope dot to gradually disappear.
It is highly popular by newer players due to its easy-to-learn "scope and shoot" policy, but is generally avoided in competitive matches due to its higher price compared to the more cost-efficient M4s, heavy weight, and long reload times.
|CS 1.6 and CS:CZ and CS:S|
|Chest & Arm||31||22|
|Abdomen & Pelvis||39||27|
|Chest & Arm||28||25|
|Abdomen & Pelvis||35||31|
- This weapon is ideal for defensive purposes, such as guarding or camping, but can also be used offensively. Since an opponent with a sniper rifle still has an advantage at long range, it's advised to camp at medium to close ranges with the AUG.
- Use the weapon's zoom to increase the accuracy of the weapon for opponents at a distance.
- It is not recommended to use the zoom at close range, as it decreases the peripheral vision and firing rate (in older games). Additionally, firing while zoomed in will cause more visual shake, making it more difficult to track targets at close ranges.
- In earlier games, due to the reduced rate of fire, it is recommended to go for a headshot or aim at the chest or neck when zoomed in.
- In Global Offensive, because using the scope drastically reduces the recoil, it is actually viable to spray while aiming down the scope, due to the ease of compensating the recoil.
- When using the optics, take advantage of cover and remain unexposed to be a harder target to hit or ambush, especially at mid-range.
- With the small level of zoom, it's possible to use the AUG as a replacement automatic sniper rifle (when the real auto sniper rifles are either banned by server rules or economically unviable) for long range use by firing in short bursts. The AUG is not a true replacement however, as the auto snipers have significantly higher damage.
- In Global Offensive, the AUG inflicts slightly less damage than any other assault rifles against unarmored targets, but the good armor penetration makes the AUG the only CT-exclusive assault rifle that can kill with 1 headshot even with helmet equipped (only at close range).
- Spraying bullets is not always recommended unless at very close range as the AUG has rather strong recoil (outside of when aiming down the scope in Global Offensive).
- Compared to the SG 552, the AUG has better accuracy and lower spread, but it also has lower damage and longer reload time. This makes the AUG less suitable for users that spray bullets so it is recommended to burst-fire and aim accurately to counter SG 552 users.
- Reload strategically, as the AUG's reload time is considerably long (especially in Source and Global Offensive, where its reload time is the longest among rifles).
The Bullpup appears in the following missions:
- In Counter-Strike: Source, the AUG's bolt is not attached to the gun. The bottom of the bolt is missing faces and can be seen through.
- When pulling the bolt back, the bolt actually floats above where it's supposed to be.
- Also, in Counter-Strike: Source, the magazine doesn’t make it into the gun before the player “slaps” the magazine to secure it in the gun, which is not a problem in the GoldSrc Counter-Strike games.
- The HUD in Counter-Strike: Source incorrectly lists the ammunition as 7.62x51mm, when in fact it is coded to use 5.56x45mm.
- In all titles prior to Global Offensive, the AUG was known as the Bullpup. Bullpup refers to a firearm design where its action and magazine are behind its trigger, which the AUG is designed as. The P90 and FAMAS are technically also bullpup weapons.
- The optic used for the AUG A1 in Counter-Strike, Condition Zero, and Source is called the Swarovski scope, a traditional scope for the AUG A1 and acts as carrying handle. In Global Offensive, the AUG A3 uses the more modern Trijicon ACOG (Advanced Combat Optical Gunsight).
- In Global Offensive, the AUG is modeled with a 42 round magazine, though it still holds the usual 30.
- The AUG in real life uses a transparent magazine that shows remaining rounds; however the magazine will always appears to be full, no matter how many rounds are actually in the magazine. This may have been implemented to reduce memory, similar to the UMP-45, Krieg 552, Krieg 550 Commando, P90, and M249.
- Before the June 26, 2013 update, the rate of fire would be halved while scoped in, to about 360 rpm. After the update, it was changed to 429 RPM.
- In the February 12, 2014 update in Global Offensive, the scoped view was updated from the old scope and crosshair (identical to sniper scopes) to a green dot sight, which is further updated in the February 20, 2014 update in which the scope dot is now tinted using the player’s crosshair color settings.
- However, when
cl_crosshaircolor_bis set to 0 makes green dot while using zoom for Aug.
- However, when
- Steyr AUG at Wikipedia.