[ GAMEPLAY ][]
- Height of the 'pillar' of flame for both Molotov and Incendiary grenade now decreases over time
- Reduced the terrorist team award when bomb was planted but defused from $800 to $600, to decrease the impact of the first-round on subsequent rounds
- Reduced the price of the M4A4 from $3100 to $3000
- Minor adjustments to first-person camera movement
- Added explicit "switchhandsleft" and "switchhandsright" console commands
- Deathmatch bonus weapons are now the same for all players regardless of loadout
Incendiary Grenade
- Adjusted the explosion and flame visual treatment
- Reduced duration
- Reduced area covered by spreading flames
- Reduced price from $600 to $500
[ RENTALS ][]
- When players open a Kilowatt case with a key, they will have the option to rent the entire Kilowatt collection (i.e., every weapon in the case, excluding the rare special item) for a week instead of receiving an item from the collection
- Equipped rented weapons will be replaced with the stock version of the weapon when the rental period expires
- Rented weapons cannot be modified (e.g., via stickers or name tags), traded, or sold on the Steam Community Market
[ HUD ][]
- Fixed a bug where the MVP player name displayed incorrectly during bot takeover
- Fixed a bug where the Refund All button in the Buy Menu would only refund a single flashbang grenade
- Fixed a bug where the ESC menu scoreboard during end-of-match didn't match the TAB scoreboard
- Fixed a bug where the Loss Bonus scoreboard tooltip would get stuck on-screen after closing the scoreboard
- Blocking stranger Steam avatars will now block other user-generated content such name tags and sticker placements
[ CHICKENS ][]
- Chickens have a few new animations
- Chickens can now walk up hills
- Chickens can now turn right while walking
[ UI ][]
- Various performance improvements to the Warehouse main menu and item inspect background scenery
[ DEMOS ][]
- The demo playback timeline now show indicators for kill and death events
- Demo playback can be toggled into "highlight mode" which will show only kills and deaths for the active player
- Various minor demo playback UI changes
- Fixed a demo playback crash
[ MAPS ][]
- Vertigo:
- Added catwalk by bombsite A, connecting to back of A
- Removed connector between back of A and elevators
- Opened up passage between elevators and scaffolding
- Slightly tweaked size of bombsite A
- Tweaked spawn timings slightly
- Changed Wingman layout to feature bombsite A changes
- Baggage:
- Fixed movement hitch on lower conveyor
- Lowered height of central conveyor tray to help open sniper view
- Office:
- Fixed a case where a player could shoot through multiple walls
- Mirage:
- Fixed bad collision on certain props
- Fixed some sticky collision around windows in palace