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However, due to the complexities of the networking code, this does not accurately represent how hits are actually determined, particularly in ''[[Counter-Strike: Source]]'' where the networking code is more complex. This has caused many complaints by players who do not understand the system and for this reason, more recent versions of the Source engine have disabled the {{code|sv_showhitboxes}} command. |
However, due to the complexities of the networking code, this does not accurately represent how hits are actually determined, particularly in ''[[Counter-Strike: Source]]'' where the networking code is more complex. This has caused many complaints by players who do not understand the system and for this reason, more recent versions of the Source engine have disabled the {{code|sv_showhitboxes}} command. |
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+ | [[file:Csgo hitboxes new.png|thumb|New hitboxes added in [[Counter-Strike:_Global_Offensive_patches/September_15,_2015|September 15, 2015]] Update. ]] |
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===Hitbox damage multipliers=== |
===Hitbox damage multipliers=== |
Revision as of 09:37, 16 September 2015
This article/section is a stub. This article/section is short and lacking information. You can help the Counter-Strike Wiki by expanding it. |
A hitbox is a representation of the hit detection system used by the Counter-Strike series.
Different boxes represent the different areas of the body, such as the head, which influence the damage of a shot. Hitboxes can be displayed using the console command sv_showhitboxes
.
In early Counter-Strike games, the boundaries for the individual hitboxes are outside their respective body parts, making the hitboxes larger than the actual model. In Counter-Strike: Global Offensive however, the boundaries for the individual hitboxes are inside their respective body parts.
However, due to the complexities of the networking code, this does not accurately represent how hits are actually determined, particularly in Counter-Strike: Source where the networking code is more complex. This has caused many complaints by players who do not understand the system and for this reason, more recent versions of the Source engine have disabled the sv_showhitboxes
command.
Hitbox damage multipliers
Location | Damage |
---|---|
Head | 400% (4X) |
Chest & Arm | 100% (1X) |
Stomach | 125% (1.25X) |
Leg | 75% (0.75X) |
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