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City (zombie_city) was an experimental Counter-Strike: Source map for the Terror-Strike mod. Over time, this map evolves into the first chapter of Left 4 Dead - No Mercy.[1]
Overview[]
The map centers around an empty city at night. Most of the map is minimalistic, almost entirely made of gray developer textures.
Terrorists appear on the edge of the map, and Counter-Terrorists appear in randomly selected places.
In the center of the map is the only building that can be entered and in which terrorists can plant a bomb.
Development[]
zombie_city was made by Chris Ashton in late 2004 - early 2005.[1][2]
It was created for a mod in which 4 players (i.e. Terrorists) had to make their way through streets infested with zombies (i.e. CTs with knives only) to get to a building with bombsite, place a "zombie baiter" (i.e. C4) and survive the attack of a horde of zombies (CTs would respawn after planting a bomb).[1]
Following positive feedback on this mod, a more improved version of this map was made with detailed environments, ambient sounds and Counter-Terrorists retextured as zombies.[3] This work was shown to Valve and after their approval, the mod evolved into a separate project that eventually became Left 4 Dead.
In 2023 there was a leak of Source developer asset repository, in which a lot of source files of Counter-Strike: Source were included. Among the files included there are decompiled maps including City.[4] Later that year, a Half-Life 25th Anniversary update was released for Counter-Strike that included compiled code for the Terror-Strike mode, making the map fully playable.
References
- ↑ 1.0 1.1 1.2 Hanson, Ben (2014-01-31)."Life After Death: The Story Of Turtle Rock Studios". GameInformer on YouTube.
- ↑ zombie_city.vmf - Hammer Build date: 3007 (January 17, 2005)
- ↑ Left 4 Dead Presentation by Valve's Doug Wood on gamefaqs.gamespot.com. Archived footage on YouTube.
- ↑ cstrike-maps - Presence of zombie_city.vmf
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