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Patch Notes[]
[THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP]
- Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017
- Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
- Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
- Group stage picks lock at the start of the group stage matches.
- Playoff picks lock at the start of the first Playoff matches.
[GAMEPLAY]
- Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
func_breakables
will no longer make noise when hits deal no damage.
[MISC]
- Added a server setting
sv_steamauth_enforce
to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.
[AUDIO]
- Lowered volume of bullet-bys and bullet impacts.
- Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
- Also lowered volume of distant weapons slightly to address the same issue.
- Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
- Increased the input curve amount so that rate of volume decay over distance is more pronounced.
- Added descriptions to many mixer groups.
[MAPS]
- Mirage
- Fixed various spots where C4 could get stuck
- Removed some slight gaps in cover in Bombsite A
- Nuke
- Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
- Removed vent-sound from top of Mini, Bombsite A
- Cache
- Fixed sound-spam when shooting at vent in Checkers through a prop
- Clipping improvements
- Optimizations
- Inferno
- Fixed some minor graphical bugs
- Fixed a spot where players could get stuck near Boiler, Bombsite A
- Added backfaces to gate used at bottom of Banana, Bombsite B
Undocumented changes[]
- Added Atlanta 2017 Mega Bundle.
- Updated Professional team logos.
- Updated Prefect World content.
- Added more references to Adrenaline [1].
- Added models references (dropped and inventory icon) to Breach Charge[1].
- Added references to unimplemented Taunts related console commands:
mp_tauntcam_dist
,mp_tauntcam_pitch
,mp_tauntcam_speed
,mp_tauntcam_yaw
andcl_enable_animated_taunt_cam
to game files[1]. - Updated MAC-10 and MP7 worldmodel.
- Removed references to Leone 12 Gauge Super,K&M Sub-Machine Gun,TMP,P228 and Schmidt Scout from
game_sounds_weapons.txt
file. - Added more references to wearables - "
clothing_paint_kits
"[1]. - Added strings references to Survival Mode [1] to profobufs.
- Added references to 2 maps: Baloney [1] (
ar_baloney
) and Glass [1] (de_glass
) to profobufs. - Added HUD Reference to Money Bag to profobufs.
- Added loading text referring "ScrimComp2v2" game mode to profobufs.