Counter-Strike Wiki
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* Road signs found around the map correspond to real roads in the area around Piazza San Marco.
 
* Road signs found around the map correspond to real roads in the area around Piazza San Marco.
 
* The map includes graffiti based on real graffiti located near the recreated locations.<ref>http://imgur.com/a/9lEAd</ref>
 
* The map includes graffiti based on real graffiti located near the recreated locations.<ref>http://imgur.com/a/9lEAd</ref>
* A hidden symbol can be found on the top of the Bombsite B tower, visible when noclipping into it. It is the same symbol as the one hidden on [[Cobblestone]].
+
* A hidden symbol can be found on the top of the Bombsite A tower, visible when noclipping into it. It is the same symbol as the one hidden on [[Cobblestone]].
   
 
==See also==
 
==See also==

Revision as of 05:15, 22 July 2018

Overview
Guide


For the cut Condition Zero map with a similar name, see Canal.

Canals (de_canals) is a bomb defusal map featured in Counter-Strike: Global Offensive.

On March 15, 2017 Canals was added to Counter-Strike: Global Offensive, along with the Spectrum Case and new models for the Phoenix Connexion terrorists.

Overview

The map is set in a historic Italian city built alongside canals. The Terrorists' targets are two important tourist attractions.

Development

Canals is based on real-world environments and the idea for the map Canals originally came to Iikka Keränen after visiting Venice.[1][2] Originally, the map was called de_venice but despite the shared name, it was not related to the earlier cancelled Venice map by Ido Magal.[1] The aesthetics were intentionally given a clean and uncluttered look despite the real-world influence to enhance player visibility.[2]

Behind the scenes

  • All prop models[3] and textures[4] related to the map are stored in folders called either de_venice or de_tvstation. Additionally, graffiti textures bear the prefix "venice" in their names.[5]
  • Existence of the map was hinted in the game files 5 months before its official release. The first reference was added in the June 15, 2016 update where ambient sounds were referred to in the Inferno sound manifest. Later, in the October 10, 2016 update, a reference to the map name de_canals was added to the mapautocompile.txt file.

Update History

March 15, 2017
  • Released Canals, available in all game modes.
March 17, 2017
  • Fixed visible nodraw below CT bridge.
  • Fixed several places where the bomb could get stuck if thrown.
  • Fixed pixelwalk and skywalk exploits.
  • Fixed sticky DM spawn point in tunnels.
  • Fixed planting bomb on windowsill at B.
  • Fixed missing collision on toolbox at back of B.
March 20, 2017
  • Fixed more pixelwalk exploits.
  • Fixed places where a dropped/thrown bomb could get stuck.
March 24, 2017
  • Fixed more pixelwalk spots & places where bomb could get stuck.
  • Fixed sticky clip brush at B.
  • Fixed Z-fighting railing at bridge.
  • Fixed visible nodraw underneath a bridge.
  • Improved clipping under T side bridges.
  • Fixed Z-fighting below CT arches.
  • Adjusted courtyard statues and stairs for better movement.
  • Fixed various fade distance issues.
  • Widened B site and palace doors.
  • Aligned palace windows better.
  • Fixed floating clothesline.
  • Adjusted pecklesteiner.
  • Fixed missing texture at back alley.
  • Removed clip from garden lamp post because it’s at jumping height.
  • Prevented planting bomb on railing at A.
  • Removed lamp posts between A and CT spawn.
March 29, 2017
  • Fixed gap in bomb site B wall.
  • Fixed missing texture in bridge visible from arch.
  • Fixed overlapping geometry at A site.
  • Fixed a few places near T spawn where bomb could get stuck.
  • Increased fade distances on some props that were distracting.
  • Adjusted wall geometry in prison stairs to fix lighting glitch.
  • Increased lightmap grid resolution in prison lobby.
  • Added a piece of cardboard under new toolbox at B to block glitchy sightline.
  • Removed one of the picnic tables at Short.
  • Fixed pixelwalk in shoe shop.
  • Fixed errant clip brush on balcony.
  • Made it more difficult to climb the wood sign to B from boost.
  • Trimmed top corners of courtyard building facing the stairs.
  • Fixed nav. file where lamp posts were removed.
  • Adjusted balcony arch prop to fix gaps.
April 20, 2017
  • Rebuilt tunnel stairs area with smoother movement.
  • Fixed boat geometry overlapping a pier at CT spawn.
  • Fixed box intersecting windowsill at B.
  • Fixed pixelwalk on railing at CT spawn.
  • Moved plywood down on scaffolding below B to block a bad sightline.
  • Fixed sticky scaffolding clip brush below B.
  • Fixed some fade distance pop-up issues.
  • Added two picnic chairs at short and made clips smoother.
  • Removed lamp at ivy/garbage.
February 8, 2018
  • Closed off windows overlooking courtyard and A
  • Cleaned up sightline from corner balcony toward A and Arch
  • Made CT route to B more direct
  • Joined two rooms on CT side of B into one space
  • Simplified cover on back side of B
  • Removed Ivy “laddice”, now a skill jump / boost spot
  • Grenade-clipped CT bridge railings for more predictable smokes
  • Moved courtyard statues forward for cleaner sightline
  • Added ashtray for smokers

Trivia

See also

References

  1. 1.0 1.1 New CS:GO Operation & Map Info on Youtube (1m51s)
  2. 2.0 2.1 Take a trip to the Canals on the Counter-Strike Blog
  3. csgo\pak01_dir.vpk\models\props\de_vanice & de_tvstation
  4. csgo\pak01_dir.vpk\materials\brick\hr_brick\de_venice & de_tvstation or materials\models\props\de_tvstation or de_venice
  5. csgo\pak01_dir.vpk\materials\decals\graffiti_venice_0X.vtf
  6. http://imgur.com/gallery/L8hdV
  7. http://imgur.com/a/9lEAd

Template:De maps