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Ido Magal is the project lead on Counter-Strike: Global Offensive. He was also a level designer and a texture artist for the original Counter-Strike.

Biography

Ido's a UC Berkeley computer science drop-out turned artist. He enjoys photography, books about war, foreign films, and advising the President about issues of national importance. His Gameography includes IBM/Crayola's 3D Castle Creator, HotB's Black Bass Fishing (PC version), and C&C Red Alert 2. [1]

Originally from Israel,[2] Ido Magal joined the Counter-Strike Team as a texture artist in July 1999.[3] His initial task on the team was to assist in the creation of the official texture file for the game, cstrike.wad.[2]

He was employed by Valve Software in July 2001.[4][5] During the following year, he would assist in the creation of Chateau, Havana and Piranesi for the original Counter-Strike.

Ido also worked as a level designer on Counter-Strike: Source, being responsible for the updated versions of the maps such as Dust and Aztec.[6] He also created a remake of the ever popular Iceworld called Rockworld, though it was strictly an internal test map and was thus never released.[7]

Ido Magal was the project lead on Counter-Strike: Global Offensive.[8] It was he who initiated the idea of ​​porting Counter-Strike: Source to consoles, which ultimately led to the release of CS:GO.[9]

Most likely, Ido Magal currently holds the position of project lead on Counter-Strike 2, as is the case with Global Offensive.

List of maps

Official maps

Map name Game(s) Responsibilities Year
Aztec Css t Environment artist 2004
Chateau Cs t Level co-designer, texture artist 2002
Dust Css t Environment artist 2004
Havana Cs t Level designer, texture artist 2002
Piranesi Cs t Texture artist 2002
Rockworld Css t (cut) Level designer 2004
Venice Cs t (cut) Level designer 2002

Trivia

References

External links

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