Counter-Strike Wiki
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[GAMEPLAY]

  • Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.

[AGENTS]

  • Adjusted some agent textures for improved visibility.

[MISC]

  • Adjusted dropped C4 collision geometry.
  • Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
  • Added Desert Eagle shell eject event for last bullet fired.

[RENDERING]

  • Minor texture streaming optimizations.

[MAPS]

Overpass:

  • Removed large ivy-models near bathrooms by A site
  • Removed thin windows in bathrooms by A site
  • Removed bicycle by picnic by A long
  • Brightened up connector tunnel
  • Brightened up T spawn
  • Added nice stone trims

Dust2:

  • Flipped B site doors
  • Simplified background when looking from B tunnels towards truck in mid
  • Changed fog start distance from 1000 to 512, changed max density from .2 to .4
  • Raised windows by A site ramp to make characters stand out more

Mirage:

  • Removed trash pile at top of mid
  • Trimmed plant by T spawn, towards apartments
  • Boosted light in market window
  • Fixed silent dropdown bug from B site balcony
  • Changed angle of ladder in ladder-room

Inferno:

  • Trimmed ivy by CT spawn towards A site arch
  • Fixed CSM shadow from tower in mid

Train:

  • Added new train bumper model with flat top

Cache:

  • Replaced ladder to sniper’s nest with a box
  • Cleaned up several important angles. (Thanks LangeThorup!)
  • Added 1v1 Arenas
  • Replaced cargo containers with new model for improved performance
  • Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
  • Fixed unwanted/unintuitive wallbang in Mid Shed
  • Subtle color tweaks
  • Various clipping fixes
  • Optimizations
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