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Patch Notes[]
- [GAMEPLAY]
- Adjusted the start-of-half economy with the goal of reducing the impact of a pistol round win on subsequent rounds.
- In Competitive Matchmaking, both teams are now considered to start the half with a one-round ‘losing streak’ that is reset following a round win. Instead of $1400, the Round 1 loser receives $1900, then $2400 for a subsequent loss, etc.
- The start-of-half losing streak can be adjusted via “
mp_starting_losses
”
- CZ75a: Adjusted the CZ75a to encourage semi-automatic fire at medium and long ranges.
- increased recoil and fire inaccuracy
- slightly improved accuracy recovery rate
- Tec9: Adjustments to make the weapon more forgiving at medium rates of fire.
- reduced fire inaccuracy
- slightly improved accuracy recovery rate
- [MAPS]
- Austria is now available in Competitive Matchmaking.
- Austria has been moved into Group Delta in official Casual matchmaking.
- New Community maps Biome and Subzero are now available in Casual matchmaking as part of Group Sigma.
- Canals has been removed from Competitive Matchmaking.
- Shipped and Insertion are no longer available in official matchmaking.
- [AUDIO]
- Added a “VOIP Positional” audio setting. When this setting is enabled, in-game voice audio will be played from the position the player is standing at.
- [MISC]
- Enabled mouse bindings for voice chat to work in end of match scoreboard.
- Fixed backlog of async events in scoreboard causing performance problems during gameplay.
Undocumented changes[]
- Added new convar
sv_talk_after_dying_time
- The number of seconds a player can continue talking after dying as if they were still alive