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Patch Notes[]
[ ANIMATION / GAMEPLAY ]
- Replaced all player body animations (Existing character models retained for demo compatibility)
- Replaced all world model weapon animation
- Updated shared player skeleton
- Re-rigged all player model geometry and player scaffold animation
- Updated animation networking to continually synchronize animation state instead of periodically latching
- Player animation sequence selection is now server-initiated
- Added new player states including bomb defusal and ladder climb poses
- Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
- Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
- Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
- Added support for arbitrary numbers of articulated mechanical parts on world weapon models
- Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
- Added physics motion to holstered attachment weapon locations
- Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
- Replaced shared hitboxes with new capsule-based set
- Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
- Ragdolls now assume more exact pose of their parent player on physics init
- Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
- Enabled support for dynamic player animation layer re-ordering
- Sequence blendlayers now correctly contribute to computed cyclerate
- Added defuser cables and multimeter model
- Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
- Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata
[ UI ]
- Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
- Added
sv_show_voip_indicator_for_enemies
server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone. - Added
sv_showbullethits
feature to visualize server-confirmed hits and near-misses on listen servers
[ RENDERING ]
- Fixed improper stencil state in glow pass rendering
[ GAMEPLAY ]
- Added dynamic player culling[1] to prevent players and weapons poking through thin walls and revealing their position
- M4A1-S:
- Reduced price
Reduced armor penetration[2]- Reduced ROF
- Increased base spread
- Zeus x27
- Reduced price to $100
- Dual Berettas
- Increased armor penetration
- Increased range modifier
[ GOTV ]
- Added viewmodel position lerp to gotv camera transitions
[ OVERWATCH ]
- Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).
Undocumented changes[]
- Added ability to player to publish your own "Music kit" via
workshop_publish
.
Patch #2[3][]
- Minor tweaks to help players with FPS problems.
External Links[]
- Counter-Strike: Global Offensive update for 9/15/15 (1.35.0.0) on Reddit.com
- CS:GO's Awesome September Update on YouTube.com
References
- ↑ CS:GO Update 2015/09/15 Player and weapon culling
- ↑ The M4A1-S Armor Nerf is NOT in effect. Sorry for the misinformation. Explanation inside. on Reddit.com. The reduction is present in game, but not actually functioning.
- ↑ Counter-Strike: Global Offensive update #2 for 9/15/15 (9/16/15 UTC, 1.35.0.1) on Reddit.com