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[ GAMEPLAY ][]
- Fixed an issue where the player's shadow would sometimes show the incorrect animation state
- Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
- Various animation system optimizations
- Various minor bug fixes to demo playback
[ UI ][]
- Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
- Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
[ MAPS ][]
- Mirage:
- Fixed a gap under the door at Middle
- Anubis:
- Added a grenade clip to the wall at Bridge
- Vertigo:
- Changed the collision properties on railings to emit the correct footstep sounds
- Nuke:
- Fix for the sun material not blooming and adjusted the size of the material
- Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
- Fixed a visibility bug at Garage when looking towards Hell
- Changed the collision properties on railings to emit the correct footstep sounds
- Inferno:
- Changed the collision properties on railings to emit the correct footstep sounds
- Fixed an issue where some chimney models would disappear in the skybox
- Dust2:
- Changed the collision properties on railings to emit the correct footstep sounds