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Patch notes[]
[MAPS]
- A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
- For more details, head to http://www.counter-strike.net/inferno/
[GAMEPLAY]
- Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
- This is tunable via the convar
sv_timebetweenducks.
- This is tunable via the convar
- Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
- Adjusted bomb plant animation when planting the bomb while already crouched.
- Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
- Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
- Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
- Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
- NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
- Crosshair blur fidelity improved.
- New console variable
cl_crosshair_sniper_show_normal_inaccuracy(default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
- Gameplay convars for community servers & workshop maps:
weapon_air_spread_scale(default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.sv_enablebunnyhopping(default 0): Disables the air-velocity clamping to 110% of maximum running speed.sv_autobunnyhopping(default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
- Added
cl_drawhud_force_radarto render radar withcl_draw_only_deathnotices. - Doors are always networked to prevent peeks with high lag revealing players behind the door.
Undocumented changes[]
- Added references to maps de_canals and survial_island to
mapautocompile.txt. - Removed all Operations maps.
- Removed all Guardian maps and Co-op Strike map.
- Added References to Neck Deep, Life's Not Out To Get You And Blitz Kids, The Good Youth to Map's sounds manifest files.
- Added to references to reworked models for de_dust2 to
lights.rad - Updated Perfect World materials.