“Win the match by having the most points at the end. Kills with different weapons are worth different point amounts. Take advantage of the bonus timers to increase your score.”
Deathmatch is a game mode that appears in Counter-Strike: Global Offensive. It was implemented to the game as a part of the January 23, 2013 update. It is based upon the extremely popular mod of the same name.
Prior to Global Offensive, several deathmatch mods were available, giving players the option to have a free-for-all deathmatch or team deathmatch elimination or point-based team deathmatch.
Global Offensive's deathmatch mode, introduced on November 12, 2012, is a team deathmatch that can be played on any map without any primary objectives, such as planting/defusing the bomb or rescuing hostages. Instead, players are required to eliminate enemies on the opposing team. After 10 minutes have elapsed, the round is over and the player with the most points will be displayed as the winner alongside 2nd and 3rd place.
Operation Riptide introduced two new ways to play Deathmatch. This includes FFA Deathmatch and Team Deathmatch.
FFA Deathmatch (Free for all) is a mode where every other player is a target. To win, the player must have the most kills by the end of the game (10 minutes).
Team Deathmatch is a mode where the other team is a target and the whole team has a pool of Victory Points (VP). To win, the team must have 100 VP or the most VP by the end of the game (10 minutes).
Classic Deathmatch is a mode where the other team is a target. To win, the player must have the most kills by the end of the game (10 minutes). This mode is the original deathmatch before Operation Riptide.
Players have an infinite amount of respawns with full armor, and come back within a few seconds of their death. After a player spawns, a distinctive spawning noise can be heard, and the player will be invulnerable for up to 6 seconds allowing the player to access a modified buy menu. Ammo reserves are infinite, and any weapon can be "purchased" regardless of cost except equipment such as grenades and the Defuse Kit. The loadout can be locked or random, depending on which the player chooses to use. Once the player begins moving or fires a weapon, invulnerability will wear off within a second, and the buy menu will no longer be accessible. Killing enemies or scoring assists will gain points instead of money or new weapons. It is also possible to dominate enemies in this game mode.
Weapons cannot be thrown away, and players will not drop weapons when killed. Friendly fire and collision are off.
During the match, random weapons are selected to give players a bonus of 5 points or more for 30 seconds and points are awarded for assistance. Players are given an opportunity to equip (or, in earlier versions, respawn with) the bonus weapon by pressing DROP key (default: G) at anytime when the bonus is active. Originally, if a player still within the initial spawn invulnerability when the bonus key is pressed, the weapon will be granted to the player without respawning.
Prior to the Operation Vanguard update, only certain Non-team exclusive weapons were eligible as a bonus weapon. However, after Operation Vanguard was released, any weapon can be eligible for this bonus, including team exclusive weapons. Team exclusive weapons selected for the bonus will give a player the appropriate weapon and their counterparts (such as the M4A4/M4A1-S for CTs and the AK-47 for Ts).
|12||All pistols, shotguns, sub-machine guns and the Zeus x27, except the XM1014 (11), the MP7 (11) and the P90 (11).|
|11||All assault rifles, SSG 08, XM1014, P90, MP7|
|10||All sniper rifles and machine guns except the SSG 08 (11).|
|6||P250, Dual Elites, Nova, MP7, UMP45, PP-Bizon, Zeus x27|
|5||XM1014, P90, AWP, M249, Negev|