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Overview
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Guard (de_guard) is a community-created Bomb Defusal map available for Wingman matchmaking designed by poLemin and is featured in Operation Broken Fang in Counter-Strike: Global Offensive. The map was removed on the May 3, 2021 update.

Trivia[]

  • The map is located in the centre of Prague, capital of the Czech Republic, featuring Charles' bridge.

Update History

March 15, 2021
  • Updated Guard to the most recent workshop
  • Fixed boost spot on arches (Thanks @FilyandraXBL)
  • Fixed nodraw behind CT Spawn (Thanks Mii Fanboy)
  • Fixed various spots where players could get stuck on walls (Thanks @FilyandraXBL, Mii Fanboy, Kerluck, @goodchicken45)
  • Minor visual adjustments and enhancements
January 7, 2021
  • Widened inner part of connector
  • Reduced size of restaurant corner
  • Adjusted tarp positions on truck to eliminate some angles
  • Lowered half-wall at stairs
  • Adjusted timings by pushing CT spawns back a bit
  • Shifted crates next to tower further towards pit
  • Enhanced visibility for various long range angles
  • Removed electric box next to bikes
  • Reduced amount of breakable glass at shop
  • Blocked angle from CT boost to pit
  • Increased size of ladder hole
  • Added location names
  • Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
  • Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
  • Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
  • Fixed various bomb stuck spots (Thanks Joaokaka1998)
  • Fixed player stuck spot on street (Kerluck)
  • Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
  • Minor visual adjustments and enhancements
December 17, 2020
  • Repacked radar
December 7, 2020
  • Blocked off construction corner.
  • Added new cover for players entering the site from connector.
  • Pulled drop a little closer to site.
  • Shifted all covers on site to adjust angles towards bridge and archway.
  • Slightly shifted connector between back alley and site.
  • Partially restricted sightline between connector and pit.
  • Decreased depth of restaurant corner.
  • Decreased depth of VOOLT corner.
  • Mitigated head peek close at stairs tunnel.
  • Slightly mitigated head peek behind dumpster.
  • Added minor visual details.
  • Various texture updates.
  • Dehexagonized beer bottles.
  • Removed collision on window planters (Thanks Bubza101).
  • Fixed missing faces on beer crates.
  • Fixed a pixel gap on street (Thanks u/iBearably).
  • Fixed grammatical errors on street signs (Thanks Sysel).
December 3, 2020
  • Map added to the game.
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