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Gameplay changes
- Integrates Valve's rewrite of the HL networking system
- Added Smoke Grenade
- Added "Gorilla Warface" player model
- Redone models for .45 USP, M3, SG-552, and Colt M4A1
- Added more realistic smoke f/x, and shell ejection
- Added Valve's Chasecam modes (roam, free, and locked)
- Integrates [David] "Nighthawk" [Flor]'s Model Bounds Checker algorithm
- Added map voting system
Map changes
- Added as_forest.bsp, cs_estate, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy
- Updated maps [cs_747, cs_backalley, de_dust, cs_militia, as_oilrig, de_railroad]
New Map Voting System
- Players type 'listmaps' to see the maps available to vote on, and then they type 'votemap X' where X is the corresponding number of the map
- Server admins who want to add new maps must also add an entry into mapcycle.txt, that allows players to vote on any new maps
New 6.5 Commands
- fastsprites X
- x = 0 : regular transparent smoke grenade sprites
- x = 1 : simple transparent smoke grenade sprites
- x = 2 : VERY simple transparent smoke grenade sprites
- max_shells X
- X = maximum number of shells at one time
- max_smokepuffs X
- X = max. number of smoke puffs at one time
- mp_tkpunish 0/1
- if set to 1, TK'ers will sit out next round
- mp_hostagepenalty X
- X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command
- mp_logmessages 0/1
- used for server admins to spit out chat messages in their log files
- mp_forcechasecam 0/1
- Setting this to 1 will force chasecam to be teammate only (useful for LAN games)
Undocumented Changes
Map changes
- Added es_trinity
- Removed de_fang, es_frantic, es_jail, as_riverside
Weapon changes
- Concussion Grenade was reverted to Flashbang
- New scope crosshair for the Schmidt Scout