Ancient (de_ancient) is an official Bomb Defusal map for Counter-Strike: Global Offensive, released as part of Operation Broken Fang on the December 3, 2020 update. Initially released as part of the Reserves Group, the May 3, 2021 update moved Ancient to the Active Duty map group, replacing Train.
Ancient appears to take place in an archaeological site in the middle of a rainforest (likely in central America). Across the map there are plenty of artefacts such as pots, artworks and monuments which resemble those from the Aztec empire. Each bombsite is referred to as a 'plaza' in the signage and has a distinct theme color. Bombsite A is colored orange, with tarps, paint and signs and Bombsite B is a pale blue color.
Bombsite A is located to the right of Counter-Terrorist Spawn and is set between two temples. It has one entrance directly from Terrorist spawn. This entrance (otherwise known as A Main), is split between 2 corridors and funnels to the left of the bombsite. The other entrance for the terrorists links through mid. The corridor feeds directly onto the bombsite and this area is known as "Donut". Counter-Terrorists can hold the A bombsite from many places. This includes places like the boost by A Main, Donut, Temple, the boxes on the Bombsite and the plateau opposite A Main which was opened up on the May 27, 2021 update.
Bombsite B is located to the left of the Counter-Terrorist Spawn and is situated around a pillar. Terrorists have two entrances - one through B ramp and the second through "Cheetah" which leads "Vent" and then onto the bombsite. Counter-Terrorists have two pathways to retake the bombsite from. These approach the bombsite to the left and the right of the pillar and double up as areas to defend the bombsite from. Counter-Terrorists can still retake the bombsite through the terrorist entrances by either flanking through their spawn or from mid.
Ancient is the third original Valve created map for Counter-Strike: Global Offensive after Overpass in 2013 and Canals in 2017. Whilst both of the aforementioned maps had immediate layout concerns from casual and professional players alike, the concerns regarding the structure of Ancient were considered much more tame. Ancient follows a typical "4 leaf clover layout" like Mirage and Dust II. This is very different to Vertigo - the next most recent addition to the Active Duty map group - which follows a much more unique layout.
Some of the major concerns voiced by players were Agent skins added in Operation Shattered Web. Some believe certain skins may blend in with the brown/green environment, making certain angles harder to clear, giving certain skins an advantage.
Another concern is the lack of a "safe" plant on the A bombsite. This is because the plant area runs between two areas where Counter-Terrorists can easily defend from if Terrorists don't take control of the area. An attempt to rectify this issue was made in the September 21, 2021 update.
Other concerns included an excess of foliage blocking player visibility , performance issues , being too Counter-Terrorist sided and Counter-Terrorists being given too much map control for free. However, despite the early issues, Ancient does fare well with pick rate in both professional and casual play, though is still dwarfed in comparison to maps like Dust II, Mirage and Inferno.
- Because of its similarity to the map Aztec and because the textures, props and sounds were named "hr_aztec", it is theorised that Ancient begun as a remake to the map.
- | @CSGO on Twitter - Poll to name the area of the map
- | WarOwl on YouTube - What Makes a Great CSGO Map?
- | @vooCSGO on Twitter - the 1 way angle works
- | u/Juvero07 on Reddit - ancient extremely low fps
- | HLTV.org - Map statistics for 2021 past May 3
- | SteamDB - Currently played maps on official Valve matchmaking servers