|
|
|
Patch Notes[]
[GAMEPLAY]
- Added positional audio support for players using Mumble voice chat.
- Fixed case where sniper scope blur was not accurately representing full sniper weapon inaccuracy when scoped.
- Fixed a bug where in some cases a bullet didn't know it had penetrated a player hitbox if it started by penetrating another surface first and hadn't exited before "hitting" the hitbox.
- Fixed weapon damage falloff distances getting reset every time a surface was penetrated, which allowed weapons to shoot farther than they should if they penetrated an object first (like the sawedoff).
- Terminated birthday party.
- Increased Zeus price to 400.
[MISC]
- Fixed a regression with
fov_cs_debug
convar.
[MAPS]
- Mirage
- Removed various unintended boost-spots
- Moved some flowers at top of mid
- Overpass
- Updated based on feedback and observations from ESL One Cologne
- Removed tall sandbags near Bombsite B which could be used to two-man boost onto and peek/shoot into T water
- Added a intended boost spot in its place, where you can two-man boost. Wall near position is bangable from both sides.
- Removed boost on green wall in playground
- Removed position on toilet mid entrance which could be used to get an angle on toilet entrance
- Fixed some spots where C4 could get stuck
- Removed grass on low cover near Bombsite A which obstructed peeking
- Changed some textures and lighting to improve visibility and reduce environment noise
- Moved lightpost at entrance to Bombsite A to remove gap
- Closed off hut at Bombsite A
- Railing outside of squeaky door no longer blocks bullets or grenades
- Updated based on feedback and observations from ESL One Cologne
- Rush
- Various balance tweaks, optimizations and bug fixes
- Insertion
- Added unique sounds for each spawn