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Gameplay changes/Bug fixes
- Fixed de_vegas crashing
- Tweaked burst fire accuracy system
- Slightly improved vehicle code
- Included missing skies (for cs_arabstreets, de_train)
- Fixed mp_timelimit bug
- Added APC to cs_siege
- New server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit}
- Fixed crosshairs {They now expand regardless of lag}
- Fixed player heights {Player's POV is now representative of the third person player model}
- Fixed shotgun not showing up in VGUI menus in as_ maps for CTs
- Included new death icon for headshots
Undocumented Changes
Map changes
- Updated de_foption