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Available gamemode
- The prototype includes only the Hostage Rescue mode
- Round lasts 8 minutes
- Hostages are not automatically rescued in a rescue zone; players must use the "hostage" command to save them
- Rescuing all hostages does not end the round
Available maps
Available factions
- Irish Republican Army terrorist faction
- Seal Team 6 (DEV GRU) counter-terrorist faction
Available weapons
| Name | Type | Price | Notable Details |
|---|---|---|---|
| H&K USP .45 Tactical | Pistol | $400 | Lacks silencer |
| Glock18 Select Fire | Pistol | $400 | Can only fire in three-round bursts |
| Benelli M3 Super90 | Shotgun | $1250 | Has a high rate of fire |
| H&K MP5-Navy | Sub-Machine Gun | $1250 | - |
| Steyr Tactical Machine Pistol | Sub-Machine Gun | $1100 | - |
| Colt M4A1 Carbine | Rifle | $3000 | Lacks silencer Equipped with a 2x scope (activated via alternate fire) Can hold up to 200 rounds (due to sharing 5.56mm ammo with M249) |
| AI Arctic Warfare/Magnum | Rifle | $5000 | - |
| H&K G3/SG-1 Sniper Rifle | Rifle | $7500 | - |
| FN M249 Para | Machine Gun | $8000 | - |
Available items
| Name | Price | Notable Details |
|---|---|---|
| Kevlar vest | $600 | Helmet purchase is unavailable |
| Flashbang | $150 | Players can carry up to three flashbangs at once |
| Ammunition | - | Includes such types: 9mm .45ACP 5.56mm 7.62mm 338Lapua Buckshot |
| Weapon Box | - | Weapon boxes are dropped by dead players When picked up, it gives the user ammunition and the last weapon used by the late player |
Gameplay
- Ammo must be purchased on a separate screen, based on specific ammo types, rather than generic "Primary" or "Secondary" ammo options.
- Armor and grenades are purchased through a separate menu, which can be brought up with the command "buyitem"
- Buying a weapon for the same slot overwrites the current one without dropping it
- Players can hold multiple weapons in the same slot when picking up a Weapon Box