Andrew Aumann is a level designer for Counter-Strike. He is known for his map Militia.
Biography[]
Andrew Aumann initially picked up level designing in early 1999 by working on a map for Half-Life. Only 6 months later, Aumann started playing Counter-Strike and thought the game was so addictive that he simply had to design a level for it. He was also attracted by the fact that Counter-Strike maps have a more linear design compared to traditional deathmatch maps.[1]
His map Militia was officially released as part of Counter-Strike Beta 3.0 in September 1999. Aumann updated the map a few times and when Counter-Strike was released at retail, Valve Software bought the rights to the map and included it with the retail product.
Aumann mentioned having plans to design a second map for the game on several occasions,[1][2][3] and finished his second map Deliverance in 2001. However, this map was never made official. Andrew was also active in other activities involving level design which included lending a helping hand to Chris Auty for the creation of the lightning effects in Aztec.[4]
His hobbies include hunting and fishing.[5]
List of maps[]
Official maps[]
| Map name | Game(s) | Responsibilities | Year |
|---|---|---|---|
| Militia | Level designer | 1999 |
Custom maps[]
| Map name | Game(s) | Responsibilities | Year |
|---|---|---|---|
| Deliverance (cs) | Level designer | 2001 |
References
- ↑ 1.0 1.1 CS-Nation - Interviews - Media. Archived from the original on 2000-08-18.
- ↑ HostageDown.com - Interviews: media. Archived from the original on 2000-06-19.
- ↑ CS-Mapping - interviews - Andrew Aumann. Archived from the original on 2001-01-27.
- ↑ CS-Nation - Interviews - Barney. Archived from the original on 2000-12-15.
- ↑ The official Counter-Strike web site - The CS Team. Archived from the original on 2002-06-10.