DrugLab is the fifth mission in the Counter-Strike: Condition Zero Deleted Scenes storyline.

Synopsis

The highly organized drug cartel is running their operations in the Colombian jungle. The U.S. Navy SEALs are sent to destroy it. The enemies expected them to come and took two political hostages.

The Spider team must sneak into the lab and defeat any oppositions. After meeting with several teammates, the player must destroy any drug processing equipment. A scout has informed that there is a guard with a M72 LAW who is watching over the main entrance. The player is sent to locate another entrance and kill the guard. On the way, several drug processing equipment must be destroyed. Lastly, the player must destroy the drugs on the table and rescue the two hostages. Then, the mission is successfully accomplished.

Objectives

  1. Breach compound.
  2. Plant RC Bombs on all processing equipment.
  3. Locate alternate entrance into compound.
  4. Provide cover for teammate while hostage cells are opened.
  5. Take hostages to outside evac zone.

Weapon & equipment

Start

The player is given the following weapons and equipments at start:

Weapons

ICON WEAPON AMMO
M3 M3 8 / 32 12 Gauge
FN 5.7 FN 5.7 20 / 100 5.7

EQUIPMENT

ICON EQUIPMENT AMOUNT
Knife Combat Knife 1
HE grenade HE grenade 1
Flashbang Flashbang 1
Smoke grenade Smoke grenade 1
Blowtorch Blowtorch 1
RC Bomb RC bomb 5
Night vision goggle Night vision goggles 1
Kevlar Kevlar Vest 1

Discovered

Weapons

Icon Weapon Ammo Where to Found
XM1014 XM1014 7/0 12 gauge Found on a crate near the end of the canyon.
Scout Scout 10/0 7.62 NATO Found inside a small house after the canyon, where the player shot Exploding Barrels near the end of the cave.
UMP45 UMP45 25/48 .45 ACP Found on a box inside the compound near the second drug machine, after crawling from an underground tunnel.

Equipment

Equipment that can be found by the player during this mission:

ICON EQUIPMENT DESCRIPTION
Smoke grenade Smoke grenade This grenade can be found once during this mission

AI Player

The Spider Team

ICON TYPE WEAPON NUMBER
Team leader Officer Scout 1
Jungle sniper Commander
  • 1
  • 1
Camouflaged operative Operative
  • 2
  • 2
  • 1

Colombian Terrorist

ICON WEAPON AMOUNT
Arctic
  • 16
  • 6
  • 2
  • 1
Guerilla
Militia
Terror
Leet

Ammunition & Health Booster

Ammunition

Type of ammunition and frequency of discoverable:

ICON CALIBER AMOUNT
.45 .45 ACP 6 small boxes (6 magazines or 72 rounds)
5.7 5.7x28mm 4 small boxes (4 magazines or 200 rounds)
12 gauge 12 gauge 5 small boxes (5 magazines or 40 shells)
7.62 7.62×51mm NATO 1 small box (1 magazine or 30 rounds)

Health Booster

ICON TYPE AMOUNT
Medical Kit Medkit 2

In-game screenshots

Mission Notes

  • If the player is spotted by the Terrorist armed with the M72 LAW outside the main compound, the mission will fail.
  • Destroy all drug processing equipment using the RC bombs but be careful to not harm the hostages or any fellow comrades. And the player themselves.
  • The commander and the operative are unlikely to be killed, so the primary focus should be survival and defending the hostages. Don't let them to engage all enemies by themselves however, as they're not invincible.
  • If the officer dies in the beginning, the mission will not automatically fail, as the player still has time to meet the others.
  • After landing, watch out for land mines.
  • The locked door from the beginning can be opened by shooting the lock, allowing the player to let the officer to proceed. However, for some reason the officer will die with one shot.
  • While attacking the Terrorist with the LAW inside the compound, use a smoke grenade to confuse the Terrorist before moving in for the kill. HE Grenades can also be used to take him out instantly.

Trivia

  • Three individual maps are used in this mission.
  • This mission is one of two missions to contain Land Mines, the other being Downed Pilot.
  • The rain sprite in this mission is used in the Condition Zero version of Aztec.
  • The guard at the main compound is not visible from the outside, so using the notarget console command will not work. As such, this will cause a mission failure if the player rushes in even with "notarget".
    • Notably, the guard is able to fire his weapon in quick succession despite most of the enemies have long delay before firing again.
  • This is the only mission in which the US Navy Seals are wearing jungle uniforms.
  • The Condition Zero cut map Junglecamp is based on this mission.
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