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Apollo (cs_apollo) is a community-created Hostage rescue map designed by Vaya, Andi, Vorontsov and jsadones and is featured in Operation Broken Fang in Counter-Strike: Global Offensive.

Update History

February 17, 2021
  • Multiple exploits, clipping faults and boosts etc. fix based on the feedback of Oliv1er and timure of the MapInk Discord
  • Fixed spawn boost exploit (thanks Marius)
  • Blocked guns going out of CT spawn so much with a big sign. (thanks Fnugz)
January 20, 2021
  • Fixed issues with previous update(thanks Fnugz)
  • Made glass breaking more consistent (thanks T1mure)
  • Replaced and realigned textures
  • Fixed some gun stuck spots (thanks JustAlex)
  • Deleted upsetting bench (thanks sprunk)
  • Realigned some assets (thanks fnugz)
  • Deleted some cans people thought were smoke grenades
  • Fixed boost spots (thanks poop)
  • Reduced assets in giftspot and other general optimizations for lower end computers

December 17, 2020

  • Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish)
  • Reduced CT spawn Cover to make it easier to clear
  • Improved model shuttle collsions to make walking over nicer
  • Reduced non-designed headpeaks across map (Thanks CF-166)
  • Fixed car fade in CT spawn (Thanks Sylikoira)
  • Fixed a few boost exploits
  • Updated to radar to a more simple single layer one
  • Reduced foliage over key angle (Near moonroom/CT spawn)
  • Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri)
December 3, 2020
  • Map added to the game.