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Counter-Strike: Condition Zero[]
- Added de_truth_cz
- Added de_corruption_cz
- Improved accuracy of the player hitbox
- Improved bot knife fighting logic
- Improved bot behavior when all 32 player slots are filled
- Improved bot_auto_vacate behavior
- Improved behavior of footstep sound when jumping to a different surface type
- Improved behavior of weapon animations when switching weapons
- Improved behavior of brass ejection in relation to player's velocity
- Improved how smoke grenades come to rest
- Improved sv_restart behavior (limit is increased to 60 seconds)
- Improved hint message overwriting behavior
- Improved closed shield behavior
- Improved famas burst mode firing (matches the visuals)
- Improved display of locations shown under the radar
- Improved behavior of cycler_sprites on subsequent rounds (chickens on cs_italy, cs_italy_cz)
- Improved shield hitbox to be more accurate
- Improved behavior of team_say
- HE grenades no longer damage players through walls and other obstacles
- HE grenade damage and radius increased by 50% (to account for new behavior)
- HE, smoke, and flashbang crosshairs are now the same size
- Switching to the C4 or grenades no longer masks AWP firing sound
- Old-style menus can now choose Milita & Spetsnaz
- Crosshair doesn't show at round restart if a player has the shield closed
- Server prints team and player info in the console for chat messages
Counter-Strike: Condition Zero Deleted Scenes[]
- Added previously unreleased missions Fastline, Sandstorm, and Pipe Dream
HLTV[]
- Addressed split packet issue (found by Luigi Auriemma)