Patch Notes[]
Patch #1[]
[OPERATION HYDRA]
- Operation Hydra Events – unique game modes that are available for a week at a time:
- WAR GAMES: a set of twists on classic gameplay, including a special heavy armor, low-gravity sniping, team deathmatch, and more.
- WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group.
- WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match. 5v5 best-of-30 match with a special Weapons Expert skill group.
- Four new and three returning community-created maps, featured in weekly Hydra Events and available in regular matchmaking for casual and competitive play.
- Operation Hydra All Access Pass ($5.99) includes:
- Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace.
- Access to Operation weapon drops and the new Operation Hydra Case.
- Operation Hydra Challenge Coin upgradable to the new Diamond level.
- Operation Hydra Journal that tracks your stats and provides friends leaderboards.
[SOUND]
- Increased fidelity of 3rd person weapon sounds when HRTF is enabled.
- Made minor mix adjustments.
[GAMEPLAY]
- Reduced the UMP45 damage at range to bring the weapon more in line with the SMG category (rangemodifier reduced from .85 to .75).
- Players no longer respawn when upgrading to a bonus weapon in Deathmatch.
- Added support for hostage maps in Demolition (for local/community servers.)
- Improved radar spotting when
mp_teammates_are_enemiesis enabled. - Made Zeus show in pistol holster for players with a Zeus and no pistol.
- Fixed bullets not penetrating “teammates” when
mp_teammates_are_enemiesis enabled.
[SERVER OPERATORS]
- Changed
sv_disable_motd: default changed to 1. - Changed convar
mp_free_armorsettings: 0 = none, 1 = kevlar, 2 = kevlar + helmet.
[MAPS]
- Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank.
- Canals
- Moved CT spawn forward.
- Added a bench at A for easier T access.
- Fixed clip brushes poking through top flight of tunnel stairs.
- Added clips to some lamp posts where player could get stuck.
- Adjusted fade distances on some props.
- Fixed visible nodraw seen from arch.
- Rialto
- Added new map for Guardian and 2vs2 mode.
- Dizzy
- Added new map for Flying Scoutsman mode.
Undocumented changes[]
- Removed Heavy Riot model
- Added upper body textures.
- Removed Classic Italy Opera Music.
- Added ActBusy events:
act_motion_detect_enemy,act_motion_detect_enemy,act_protect_chicken&act_vampiric_heal. - Added more references to revamped Dust2 to
spcombinerules.txt. - Added unused map group "Low Gravity Group".
- Added 2 unused skins textures - P90 | Aero prototype-c and UMP-45 | Overdrive
- Added unused textures references to Heavy characters customization.
- Added Temporary Panorama UI related models:
pedestal_character_temp_panorama.mdl,pedestal_badges_panorama.mdl,pedestal_default_temp_panorama.mdl,pedestal_ground_shadow_plane.mdl.pedestal_default_temp_panorama.mdlincludes references to TAC-21 ("Tac21" and "Tac21_loop").
- Updated Zeus x27 view model.
- Added Ursus Knife HUD, kill icon and outline icon.
- Updated Perfect World content.
- Added
cs_agency_cameras.txt. - Removed PAYDAY 2's masks from Bank map.
Patch #2[]
Undocumented changes[]
- Allowed to queuing w/ friends in War Games.
External Links[]
- Counter-Strike: Global Offensive update for 5/18/17 (5/19/17 UTC, 1.35.8.0) on Reddit.com
- Difference log on GitHub