Patch Notes

Patch #1


  • Operation Hydra Events – unique game modes that are available for a week at a time:
    • WAR GAMES: a set of twists on classic gameplay, including a special heavy armor, low-gravity sniping, team deathmatch, and more.
    • WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group.
    • WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match. 5v5 best-of-30 match with a special Weapons Expert skill group.
  • Four new and three returning community-created maps, featured in weekly Hydra Events and available in regular matchmaking for casual and competitive play.
  • Operation Hydra All Access Pass ($5.99) includes:
    • Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace.
    • Access to Operation weapon drops and the new Operation Hydra Case.
    • Operation Hydra Challenge Coin upgradable to the new Diamond level.
    • Operation Hydra Journal that tracks your stats and provides friends leaderboards.


  • Increased fidelity of 3rd person weapon sounds when HRTF is enabled.
  • Made minor mix adjustments.


  • Reduced the UMP45 damage at range to bring the weapon more in line with the SMG category (rangemodifier reduced from .85 to .75).
  • Players no longer respawn when upgrading to a bonus weapon in Deathmatch.
  • Added support for hostage maps in Demolition (for local/community servers.)
  • Improved radar spotting when mp_teammates_are_enemies is enabled.
  • Made Zeus show in pistol holster for players with a Zeus and no pistol.
  • Fixed bullets not penetrating “teammates” when mp_teammates_are_enemies is enabled.


  • Changed sv_disable_motd: default changed to 1.
  • Changed convar mp_free_armor settings: 0 = none, 1 = kevlar, 2 = kevlar + helmet.


  • Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank.
  • Canals Icon c4.png
    • Moved CT spawn forward.
    • Added a bench at A for easier T access.
    • Fixed clip brushes poking through top flight of tunnel stairs.
    • Added clips to some lamp posts where player could get stuck.
    • Adjusted fade distances on some props.
    • Fixed visible nodraw seen from arch.
  • Rialto Guardian.png
    • Added new map for Guardian and 2vs2 mode.
  • Dizzy Csgo Skirmish fs.png
    • Added new map for Flying Scoutsman mode.

Undocumented changes

  • Removed Heavy Professional model
    • Added upper body textures.
  • Removed Classic Italy Opera Music.
  • Added ActBusy events: act_motion_detect_enemy, act_motion_detect_enemy, act_protect_chicken& act_vampiric_heal.
  • Added more references to revamped Dust2 to spcombinerules.txt.
  • Added unused map group "Low Gravity Group".
  • Added 2 unused skins textures - P90 | Aero prototype-c and UMP-45 | Overdrive
  • Added unused textures references to Heavy characters customization.
  • Added Temporary Panorama UI related models: pedestal_character_temp_panorama.mdl,pedestal_badges_panorama.mdl,pedestal_default_temp_panorama.mdl, pedestal_ground_shadow_plane.mdl.
    • pedestal_default_temp_panorama.mdl includes references to TAC-21 ("Tac21" and "Tac21_loop").
  • Updated Zeus x27 view model.
  • Added Ursus Knife HUD, kill icon and outline icon.
  • Updated Perfect World content.
  • Added cs_agency_cameras.txt.
  • Removed PAYDAY 2's masks from Bank map.

Patch #2

Undocumented changes

  • Allowed to queuing w/ friends in War Games.

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