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[ MAPS ]
– Cache:
- Various visibility improvements
- Optimizations
- Various minor bug fixes
- Updated radar
– Studio:
- Fixed players not taking damage from bomb detonation
- Clipping improvements
- Improved visuals of CT / T streets
- Various minor bug fixes
– Train:
- Opened up skybox over building separating Ivy/A site
- Various visibility improvements
- Various minor bug fixes
– Dust2:
- Opened up skybox from B halls towards site
– Mirage:
- Added AWP wallbang spot from palace to scaffolding close corner, A site
- Added bench in mid allowing jump up to window boost spot/peek towards cat
- Widened T entrance to mid
- Lowered trim around B site balcony
- Blocked a jump-peek from middle of B site towards cat
[ MISC ]
- Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
- Added a setting spec_xray_dropped_defusers to show xray outlines on dropped defuse kits.
- Added a setting spec_xray_dropped_unoccluded to always xray dropped C4 and defuse kits.
- Game state integration now allows to control precision of reported floating point values using an additional configuration section:
“output” {
“precision_time” “1”
“precision_position” “2”
“precision_vector” “2”
}