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Gameplay changes/Bug fixes[]

  • Fixed de_vegas crashing
  • Tweaked burst fire accuracy system
  • Slightly improved vehicle code
  • Included missing skies (for cs_arabstreets, de_train)
  • Fixed mp_timelimit bug
  • Added APC to cs_siege
  • New server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit}
  • Fixed crosshairs {They now expand regardless of lag}
  • Fixed player heights {Player's POV is now representative of the third person player model}
  • Fixed shotgun not showing up in VGUI menus in as_ maps for CTs
  • Included new death icon for headshots

Undocumented Changes[]

Map changes[]

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