Counter-Strike Wiki


Available gamemode

  • The prototype includes only the Hostage Rescue mode
    • Round lasts 8 minutes
    • Hostages are not automatically rescued in a rescue zone; players must use the "hostage" command to save them
    • Rescuing all hostages does not end the round

Available maps

Available factions

Available weapons

Name Type Price Notable Details
H&K USP .45 Tactical Pistol $400 Lacks silencer
Glock18 Select Fire Pistol $400 Can only fire in three-round bursts
Benelli M3 Super90 Shotgun $1250 Has a high rate of fire
H&K MP5-Navy Sub-Machine Gun $1250 -
Steyr Tactical Machine Pistol Sub-Machine Gun $1100 -
Colt M4A1 Carbine Rifle $3000 Lacks silencer
Equipped with a 2x scope (activated via alternate fire)
Can hold up to 200 rounds (due to sharing 5.56mm ammo with M249)
AI Arctic Warfare/Magnum Rifle $5000 -
H&K G3/SG-1 Sniper Rifle Rifle $7500 -
FN M249 Para Machine Gun $8000 -

Available items

Name Price Notable Details
Kevlar vest $600 Helmet purchase is unavailable
Flashbang $150 Players can carry up to three flashbangs at once
Ammunition - Includes such types:
9mm
.45ACP
5.56mm
7.62mm
338Lapua
Buckshot
Weapon Box - Weapon boxes are dropped by dead players
When picked up, it gives the user ammunition and the last weapon used by the late player

Gameplay

  • Ammo must be purchased on a separate screen, based on specific ammo types, rather than generic "Primary" or "Secondary" ammo options.
  • Armor and grenades are purchased through a separate menu, which can be brought up with the command "buyitem"
  • Buying a weapon for the same slot overwrites the current one without dropping it
  • Players can hold multiple weapons in the same slot when picking up a Weapon Box