Counter-Strike Wiki
(Added "false" trivia + refs.)
Tag: rte-source
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{{map|guide
 
{{map|guide
| Image =De canals thumbnail.jpg
+
|Image = De canals thumbnail.jpg
| Name = Canals
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|Name = Canals
| Game(s) = {{CSGO}}
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|Creator(s) = [[Iikka Keränen]]
  +
|Game(s) = {{CSGO}}
| Scenario = Bomb Defusal
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|Scenario = Bomb Defusal
| group = Reserves
 
  +
|group = Defusal Group Sigma
| Terrorists = [[Phoenix Connexion]]
 
| Counter-Terrorists = [[SEAL Team 6]]
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|Terrorists = [[Phoenix Connexion]]
 
|Counter-Terrorists = [[SEAL Team 6]]
| Creator(s) = [[Valve Corporation]]
 
| First appearance = [[Counter-Strike: Global Offensive]]
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|First appearance = [[Counter-Strike: Global Offensive]]
| Last appearance = [[Counter-Strike: Global Offensive]]
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|Last appearance = [[Counter-Strike: Global Offensive]]
 
}}
 
}}
 
{{Hatnote|For the cut [[Condition Zero]] map with a similar name, see [[Canal]].}}
 
{{Hatnote|For the cut [[Condition Zero]] map with a similar name, see [[Canal]].}}
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'''Canals''' ('''de_canals''') is a [[Bomb Defusal]] [[map]] featured in ''[[Counter-Strike: Global Offensive]]''.
 
'''Canals''' ('''de_canals''') is a [[Bomb Defusal]] [[map]] featured in ''[[Counter-Strike: Global Offensive]]''.
   
On {{GOPatch|March 15, 2017}} Canals was added to ''Counter-Strike: Global Offensive'', along with the [[Spectrum Case]] and new models for the [[Phoenix Connexion]] terrorists.
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On {{GOPatch|March 15, 2017}} Canals was added to ''Counter-Strike: Global Offensive'', along with the [[Spectrum Case]] and new models for the [[Phoenix Connexion]] terrorists. It is currently in [[:Category: Defusal Group Sigma|Defusal Group Sigma]] for casual matchmaking.
   
== Overview ==
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==Overview==
  +
{{Construction}}The map recreates the general area around [[wikipedia:Piazza San Marco|Piazza San Marco]] (also known as the St. Mark's Square) in Venice. Recreated landmarks include [[wikipedia:Doge's Palace|Doge's Palace]] (''Palazzo Ducale''), [[wikipedia:Bridge of Sighs|Bridge of Sighs]] (''Ponte dei Sospiri''), [[wikipedia:St Mark's Basilica|St Mark's Basilica]], [[wikipedia:St Mark's Campanile|St Mark's Campanile]], [[wikipedia:St Mark's Clocktower|St Mark's Clocktower]], and the [[wikipedia:Columns of San Marco and San Todaro|Columns of San Marco and San Todaro]]. <ref name=Landmarks>http://imgur.com/gallery/L8hdV</ref>
The map is set in a historic Italian city built alongside canals. The Terrorists' targets are two important tourist attractions.
 
   
  +
The base of St Mark's Campanile serves as Bombsite A, while Bridge of Sighs serves as Bombsite B.
==Behind the scenes==
 
* Despite similar themes, the map is unrelated to the cancelled map [[Venice]]<ref>[https://youtu.be/gHFso3sKuvQ?t=1m51s New CS:GO Operation & Map Info] on Youtube (1m51s)</ref>.
 
   
== Trivia ==
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==Development==
  +
Canals is based on real-world environments and the idea for the map Canals originally came to [[Iikka Keränen]] after visiting Venice.<ref name="vnn_video">[https://youtu.be/gHFso3sKuvQ?t=1m51s New CS:GO Operation & Map Info] on Youtube (1m51s)</ref><ref name="csgo_blog">[http://blog.counter-strike.net/index.php/2017/03/18185/ Take a trip to the Canals ] on the [[Counter-Strike Blog]]</ref> Originally, the map was called ''de_venice'' (which, despite the shared name, was unrelated to the earlier cancelled [[Venice]] map by [[Ido Magal]]).<ref name="vnn_video" /> The aesthetics were intentionally given a clean and uncluttered look despite the real-world influence to enhance player visibility.<ref name="csgo_blog" />
* All prop models<ref>{{code|csgo\pak01_dir.vpk\models\props\de_vanice & de_tvstation}}</ref> and textures<ref>{{code|csgo\pak01_dir.vpk\materials\brick\hr_brick\de_venice & de_tvstation}} or {{code|materials\models\props\de_tvstation or de_venice}}</ref> related to map still stored in folders refer to {{code|de_venice}} and {{code|de_tvstation}}, additionally graffiti textures have prefixed "venice" in name<ref>{{code|csgo\pak01_dir.vpk\materials\decals\graffiti_venice_0X.vtf}}</ref>.
 
  +
* The map was hinted in the game files 5 months ago before its official release.
 
 
==Behind the scenes==
** Ambient sounds were referred for the 1st time in the [[Inferno]] sound manifest in {{GOPatch|June 15, 2016}} and later in {{GOPatch|October 10, 2016}} update added to the {{code|mapautocompile.txt}} file.
 
 
* All prop models<ref>{{code|csgo\pak01_dir.vpk\models\props\de_vanice & de_tvstation}}</ref> and textures<ref>{{code|csgo\pak01_dir.vpk\materials\brick\hr_brick\de_venice & de_tvstation}} or {{code|materials\models\props\de_tvstation or de_venice}}</ref> related to the map are stored in folders called either {{code|de_venice}} or {{code|de_tvstation}}. Additionally, graffiti textures bear the prefix "venice" in their names.<ref>{{code|csgo\pak01_dir.vpk\materials\decals\graffiti_venice_0X.vtf}}</ref>
  +
* Existence of the map was hinted in the game files 5 months before its official release. The first reference was added in the {{GOPatch|June 15, 2016}} update where ambient sounds were referred to in the [[Inferno]] sound manifest. Later, in the {{GOPatch|October 10, 2016}} update, a reference to the map name ''de_canals'' was added to the {{code|mapautocompile.txt}} file.
   
 
{{Updates|
 
{{Updates|
  +
;{{GOPatch|March 15, 2017}}
  +
:
  +
:* Released Canals, available in all game modes.
  +
 
;{{GOPatch|March 17, 2017}}
 
;{{GOPatch|March 17, 2017}}
 
:
 
:
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:* Aligned palace windows better.
 
:* Aligned palace windows better.
 
:* Fixed floating clothesline.
 
:* Fixed floating clothesline.
:* Adjusted '''pecklesteiner'''.
+
:* Adjusted ''pecklesteiner''.
 
:* Fixed missing texture at back alley.
 
:* Fixed missing texture at back alley.
 
:* Removed clip from garden lamp post because it’s at jumping height.
 
:* Removed clip from garden lamp post because it’s at jumping height.
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:* Added two picnic chairs at short and made clips smoother.
 
:* Added two picnic chairs at short and made clips smoother.
 
:* Removed lamp at ivy/garbage.
 
:* Removed lamp at ivy/garbage.
  +
}}
 
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;{{GOPatch|February 8, 2018}}
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:
  +
:* Closed off windows overlooking courtyard and A
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:* Cleaned up sightline from corner balcony toward A and Arch
  +
:* Made CT route to B more direct
  +
:* Joined two rooms on CT side of B into one space
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:* Simplified cover on back side of B
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:* Removed Ivy “laddice”, now a skill jump / boost spot
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:* Grenade-clipped CT bridge railings for more predictable smokes
  +
:* Moved courtyard statues forward for cleaner sightline
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:* Added ashtray for smokers}}
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  +
==Trivia==
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* The [[wikipedia:San Giorgio Maggiore (church), Venice|San Giorgio Maggiore church]] is visible on the opposite side of the river.<ref name=Landmarks/>
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* Road signs found around the map correspond to real roads in the area around Piazza San Marco.
  +
* The map includes graffiti based on real graffiti located near the recreated locations.<ref>http://imgur.com/a/9lEAd</ref>
  +
* A hidden symbol can be found on the top of the Bombsite A tower, visible when noclipping into it. It is the same symbol as the one hidden on [[Cobblestone]].
  +
  +
==See also==
  +
*[[Rialto]]
   
 
{{Refs}}
 
{{Refs}}
== External Links ==
 
* [http://blog.counter-strike.net/index.php/2017/03/18185/ Take a trip to the Canals ] on the [[Counter-Strike Blog]]
 
   
  +
{{CSGO Maps}}
 
[[uk:Canals]]
 
[[uk:Canals]]
  +
[[Category:Counter-Strike: Global Offensive Bomb maps]]
 
 
[[Category:Defusal Group Sigma]]
{{De maps}}
 
[[Category:Bomb defusal maps]]
 
[[Category:Reserves map group]]
 

Revision as of 07:25, 27 November 2019

Overview
Guide


For the cut Condition Zero map with a similar name, see Canal.

Canals (de_canals) is a Bomb Defusal map featured in Counter-Strike: Global Offensive.

On March 15, 2017 Canals was added to Counter-Strike: Global Offensive, along with the Spectrum Case and new models for the Phoenix Connexion terrorists. It is currently in Defusal Group Sigma for casual matchmaking.

Overview

Icon hammer This article/section is under construction.
While this article/section is still under construction, you can help this page by adding information.

The map recreates the general area around Piazza San Marco (also known as the St. Mark's Square) in Venice. Recreated landmarks include Doge's Palace (Palazzo Ducale), Bridge of Sighs (Ponte dei Sospiri), St Mark's Basilica, St Mark's Campanile, St Mark's Clocktower, and the Columns of San Marco and San Todaro. [1]

The base of St Mark's Campanile serves as Bombsite A, while Bridge of Sighs serves as Bombsite B.

Development

Canals is based on real-world environments and the idea for the map Canals originally came to Iikka Keränen after visiting Venice.[2][3] Originally, the map was called de_venice (which, despite the shared name, was unrelated to the earlier cancelled Venice map by Ido Magal).[2] The aesthetics were intentionally given a clean and uncluttered look despite the real-world influence to enhance player visibility.[3]

Behind the scenes

  • All prop models[4] and textures[5] related to the map are stored in folders called either de_venice or de_tvstation. Additionally, graffiti textures bear the prefix "venice" in their names.[6]
  • Existence of the map was hinted in the game files 5 months before its official release. The first reference was added in the June 15, 2016 update where ambient sounds were referred to in the Inferno sound manifest. Later, in the October 10, 2016 update, a reference to the map name de_canals was added to the mapautocompile.txt file.

Update History

March 15, 2017
  • Released Canals, available in all game modes.
March 17, 2017
  • Fixed visible nodraw below CT bridge.
  • Fixed several places where the bomb could get stuck if thrown.
  • Fixed pixelwalk and skywalk exploits.
  • Fixed sticky DM spawn point in tunnels.
  • Fixed planting bomb on windowsill at B.
  • Fixed missing collision on toolbox at back of B.
March 20, 2017
  • Fixed more pixelwalk exploits.
  • Fixed places where a dropped/thrown bomb could get stuck.
March 24, 2017
  • Fixed more pixelwalk spots & places where bomb could get stuck.
  • Fixed sticky clip brush at B.
  • Fixed Z-fighting railing at bridge.
  • Fixed visible nodraw underneath a bridge.
  • Improved clipping under T side bridges.
  • Fixed Z-fighting below CT arches.
  • Adjusted courtyard statues and stairs for better movement.
  • Fixed various fade distance issues.
  • Widened B site and palace doors.
  • Aligned palace windows better.
  • Fixed floating clothesline.
  • Adjusted pecklesteiner.
  • Fixed missing texture at back alley.
  • Removed clip from garden lamp post because it’s at jumping height.
  • Prevented planting bomb on railing at A.
  • Removed lamp posts between A and CT spawn.
March 29, 2017
  • Fixed gap in bomb site B wall.
  • Fixed missing texture in bridge visible from arch.
  • Fixed overlapping geometry at A site.
  • Fixed a few places near T spawn where bomb could get stuck.
  • Increased fade distances on some props that were distracting.
  • Adjusted wall geometry in prison stairs to fix lighting glitch.
  • Increased lightmap grid resolution in prison lobby.
  • Added a piece of cardboard under new toolbox at B to block glitchy sightline.
  • Removed one of the picnic tables at Short.
  • Fixed pixelwalk in shoe shop.
  • Fixed errant clip brush on balcony.
  • Made it more difficult to climb the wood sign to B from boost.
  • Trimmed top corners of courtyard building facing the stairs.
  • Fixed nav. file where lamp posts were removed.
  • Adjusted balcony arch prop to fix gaps.
April 20, 2017
  • Rebuilt tunnel stairs area with smoother movement.
  • Fixed boat geometry overlapping a pier at CT spawn.
  • Fixed box intersecting windowsill at B.
  • Fixed pixelwalk on railing at CT spawn.
  • Moved plywood down on scaffolding below B to block a bad sightline.
  • Fixed sticky scaffolding clip brush below B.
  • Fixed some fade distance pop-up issues.
  • Added two picnic chairs at short and made clips smoother.
  • Removed lamp at ivy/garbage.
February 8, 2018
  • Closed off windows overlooking courtyard and A
  • Cleaned up sightline from corner balcony toward A and Arch
  • Made CT route to B more direct
  • Joined two rooms on CT side of B into one space
  • Simplified cover on back side of B
  • Removed Ivy “laddice”, now a skill jump / boost spot
  • Grenade-clipped CT bridge railings for more predictable smokes
  • Moved courtyard statues forward for cleaner sightline
  • Added ashtray for smokers

Trivia

  • The San Giorgio Maggiore church is visible on the opposite side of the river.[1]
  • Road signs found around the map correspond to real roads in the area around Piazza San Marco.
  • The map includes graffiti based on real graffiti located near the recreated locations.[7]
  • A hidden symbol can be found on the top of the Bombsite A tower, visible when noclipping into it. It is the same symbol as the one hidden on Cobblestone.

See also

References

  1. 1.0 1.1 http://imgur.com/gallery/L8hdV
  2. 2.0 2.1 New CS:GO Operation & Map Info on Youtube (1m51s)
  3. 3.0 3.1 Take a trip to the Canals on the Counter-Strike Blog
  4. csgo\pak01_dir.vpk\models\props\de_vanice & de_tvstation
  5. csgo\pak01_dir.vpk\materials\brick\hr_brick\de_venice & de_tvstation or materials\models\props\de_tvstation or de_venice
  6. csgo\pak01_dir.vpk\materials\decals\graffiti_venice_0X.vtf
  7. http://imgur.com/a/9lEAd