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{{SectionsTabNav|Gallery}}
 
{{Infobox game
 
{{Infobox game
 
| Image = CS S Steam Store icon.jpg
 
| Image = CS S Steam Store icon.jpg
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| Developer(s) = [[Valve Corporation]]<br />[[Turtle Rock Studios]]<br />[[Hidden Path Entertainment]] (2010-2011)
 
| Developer(s) = [[Valve Corporation]]<br />[[Turtle Rock Studios]]<br />[[Hidden Path Entertainment]] (2010-2011)
 
| Publisher(s) = [[Valve Corporation]]
 
| Publisher(s) = [[Valve Corporation]]
| Platform(s) = Microsoft Windows<br />Mac OS X<br />Linux
+
| Platform(s) = Microsoft Windows<br />Mac OS X<br />Linux<br />Console port (Cancelled)
 
| Release date(s) = November 1, 2004 (Windows)<br />June 23, 2010 (Mac)<br />February 6, 2013 (Linux)
 
| Release date(s) = November 1, 2004 (Windows)<br />June 23, 2010 (Mac)<br />February 6, 2013 (Linux)
 
| Genre = First-person shooter
 
| Genre = First-person shooter
 
| Mode(s) = Multiplayer
 
| Mode(s) = Multiplayer
 
| Rating(s) = ESRB: M<br />OFLC: MA15+<br />PEGI: 16+ <br />USK: 16
 
| Rating(s) = ESRB: M<br />OFLC: MA15+<br />PEGI: 16+ <br />USK: 16
 
}}'''''Counter-Strike: Source''''' ('''''CS:S''''') is a multiplayer first-person shooter developed by [[Valve Corporation]] as a complete remake of the original ''[[Counter-Strike]]'' on the [[Source|Source engine]]. As in the original, ''Counter-Strike: Source'' pits a team of [[Counter-Terrorists]] against a team of [[Terrorists]] in a series of rounds. Each round is won either by completing an objective (such as detonating a [[bomb]] or rescuing [[hostage]]s) or by eliminating all members of the opposition before time is up.
}}
 
'''''Counter-Strike: Source''''' ('''''CS:S''''') is a multiplayer first-person shooter developed by [[Valve Corporation]] as a complete remake of the original ''[[Counter-Strike]]'' on the [[Source|Source engine]]. As in the original, ''Counter-Strike: Source'' pits a team of [[Counter-Terrorists]] against a team of [[Terrorists]] in a series of rounds. Each round is won either by completing an objective (such as detonating a [[bomb]] or rescuing [[hostage]]s) or by eliminating all members of the opposition before time is up.
 
   
==History==
+
== Gameplay==
   
 
''Counter-Strike: Source'' is a remake of ''Counter-Strike'', and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a [[bomb]], planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and defeat all the members of the opposing team. When playing on a server without modifications, if players are defeated during a round, they do not [[Wikipedia:Spawning (computer gaming)|respawn]] until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.
During the initial production of the Source engine, ''[[w:c:teamfortress:Team Fortress 2: Brotherhood of Arms|Team Fortress 2 ]]''was to be the first multiplayer game to be released on it. After various development issues, TF2 was eventually delayed until long after the release of ''Half-Life 2''. Wanting a multiplayer component, Valve decided to create a remake of the popular ''Counter-Strike'' with help from [[Turtle Rock Studios]], who were also developing ''[[Counter-Strike: Condition Zero]]'' at the time. Many of the features in ''Condition Zero'', including [[bot]] AI, were implemented from the start. Maps started as basic layouts of the originals that were redesigned with help from concept art and 3D skybox technology.
 
   
 
Moving and shooting also differs noticeably from many other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis on shooting the enemy in the head, which is almost invariably lethal.
It's interesting to note that [[Ido Magal]], one of the mappers, created an in-house test map known as Rockworld, based on "everyone's favorite fragfest" Iceworld.<ref>[http://planethalflife.gamespy.com/fullstory.php?id=103094 Planet Half-Life - CS-Nation Interviews Jess Cliffe and Taps the Source]</ref>
 
 
''Counter - Strike: Source'' was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004. On August 18, 2004, the beta was released to owners of ''[[Counter-Strike: Condition Zero]]'' and those who had received a ''[[Half-Life 2]]'' voucher bundled with some ATI Radeon video cards. The game was then bundled with [[Half-Life 2]] in October 2004 for an official release.
 
 
On October 11, 2006, Valve released an experimental update, [[Dynamic Weapon Pricing]]. Under this system, item prices are determined based on their demand the previous week. Even before the system was released there was opposition from the community. Other updates, such as an enhanced radar system, have been generally accepted as a positive enhancement.
 
 
On March 5, 2010, Valve announced the release of its entire first-party library, including ''Counter-Strike'', on the Mac OS X platform, for release in April 2010.
 
 
On May 7, 2010, Valve released an update, in the form of a beta, that includes new features and functionality developed in collaboration with [[Hidden Path Entertainment]]. These include 144 new achievements, a new domination and revenge system, similar to that of ''[http://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]'', [[MVP]] rank, player stats, engine upgrades from ''The Orange Box'' codebase, and more.
 
 
On June 23, 2010, Valve closed the beta and released the update to everybody who owns ''Counter-Strike: Source''. With this update, ''Counter-Strike: Source'' was made available to Mac users via SteamPlay.
 
 
The beta was re-opened later in 2010, and Hidden Path Entertainment continues to release updates for it, some of which have been added to the retail version of ''Counter-Strike: Source''. It has since been shut down.
 
   
 
Several elements of the gameplay were modified from their ''Counter-Strike'' iteration, such as the behavior of the grenades, the physics engine, and the weapons' recoil. The [[smoke grenade]]s in ''Counter-Strike: Source'' spread much more slowly than the ones in ''Counter-Strike'', and the [[flashbang]]s, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in ''Counter-Strike''. ''Counter-Strike: Source'' also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in ''Counter-Strike: Source'' differs from the recoil in ''Counter-Strike'' in that while ''Counter-Strike'' had perfectly consistent recoil, the recoil in ''Counter-Strike: Source'' is much less precise. Furthermore, the addition of ragdoll physics marks another difference between ''Counter-Strike'' and ''Counter-Strike: Source''. AI has been improved as well, their attacks are considerably more accurate, and they will "read" the tactical map. Once they are alerted to the player's appearance, they will engage faster than in the older games. AI will attempt to retreat if they spot snipers.
''Counter-Strike: Source'' content is accessible in another Source engine game known as ''Garry's Mod''. However, only [[Maps|maps]] and models, such as world model of weapons, are included. All other content must be downloaded from the [[Steam Workshop]]. In addition, most workshop/addon maps for ''Garry's Mod'' often uses ''Counter-Strike: Source'' textures.
 
   
 
==Maps==
 
==Maps==
Line 64: Line 52:
 
* "test_hardware" can be played through the "''{{code|map test_hardware}}''" console command or the "Video stress Test" button From Main menu. This map allows you to benchmark your computer and on end send your result to [[Valve]].
 
* "test_hardware" can be played through the "''{{code|map test_hardware}}''" console command or the "Video stress Test" button From Main menu. This map allows you to benchmark your computer and on end send your result to [[Valve]].
   
== Gameplay==
+
==Alpha Version==
  +
See page [[Counter-Strike: Source Alpha]] for information about the Alpha stages of Counter-Strike: Source.
   
  +
==Development==
''Counter-Strike: Source'' is a remake of ''Counter-Strike'', and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a [[bomb]], planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and defeat all the members of the opposing team. When playing on a server without modifications, if players are defeated during a round, they do not [[Wikipedia:Spawning (computer gaming)|respawn]] until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.
 
   
 
During the initial production of the Source engine, ''[[w:c:teamfortress:Team Fortress 2: Brotherhood of Arms|Team Fortress 2]]'' was to be the first multiplayer game to be released on it. After various development issues, TF2 was eventually delayed until long after the release of ''Half-Life 2''. Wanting a multiplayer component, Valve decided to create a remake of the popular ''Counter-Strike'' with help from [[Turtle Rock Studios]], who were also developing ''[[Counter-Strike: Condition Zero]]'' at the time. Many of the features in ''Condition Zero'', including [[bot]] AI, were implemented from the start. Maps started as basic layouts of the originals that were redesigned with help from concept art and 3D skybox technology.
Moving and shooting also differs noticeably from many other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis on shooting the enemy in the head, which is almost invariably lethal.
 
   
 
It's interesting to note that [[Ido Magal]], one of the mappers, created an in-house test map known as Rockworld, based on "everyone's favorite fragfest" [https://gamebanana.com/maps/156612 Iceworld].<ref>[http://planethalflife.gamespy.com/fullstory.php?id=103094 Planet Half-Life - CS-Nation Interviews Jess Cliffe and Taps the Source]</ref>
Aspects of the game that have changed from ''Counter-Strike'' include the behavior of the grenades, the physics engine, and the weapons' recoil. The [[smoke grenade]]s in ''Counter-Strike: Source'' spread much more slowly than the ones in ''Counter-Strike'', and the [[flashbang]]s, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in ''Counter-Strike''. ''Counter-Strike: Source'' also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in ''Counter-Strike: Source'' differs from the recoil in ''Counter-Strike'' in that while ''Counter-Strike'' had perfectly consistent recoil, the recoil in ''Counter-Strike: Source'' is much less precise. Furthermore, the addition of ragdoll physics marks another difference between ''Counter-Strike'' and ''Counter-Strike: Source''.
 
   
 
''Counter-Strike: Source'' was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004. On August 18, 2004, the beta was released to owners of ''[[Counter-Strike: Condition Zero]]'' and those who had received a ''[[Half-Life 2]]'' voucher bundled with some ATI Radeon video cards. The game was then bundled with ''[[Half-Life 2]]'' in October 2004 for an official release.
Additionally, there are 144 [[CS:S Achievements|achievements]] in ''Counter Strike: Source''.
 
   
 
On October 11, 2006, Valve released an experimental update, [[Dynamic Weapon Pricing]]. Under this system, item prices are determined based on their demand the previous week. Even before the system was released there was opposition from the community, and the system was eventually removed. Other updates, such as an enhanced radar system, have been generally accepted as a positive enhancement.
==Differences from ''Counter-Strike''==
 
   
 
On March 5, 2010, Valve announced the release of its entire first-party library, including ''Counter-Strike'', on the Mac OS X platform, for release in April 2010.
{{main|Counter-Strike & Counter-Strike: Source differences}}
 
In addition to changes in graphics and sound, other aspects of have been modified, mostly related to gameplay. For example, the weapon recoil has been modified since its predecessor, and is noticeably different from that experienced in the original ''[[Counter-Strike]]''. In addition, flashbangs have been visually modified to take advantage of the Source engine, and are typically more powerful and effective than in previous games. AI has been improved as well, their attacks considerably more accurate, and they will "read" the tactical map. Once they are alerted to the player's appearance, they will engage faster than in the older games. AI will attempt to retreat if they spot snipers.
 
   
 
On May 7, 2010, Valve released an update, in the form of a beta, that includes new features and functionality developed in collaboration with [[Hidden Path Entertainment]]. These include 144 new achievements, a new domination and revenge system, similar to that of ''[http://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]'', [[MVP]] rank, player stats, engine upgrades from ''The Orange Box'' codebase, and more.
==Customizations==
 
   
 
On June 23, 2010, Valve closed the beta and released the update to everybody who owns ''Counter-Strike: Source''. With this update, ''Counter-Strike: Source'' was made available to Mac users via SteamPlay.
  +
 
The beta was re-opened later in 2010, and Hidden Path Entertainment continues to release updates for it, some of which have been added to the retail version of ''Counter-Strike: Source''. It has since been shut down.
  +
 
''Counter-Strike: Source'' content is accessible in another Source engine game known as ''[https://en.wikipedia.org/wiki/Garry%27s_Mod Garry's Mod]''. However, only [[Maps|maps]] and models, such as world model of weapons, and textures are included (including player models that contain ''Garry's Mod'' version of player animations). All other content must be downloaded from the [[Steam Workshop]]. In addition, most workshop/addon maps for ''Garry's Mod'' often uses ''Counter-Strike: Source'' textures. ''Source Filmmaker'' is also notorious for requiring ''Counter-Strike: Source''<nowiki>'</nowiki>s textures as well for most [[Steam Workshop|workshop]] contents.
  +
  +
==Achievements==
  +
{{Main|CS:S Achievements}}
 
There are 144 [[CS:S Achievements|achievements]] in ''Counter-Strike: Source''.
  +
 
==Third-Party Customizations==
 
Because of the large fan-base that ''Counter-Strike: Source'' has accumulated, there is a wide variety of different customizations and add-ons that can be used with the game. There is a large fanbase for the game that creates customized sounds, textures, weapon skins, and player skins, though many servers disable the use of custom textures/skins because of cheating concerns.
 
Because of the large fan-base that ''Counter-Strike: Source'' has accumulated, there is a wide variety of different customizations and add-ons that can be used with the game. There is a large fanbase for the game that creates customized sounds, textures, weapon skins, and player skins, though many servers disable the use of custom textures/skins because of cheating concerns.
   
Line 93: Line 92:
 
Models can be changed either by the player adding files to their ''cstrike'' folder, or by the server they are playing on using a server-side plugin. The difference is that if a player changes a model on his or her own machine, only that player will see the changes, but if the model is altered by a server-side plugin or tool, then the model that the player is wearing is seen by everyone on that server at that time. Also, the server can choose to force a "skin-consistency", meaning that any custom skins that any players may have will appear as the default model.
 
Models can be changed either by the player adding files to their ''cstrike'' folder, or by the server they are playing on using a server-side plugin. The difference is that if a player changes a model on his or her own machine, only that player will see the changes, but if the model is altered by a server-side plugin or tool, then the model that the player is wearing is seen by everyone on that server at that time. Also, the server can choose to force a "skin-consistency", meaning that any custom skins that any players may have will appear as the default model.
   
After the Steam-pipe update, custom models will only load when the required files are put into a folder named ''custom'' in the ''cstrike'' directory.
+
After the Steam-pipe update, custom models will only load when the required files are put into a folder named ''custom'' in the ''cstrike'' directory. In addition, skins enforcing for local server can be disabled with the console command {{code|sv_pure -1}}.
   
==Gallery==
+
==Console port==
  +
Hidden Path Entertainment attempted to port ''Counter-Strike: Source'' to consoles, but the project was cancelled during development. However, the port eventually led to a new game in the series, ''[[Counter-Strike: Global Offensive]]''.<ref>[http://www.hltv.org/news/7528-csgo-what-we-know-so-far HLTV - CS:GO - What we know so far]</ref>
   
===General===
+
==Media==
  +
[[File:Counter-Strike Source Beta Pre Release E3 2004 Announcement Gameplay Trailer|thumb|center|335 px]]
   
  +
==Trivia==
<gallery bordersize="none" bordercolor="transparent" captionalign="center" spacing="small">
 
  +
* Third-person weapon models in CSS are reused from ''[[Counter-Strike: Condition Zero]]''.
mainmenu_css.png|The main menu
 
counter_strike_source_front_cover.png|Front cover
 
CSS-LB-logo.jpg|Early Steam logo of ''Counter-Strike Source: Beta''
 
css_logo.png|Second Steam logo of ''Counter-Strike: Source''
 
CS_S_Steam_Store_icon.jpg|Current version of Steam logo of ''Counter-Strike: Source''
 
Css-source-large-icon.png|The ''Counter-Strike: Source'' icon
 
Half-Life-Counter-Strike-Source-Cd-Cover-36846.jpg
 
Counter-SStrike-SSource.png|Old Counter-Strike: Source icon.
 
</gallery>
 
 
===Official screenshots===
 
 
<gallery bordersize="none" bordercolor="transparent" captionalign="center" spacing="small">
 
screenshot1_css.jpg
 
screenshot2_css.jpg
 
screenshot3_css.jpg
 
screenshot4_css.jpg
 
screenshot5_css.jpg|A SEAL Team 6 operative firiing an [[M4A1]] in the map [[Inferno]].
 
</gallery>
 
   
 
==External links==
 
==External links==
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*[http://store.steampowered.com/app/240/ ''Counter-Strike: Source''] at Steam
 
*[http://store.steampowered.com/app/240/ ''Counter-Strike: Source''] at Steam
 
*[[Wikipedia:Counter-Strike: Source|''Counter-Strike: Source'']] at Wikipedia
 
*[[Wikipedia:Counter-Strike: Source|''Counter-Strike: Source'']] at Wikipedia
  +
*[https://gameserver.io/game-server-providers/counter-strike-source/ ''Game Server Provider List''] at GameServer.io
   
 
==References==
 
==References==
 
<references />
 
<references />
 
   
 
{{series}}
 
{{series}}
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[[ru:Counter-Strike: Source]]
 
[[ru:Counter-Strike: Source]]
 
[[tr:Counter-Strike: Source]]
 
[[tr:Counter-Strike: Source]]
  +
[[pl:Counter-Strike: Source]]
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Counter-Strike: Source| ]]
 
[[Category:Counter-Strike: Source| ]]

Revision as of 20:42, 24 November 2019

Overview


Counter-Strike: Source (CS:S) is a multiplayer first-person shooter developed by Valve Corporation as a complete remake of the original Counter-Strike on the Source engine. As in the original, Counter-Strike: Source pits a team of Counter-Terrorists against a team of Terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposition before time is up.

Gameplay

Counter-Strike: Source is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a bomb, planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and defeat all the members of the opposing team. When playing on a server without modifications, if players are defeated during a round, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.

Moving and shooting also differs noticeably from many other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis on shooting the enemy in the head, which is almost invariably lethal.

Several elements of the gameplay were modified from their Counter-Strike iteration, such as the behavior of the grenades, the physics engine, and the weapons' recoil. The smoke grenades in Counter-Strike: Source spread much more slowly than the ones in Counter-Strike, and the flashbangs, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in Counter-Strike. Counter-Strike: Source also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in Counter-Strike: Source differs from the recoil in Counter-Strike in that while Counter-Strike had perfectly consistent recoil, the recoil in Counter-Strike: Source is much less precise. Furthermore, the addition of ragdoll physics marks another difference between Counter-Strike and Counter-Strike: Source. AI has been improved as well, their attacks are considerably more accurate, and they will "read" the tactical map. Once they are alerted to the player's appearance, they will engage faster than in the older games. AI will attempt to retreat if they spot snipers.

Maps

At launch, Counter-Strike: Source had a total of nine official maps, and nine were added at a later date. With the exception of Compound and Port, all were official remakes of maps available in the original games.

Defusal

Hostage rescue

Misc.

  • "test_speakers" can be played through the "map test_speakers" console command or the "Test speakers" button in the "Audio" tab in Options. This map allows you to test your speakers.
  • "test_hardware" can be played through the "map test_hardware" console command or the "Video stress Test" button From Main menu. This map allows you to benchmark your computer and on end send your result to Valve.

Alpha Version

See page Counter-Strike: Source Alpha for information about the Alpha stages of Counter-Strike: Source.

Development

During the initial production of the Source engine, Team Fortress 2 was to be the first multiplayer game to be released on it. After various development issues, TF2 was eventually delayed until long after the release of Half-Life 2. Wanting a multiplayer component, Valve decided to create a remake of the popular Counter-Strike with help from Turtle Rock Studios, who were also developing Counter-Strike: Condition Zero at the time. Many of the features in Condition Zero, including bot AI, were implemented from the start. Maps started as basic layouts of the originals that were redesigned with help from concept art and 3D skybox technology.

It's interesting to note that Ido Magal, one of the mappers, created an in-house test map known as Rockworld, based on "everyone's favorite fragfest" Iceworld.[1]

Counter-Strike: Source was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004. On August 18, 2004, the beta was released to owners of Counter-Strike: Condition Zero and those who had received a Half-Life 2 voucher bundled with some ATI Radeon video cards. The game was then bundled with Half-Life 2 in October 2004 for an official release.

On October 11, 2006, Valve released an experimental update, Dynamic Weapon Pricing. Under this system, item prices are determined based on their demand the previous week. Even before the system was released there was opposition from the community, and the system was eventually removed. Other updates, such as an enhanced radar system, have been generally accepted as a positive enhancement.

On March 5, 2010, Valve announced the release of its entire first-party library, including Counter-Strike, on the Mac OS X platform, for release in April 2010.

On May 7, 2010, Valve released an update, in the form of a beta, that includes new features and functionality developed in collaboration with Hidden Path Entertainment. These include 144 new achievements, a new domination and revenge system, similar to that of Team Fortress 2, MVP rank, player stats, engine upgrades from The Orange Box codebase, and more.

On June 23, 2010, Valve closed the beta and released the update to everybody who owns Counter-Strike: Source. With this update, Counter-Strike: Source was made available to Mac users via SteamPlay.

The beta was re-opened later in 2010, and Hidden Path Entertainment continues to release updates for it, some of which have been added to the retail version of Counter-Strike: Source. It has since been shut down.

Counter-Strike: Source content is accessible in another Source engine game known as Garry's Mod. However, only maps and models, such as world model of weapons, and textures are included (including player models that contain Garry's Mod version of player animations). All other content must be downloaded from the Steam Workshop. In addition, most workshop/addon maps for Garry's Mod often uses Counter-Strike: Source textures. Source Filmmaker is also notorious for requiring Counter-Strike: Source's textures as well for most workshop contents.

Achievements

Main article: CS:S Achievements

There are 144 achievements in Counter-Strike: Source.

Third-Party Customizations

Because of the large fan-base that Counter-Strike: Source has accumulated, there is a wide variety of different customizations and add-ons that can be used with the game. There is a large fanbase for the game that creates customized sounds, textures, weapon skins, and player skins, though many servers disable the use of custom textures/skins because of cheating concerns.

Modifications

Like many other modern games, Counter-Strike: Source has been heavily modded by its community. Server-side gameplay customizations are typically implemented using Source SDK. Server-side mods like SourceMod, and EventScripts build on the basic RCON commands as well as gameplay customizations.

Skins and models

The ability to add new models and skins to Counter-Strike: Source allows for a large amount of customization. Skins refers to the actual images applied to parts of the game. The player models, weapon models, and maps themselves can be "reskinned" (or "retextured") by anybody. Models refers to the actual 3D-elements displayed on screen. Available is a server side variable to ensure only certain models and materials are used, intending to stop material-based wallhacks. Not all servers use this limitation as it is optional.

Models can be changed either by the player adding files to their cstrike folder, or by the server they are playing on using a server-side plugin. The difference is that if a player changes a model on his or her own machine, only that player will see the changes, but if the model is altered by a server-side plugin or tool, then the model that the player is wearing is seen by everyone on that server at that time. Also, the server can choose to force a "skin-consistency", meaning that any custom skins that any players may have will appear as the default model.

After the Steam-pipe update, custom models will only load when the required files are put into a folder named custom in the cstrike directory. In addition, skins enforcing for local server can be disabled with the console command sv_pure -1.

Console port

Hidden Path Entertainment attempted to port Counter-Strike: Source to consoles, but the project was cancelled during development. However, the port eventually led to a new game in the series, Counter-Strike: Global Offensive.[2]

Media

Counter-Strike_Source_Beta_Pre_Release_E3_2004_Announcement_Gameplay_Trailer

Counter-Strike Source Beta Pre Release E3 2004 Announcement Gameplay Trailer

Trivia

External links

References