Patch Notes

[ MAPS ] – Cache:

  • Various visibility improvements
  • Optimizations
  • Various minor bug fixes
  • Updated radar

– Studio:

  • Fixed players not taking damage from bomb detonation
  • Clipping improvements
  • Improved visuals of CT / T streets
  • Various minor bug fixes

– Train:

  • Opened up skybox over building separating Ivy/A site
  • Various visibility improvements
  • Various minor bug fixes

– Dust2:

  • Opened up skybox from B halls towards site

– Mirage:

  • Added AWP wallbang spot from palace to scaffolding close corner, A site
  • Added bench in mid allowing jump up to window boost spot/peek towards cat
  • Widened T entrance to mid
  • Lowered trim around B site balcony
  • Blocked a jump-peek from middle of B site towards cat

[ MISC ]

  • Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
  • Added a setting spec_xray_dropped_defusers to show xray outlines on dropped defuse kits.
  • Added a setting spec_xray_dropped_unoccluded to always xray dropped C4 and defuse kits.
  • Game state integration now allows to control precision of reported floating point values using an additional configuration section:

“output” {

“precision_time” “1”

“precision_position” “2”

“precision_vector” “2”

}

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