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Maps

Vertigo:

-Switched Wingman version to bombsite B

-Made white metal structures on B site slightly larger, to prevent excessive angles/boost positions

-Added some floor material variation for footstep differentiation (CT corridor to back of A, elevator room near A site, T entrance to mid)

-Lowered C4 explosion radius (from 500 to 400)

-Added grenade clip to roof props in forklift room/lower level that allowed molotovs to burn through to upper level

-Extended catwalk by top of T stairs to B

-Added more railings near A ramp

-Fixed various clipping issues and C4 stuck spots (Thanks bonna97!)

-Blocked weapons from falling into gap at bottom of A ramp (Thanks 3kliksphilip!)

-Boosted ambient light in elevator room near A site

-Removed a unintended boost on HVAC fan in B site

Abbey:

– Replaced pinky box

– Removed sprites from lightsticks in gate house and underpass

– Included material for spikes model near CT spawn

– Added another crate on top of the crates near ivy

– Removed flower pot near B bombsite for better visibility on retakes

– Removed flower pot under the window on A long stairs

– Removed gap between crates on B bombsite

– Removed gap between crate and gazebo on A bombsite

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