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m (Reverted edits by 77.90.122.43 (talk | block) to last version by Mroosa) Tag: rollback |
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| Chest & Arm || 100% (1X) |
| Chest & Arm || 100% (1X) |
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− | |Į Pimpalą |
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− | |1000% (10X) |
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| Stomach || 125% (1.25X) |
| Stomach || 125% (1.25X) |
Revision as of 14:50, 1 October 2015
This article/section is a stub. This article/section is short and lacking information. You can help the Counter-Strike Wiki by expanding it. |
A hitbox is a representation of the hit detection system used by the Counter-Strike series.
Overview
Different hit regions represent the different areas of the body, such as the head, which influence the damage of a shot.
In early Counter-Strike games, the boundaries for the individual hitboxes were outside their respective body parts, making the hitboxes larger than the actual model. Starting with the September 15, 2015 update of Counter-Strike: Global Offensive however, the boundaries for the individual hitboxes were placed almost entirely inside their respective body parts by incorporating capsules instead of boxes.
Hitboxes can be displayed using the console command sv_showhitboxes
when cheats are enabled. However, due to the complexities of the networking code, this may not accurately represent how hits are actually determined, particularly in Source and Global Offensive where the networking code is more complex. More recent versions of the Source engine have disabled the sv_showhitboxes
command.
Hitbox damage multipliers
Location | Damage |
---|---|
Head | 400% (4X) |
Chest & Arm | 100% (1X) |
Stomach | 125% (1.25X) |
Leg | 75% (0.75X) |
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