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[[file:Csgo hitboxes new.png|thumb|''Global Offensive'' hitboxes]]
[[File:Lag compensation.jpg|thumb|256px|An example of how internet latency causes a player's actual hitboxes to deviate from their respective player model positions.]]
 
[[File:CSGO_SWAT_hitbox.png|thumb|An example of the hitbox system, viewed with the [[Counter-Strike: Global Offensive]] SDK. ]]
 
   
 
A '''hitbox''' is a representation of the hit detection system used by the [[Counter-Strike series|''Counter-Strike'' series]].
 
A '''hitbox''' is a representation of the hit detection system used by the [[Counter-Strike series|''Counter-Strike'' series]].
   
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==Overview==
Different boxes represent the different areas of the body, such as the [[Headshot|head]], which influence the damage of a shot. Hitboxes can be displayed using the [[console command]] {{code|sv_showhitboxes}}.
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Different hit regions represent the different areas of the body, such as the [[Headshot|head]], which influence the damage of a shot. Hitboxes can be displayed using the [[console command]] {{code|sv_showhitboxes}}.
   
In early ''Counter-Strike'' games, the boundaries for the individual hitboxes are outside their respective body parts, making the hitboxes larger than the actual model. In ''[[Counter-Strike: Global Offensive]]'' however, the boundaries for the individual hitboxes are inside their respective body parts.
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In early ''Counter-Strike'' games, the boundaries for the individual hitboxes were outside their respective body parts, making the hitboxes larger than the actual model. Starting with ''[[Counter-Strike: Global Offensive]]'' however, the boundaries for the individual hitboxes are inside their respective body parts, by incorporating capsules instead of boxes.
 
However, due to the complexities of the networking code, this does not accurately represent how hits are actually determined, particularly in ''[[Counter-Strike: Source]]'' where the networking code is more complex. This has caused many complaints by players who do not understand the system and for this reason, more recent versions of the Source engine have disabled the {{code|sv_showhitboxes}} command.
 
   
 
[[File:Lag compensation.jpg|thumb|256px|An example of how internet latency causes a player's actual hitboxes to deviate from their respective player model positions.]]
   
 
However, due to the complexities of the networking code, this does not accurately represent how hits are actually determined, particularly in ''[[Counter-Strike: Source]]'' where the networking code is more complex. More recent versions of the Source engine have disabled the {{code|sv_showhitboxes}} command.
[[file:Csgo hitboxes new.png|thumb|New hitboxes added in [[Counter-Strike:_Global_Offensive_patches/September_15,_2015|September 15, 2015]] Update. ]]
 
   
 
===Hitbox damage multipliers===
 
===Hitbox damage multipliers===
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{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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[[Category:Counter-Strike: Global Offensive gameplay]]

Revision as of 15:56, 16 September 2015

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Csgo hitboxes new

Global Offensive hitboxes

A hitbox is a representation of the hit detection system used by the Counter-Strike series.

Overview

Different hit regions represent the different areas of the body, such as the head, which influence the damage of a shot. Hitboxes can be displayed using the console command sv_showhitboxes.

In early Counter-Strike games, the boundaries for the individual hitboxes were outside their respective body parts, making the hitboxes larger than the actual model. Starting with Counter-Strike: Global Offensive however, the boundaries for the individual hitboxes are inside their respective body parts, by incorporating capsules instead of boxes.

Lag compensation

An example of how internet latency causes a player's actual hitboxes to deviate from their respective player model positions.

However, due to the complexities of the networking code, this does not accurately represent how hits are actually determined, particularly in Counter-Strike: Source where the networking code is more complex. More recent versions of the Source engine have disabled the sv_showhitboxes command.

Hitbox damage multipliers

Location Damage
Head 400% (4X)
Chest & Arm 100% (1X)
Stomach 125% (1.25X)
Leg 75% (0.75X)