Patch Notes[]
[MISC]
- Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
- On Valve official servers, the current map will be excluded from the vote options at the end of a match.
- Modified behavior of
mp_endmatch_votenextmap_keepcurrent(default 1). When set to 0, the current map will be excluded from the end of match map vote panel. - Full player hitboxes are now used by “
cl_weapon_debug_show_accuracy2” so that the circle appears closer to the target in 3D space. - Fixed coin journal not being accessible from inventory UI.
[OSX/Linux]
- Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.
[SPECTATING]
- Added the concommand
spec_player_by_accountidthat switches observer target to the player with SteamID64 passed as argument. - Added the convar
spec_lock_to_accountidwhich, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.
[MAPS]
- Added stairs up to B site platform, giving CTs additional options for defending the site
- Updated trees with more accurate collision model
- Fixed rendering error on wall hole model used near bombsite A
- Fixed various bugs (Thanks csgobugtracker.com contributors!)
- Improved visibility from underpass to A site
- Fixed pixelwalk in CT spawn
- Fixed some small seethrough gaps in bombsite A
- Fixed small seethrough gap from Short to Mid
- Fixed grenadecollision on van in bombsite B
- Van now plays proper surface sounds when walking on it
- Stairs in palace and B apartments will now play correct surface sounds
- Fixed potential rendering error on wall hole model used in CT sniper position
- Fixed various bugs (Thanks csgobugtracker.com contributors!)
- Minor bug fixes
Nuke:
- Added ladder to bombsite B target
- Top of bombsite B target now opaque
- Added short crate stack to CT outside
- Misc clip fixes
- Improved vcollide on plastic bins
- Fixed spot at CT spawn where weapons could be lost
Collision model update:
- Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
- Added more accurate collision model for barrels used in Overpass B site.
Undocumented changes[]
- Fixed typo in Operation Wildfire mission title "Of Pardons And Deniability" (was "Of Pardons And Deniablilty")
- Updated Nuke’s B Bomb target model
- Updated Nuke’s Image