Patch Notes[]
[ MISC ]
- Fixed stability issue for physics collision detection against displacement surfaces.
- Fixed some situations in which stickers would not appear properly on weapons in-game.
- Fixed an issue where MP3’s embedded in maps wouldn’t work. (Thanks to Steam user MajesticCatDog for help in diagnosing this issue).
- Removed legacy audio cache commands.
[ SDK ]
- When loading the map in development mode with “
developer 1
” enabled, engine will displayDISP_VPHYSICS
warnings for displacements with degenerate collision faces. When such displacement faces are encountered, the entire displacement object will have no collision in-game. Additional clip brushes or adjustments to such displacements may be added by map authors in these cases.