No edit summary Tag: rte-source |
m (refreshing) Tag: sourceedit |
||
Line 1: | Line 1: | ||
{{stub}} |
{{stub}} |
||
+ | [[file:Csgo hitboxes new.png|thumb|''Global Offensive'' hitboxes]] |
||
⚫ | |||
− | [[File:CSGO_SWAT_hitbox.png|thumb|An example of the hitbox system, viewed with the [[Counter-Strike: Global Offensive]] SDK. ]] |
||
A '''hitbox''' is a representation of the hit detection system used by the [[Counter-Strike series|''Counter-Strike'' series]]. |
A '''hitbox''' is a representation of the hit detection system used by the [[Counter-Strike series|''Counter-Strike'' series]]. |
||
+ | ==Overview== |
||
− | Different |
+ | Different hit regions represent the different areas of the body, such as the [[Headshot|head]], which influence the damage of a shot. Hitboxes can be displayed using the [[console command]] {{code|sv_showhitboxes}}. |
− | In early ''Counter-Strike'' games, the boundaries for the individual hitboxes |
+ | In early ''Counter-Strike'' games, the boundaries for the individual hitboxes were outside their respective body parts, making the hitboxes larger than the actual model. Starting with ''[[Counter-Strike: Global Offensive]]'' however, the boundaries for the individual hitboxes are inside their respective body parts, by incorporating capsules instead of boxes. |
− | |||
⚫ | However, due to the complexities of the networking code, this does not accurately represent how hits are actually determined, particularly in ''[[Counter-Strike: Source]]'' where the networking code is more complex. |
||
⚫ | |||
⚫ | However, due to the complexities of the networking code, this does not accurately represent how hits are actually determined, particularly in ''[[Counter-Strike: Source]]'' where the networking code is more complex. More recent versions of the Source engine have disabled the {{code|sv_showhitboxes}} command. |
||
− | [[file:Csgo hitboxes new.png|thumb|New hitboxes added in [[Counter-Strike:_Global_Offensive_patches/September_15,_2015|September 15, 2015]] Update. ]] |
||
===Hitbox damage multipliers=== |
===Hitbox damage multipliers=== |
||
Line 30: | Line 29: | ||
{{Gameplay}} |
{{Gameplay}} |
||
[[Category:Gameplay]] |
[[Category:Gameplay]] |
||
+ | [[Category:Counter-Strike: Global Offensive gameplay]] |
Revision as of 15:56, 16 September 2015
This article/section is a stub. This article/section is short and lacking information. You can help the Counter-Strike Wiki by expanding it. |
A hitbox is a representation of the hit detection system used by the Counter-Strike series.
Overview
Different hit regions represent the different areas of the body, such as the head, which influence the damage of a shot. Hitboxes can be displayed using the console command sv_showhitboxes
.
In early Counter-Strike games, the boundaries for the individual hitboxes were outside their respective body parts, making the hitboxes larger than the actual model. Starting with Counter-Strike: Global Offensive however, the boundaries for the individual hitboxes are inside their respective body parts, by incorporating capsules instead of boxes.
However, due to the complexities of the networking code, this does not accurately represent how hits are actually determined, particularly in Counter-Strike: Source where the networking code is more complex. More recent versions of the Source engine have disabled the sv_showhitboxes
command.
Hitbox damage multipliers
Location | Damage |
---|---|
Head | 400% (4X) |
Chest & Arm | 100% (1X) |
Stomach | 125% (1.25X) |
Leg | 75% (0.75X) |
|