Counter-Strike Wiki

Ido Magal is the project lead on Counter-Strike: Global Offensive and Counter-Strike 2. He was also a level designer and a texture artist for the original Counter-Strike.

Biography

Ido's a UC Berkeley computer science drop-out turned artist. He enjoys photography, books about war, foreign films, and advising the President about issues of national importance. His Gameography includes IBM/Crayola's 3D Castle Creator, HotB's Black Bass Fishing (PC version), and C&C Red Alert 2.[1]

Originally from Israel,[2] Ido Magal joined the Counter-Strike Team as a texture artist in July 1999.[3] His initial task on the team was to assist in the creation of the official texture file for the game, cstrike.wad.[2]

He was employed by Valve Software in July 2001.[4][5] During the following year, he would assist in the creation of Chateau, Havana and Piranesi for the original Counter-Strike.

Ido also worked as a level designer on Counter-Strike: Source, being responsible for the updated versions of the maps such as Dust and Aztec.[6] He also created a remake of the ever popular Iceworld called Rockworld, though it was strictly an internal test map and was thus never released.[7]

In 2008-2009, Ido Magal, along with Matt Wood, began experimenting with a new version of Counter-Strike, codenamed CS2.[8][9] The project drew inspiration from innovative shooters at that time, such as Call of Duty 4: Modern Warfare. Little is known about the prototype’s gameplay or mechanics, as development was short-lived and discontinued as the team shifted focus to other projects.

In August 2009, Hidden Path Entertainment was contracted with Valve to port Counter-Strike: Source to gaming consoles.[10] Over time, the project evolved from a straightforward port into a modified version of the game. As development progressed, Ido Magal saw the potential for the port to become something more ambitious.[11] This led Valve and Hidden Path to begin working on a standalone, multi-platform title named Counter-Strike: Global Offensive with Ido Magal taking on the role of project lead.[12]

Following the release of Counter-Strike: Global Offensive, Ido Magal continued supporting the game,[13] and is most likely currently the project lead for Counter-Strike 2, as was the case with CS:GO.

List of maps

Official maps

Map name Game(s) Responsibilities Year
Aztec Css t Environment artist 2004
Chateau Cs t Level co-designer, texture artist 2002
Dust Css t Environment artist 2004
Havana Cs t Level designer, texture artist 2002
Piranesi Cs t Texture artist 2002
Rockworld Css t (cut) Level designer 2004
Venice Cs t (cut) Level designer, texture artist 2002

Trivia

References

  1. Counter-Strike: www.counter-strike.net - News archive - The CS Team
  2. 2.0 2.1 Counter-Strike: www.counter-strike.net- News Archive - 4 new team members. Archived from the original on 2003-11-18.
  3. www.counter-strike.net - The CS Team. Archived from the original on 1999-11-27.
  4. Valve - People
  5. Magal, Ido. "Ido Magal's Profile". LinkedIn.
  6. Half-Life 2 - Raising the Bar. Archived on valvearchive.com.
  7. CS-Nation - cs: source impressions. Archived from the original on 2004-08-20.
  8. Matt T. Wood Interview (Half Life 2, Portal 2, CS:GO, Valve, Little Kitty Big City etc.). YouTube.
  9. CSGO to be Replaced by "Counter-Strike 2"? Archived on valvearchive.com.
  10. Hidden Path Entertainment - CS:GO Frequently Asked Questions. Archived from the original on 2016-08-29.
  11. Kotaku - What the New Counter-Strike Is and Isn't, According to Valve
  12. Kotaku - An Hour with Counter-Strike: GO
  13. Ido Magal's messages on mail-archive.com

External links