Counter-Strike Wiki
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[ MISC ]

  • Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them.
  • Lowered volume of background scenery when Ancient is selected.
  • Lowered volume of female death sounds.
  • Resampled older sounds for HRTF.

[ MAPS ]

MIRAGE

  • Fixed clipbrushes for Retakes.

ANCIENT

  • Reduced soundscape volume.
  • Tweaked ambient light levels in some locations.
  • Added additional lights to dark corners.
  • Removed metal pillars by backdoor entrance to B site.
  • Scaffolding by B site can now be shot through.
  • Blocked visibility between boxes on A site.
  • Tweaked blending for better player reads in some locations.
  • Redid visual language of ledges around mid, more obvious what is/isnt pathable.
  • Marked additional props for low end CPU/GPU culling.
  • Mossy walls no longer surface type ‘grass’.
  • Fixed invisible pottery.
  • Removed some visual clutter around backdoor to B.
  • General optimizations.
  • Feneral clipping fixes.
  • Added de_ancient_zoo VMF to SDK for community map makers.

FROSTBITE

[General]

  • Improved performance.
  • Improved loot spawns.
  • Changed certain doors to improve gameplay flow.
  • Fixed reported cases of physics objects falling through displacements.
  • Fixed rare cases of weapon drops getting stuck in the border clipping.

[Beta]

  • Reworked the bar building for improved gameplay.

[Radio]

  • Fixed rare cases of drone deliveries falling through the ground.

[Tourist]

  • Clipped fence around the electrical building to allow for easier jumps onto roof.

[Ski Slopes]

  • Made it easier to grab onto the ladders on the ski lift posts.

[Cove]

  • Fixed floating counter on security gate.

[Village]

  • Reworked the village buildings for improved gameplay.

[Misc]

  • Fixed various stuck spots.
  • Fixed various spots where loot would get stuck.
  • Avalanche sound is now quieter and plays only after the first wave.
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