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Inferno (de_inferno), is a bomb defusal map featured in the Counter-Strike series.

Overview

The map is set in a small town with European architecture. In the Global Offensive version, the presence of the Separatist faction suggests that the map is definitely set in Italy, as evidenced by the signs written in Italian seen around the map. However, the separatist faction is also present in the Basque country of Spain and France, so it's plausible it could be there, too.

The map is loosely rectangular, with the Counter-Terrorists spawning on one corner of the map and the Terrorists on the diagonally opposite corner, and the two bombsites sitting at the other two corners.

Locations

Callouts

Official Description

Terrorists are attempting to blow up two critical gas pipelines through part of a small village.

Counter-Terrorists: Prevent the terrorists from destroying the pipelines.

Terrorists: Destroy the two gas pipelines.

Other Notes: There are 2 bomb sites in this mission.


Mission History

On September 2016, the Separatist get word of an undercover government trade deal happening in a small city in Italy. While the exact location is unknown, two locations are filled with dirty gas explosives to hi-jack the deal and recover the important intel/items. On October 13th of the same year, as the faction is set and ready to arm the explosives, they are rather greeted with SAS Agents verifying if the area is safe and secure before the exchange, only improvisation is left on their hands. The plan changes to blowing up the trade locations with a highly explosive C4, compromising the area and cancelling the government plans, pushing them to re-set the deal to another day.

The unfolding of the mission is up to the player's choice.

Development History

Counter-Strike

1.1

The map was built by Chris "Barney" Auty. It was likely to be an abandoned residence and the time is set in the evening.

1.3 - 1.5

The indoors portions near the 2nd middle section (T Apartments) and near the CT Spawn Zone (Library) were added to the map. A bombsite has been relocated from the CT Spawn Zone to a newly added area and has remained there ever since. Similarly to the original Counter-Strike 1.1 version of Inferno, there are no visual cues on the map to indicate which is bombsite A or B.

1.6

The map was edited by Valve Corporation. The textures were updated to give it a more varied color palette instead of the previous beige. Some elements were added such as lamps and the theme is changed to a village setting. The time is set at noon.

Condition Zero

This map had been edited by Ritual Entertainment in Counter-Strike: Condition Zero. The map arrangement has been expanded a bit and the textures are completely changed and taken from the mission Motorcade Assault in Condition Zero: Deleted Scenes. The other map that uses the same textures is Italy. Also, the time is set during night, directly derived from the original mission. When compared to Inferno that was released with Counter-Strike 1.6, the markings for bombsites A and B have been reversed in this map build.

Source

The Counter-Strike: Source version is completely different from the original one. There are many improvements which have been implemented. The theme is changed into a live village. The original boxes at the bombsites are changed to straw cubes/hay bales (B) and a fish pond (A) respectively. The map has become more complex and featured more hiding spots for campers. The "sniper's nest" near T Spawn was removed and "replaced" with a small apartment room for given protection. The alley was also updated and somewhat discouraged the continuous waves of grenades (although the added props increased the likelihood of camping). Moreover, there is a gated automated door in the apartments that can alert players and part of Bombsite A was turned into a construction site.

AI navigation for bots has also improved. They will usually avoid jumping over the truck in Bombsite B to access the apartments and traversing through the crawlspace in which A.I. players struggled in older versions.

The time is set during a sunny day, similar to the original Counter-Strike version.

Global Offensive

Original

This version of the map has a few visual improvements but not much has changed when compared to the Source version. The names of the bombsites are swapped. The hay stacks and the fish ponds still make their respective appearances but nuclear containment barrels have also been added. Notably, the majority of props in Bombsite A were removed to reduce camping, the apartment room in bottom middle from Source was removed, the secondary pathway out of the Terrorist spawn zone was removed, and the automated gated door from the apartments is not present. The skybox has also changed, similar to Counter-Strike 1.0.

The Counter-Terrorists for this map are the SAS and the Terrorists are the Separatists.

Miscellaneous changes include switching the bombsite designations and having Chickens appear in this map. A chicken hut was added to the Terrorist spawn in an update.

On April 21, 2016, the map was moved to the Reserves Group being replaced by Nuke.

Revised

Inferno was officially revamped in October 13, 2016 update. Although the overall layout remains relatively unchanged, the revamped version features widened pathways, along with drastically improved visibility and brightness level. The car on upper Banana is replaced by a couple of barrels. The hay stacks beneath Window Room are now stairs. The windows on the both sides of Window Room are upgraded in size and visibility. The new map also saw the removal of the bells in T Spawn, pillars on the side of Banana, the patio in front of Bombsite B, the truck near CT Spawn, coverings over Bombsite A and the bedroom next to Window room as well as reintroducing the route connecting T Spawn and Alt Mid.

The factions remain unchanged, and the map's setting has been changed to an Italian town with more distinctive European architecture.

On February 3, 2017, the map was moved to the Active Duty Group, replacing Dust II.

Update History

Counter-Strike 2
April 26, 2024
  • Fixed a spot where weapons could fall through the world
April 25, 2024
  • Removed overhanging building at top mid
  • Removed overhangs at bottom of banana
  • Various map tweaks to improve player collision and readability
February 28, 2024
  • Fixed community reported gaps in map and Trike model
  • Raised plywood at top of Banana to cover head visibility
  • Smoothed ground movement in Banana and Bombsite A
  • Raised Arch exit towards Mid (or "Raised arch in Arch")
  • Removed bench at Arch near Library
  • Removed construction cone at Underpass
February 6, 2024
  • Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable
  • Adjusted texture blending to improve player visibility
December 18, 2023
  • Changed some player collision surface types
  • Fixed various gaps
December 7, 2023
  • Fixed a bug where you could plant C4 in planter
December 6, 2023
  • Changed the collision properties on railings to emit the correct footstep sounds
  • Fixed an issue where some chimney models would disappear in the skybox
November 16, 2023
  • Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat
  • Closed hole to prevent grenades from falling through the map on bombsite A
  • More player clip adjustments
  • Fixed various micro gaps
November 2, 2023
  • Fixed clipping in various areas
  • Fixed various microgaps
  • Fixed disappearing meshes in skybox
  • Removed birds that got mistaken for grenades
October 25, 2023
  • Improved bomb visibility when planted in fountain on bombsite B
  • Improved grenade bounce behavior on roof and stone models to make it more predictable
  • Removed part of railing on balcony
  • Adjusted garage door on bombsite A to improve player readability and clipping
  • Fixed lighting bug on Inferno workshop map
  • Fixed various micro-gaps
  • Overall clipping / movement polish
October 12, 2023
  • Various bug fixes and tweaks
October 4, 2023
  • Various bug fixes and tweaks
September 27, 2023
  • Added an extra bell
September 5, 2023
  • Various bug fixes and tweaks
September 1, 2023
  • Various bug fixes and tweaks
August 31, 2023
  • Added Inferno to all available game modes
Counter-Strike: Global Offensive
June 15, 2022
  • Increased bomb explosion damage from 500 to 620.
September 21, 2021
  • Made gate at top of banana solid
  • Revised 1v1 layout
  • Minor bug fixes
May 4, 2020
  • Added 1v1 warmup arena for Wingman mode
November 22, 2019
  • Improved visibility from patio towards pit boost spot.
  • Added fill lights in A site balcony hallway.
  • Fixed a DM spawn in apartments that caused players to get stuck.
April 25, 2019
  • Added nav blockers for Wingman mode
  • Fixed a bug where fountain particle effects would sometimes not play
  • Brightened up gate-area at top of banana
August 1, 2017
  • Fixed some minor graphical bugs on Inferno.
February 3, 2017
  • Optimized water materials used in Inferno, Nuke and Aztec maps.
January 12, 2017
  • Fixed some minor graphical bugs
  • Fixed a spot where players could get stuck near Boiler, Bombsite A
  • Added backfaces to gate used at bottom of Banana, Bombsite B
October 25, 2016
  • Added a second set of steps up on A site
  • Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
  • Pipes in underpass can now be shot through
  • Pushed back stairs to graveyard to create more room for defending player
  • Made shader for fountain water cheaper to render on low settings
  • Prevent name-peeking through gap between pillar and wall in hut/quad
  • Fixed various graphical and movement bugs
  • Moved back grenade-clip in open door on A site
October 13, 2016
  • A revised version of de_inferno is available in the Reserves Map group.
October 10, 2016
  • A revised version of de_inferno is available in the Beta depot.
June 9, 2016
  • Added more accurate collision model for bombsite models
October 22, 2014
  • Added relaxing windchimes to CT spawn
  • Fixed bugs where players could get stuck on roof overhangs
  • Fixed some textures with wrong surface properties
  • Removed some wacky boost spots
  • Updated collision model on pillars in Ruins
July 10, 2014
  • Replaced non-wallbangable coil at B with bangable variant.
  • Thinned half-wall at B to allow banging down from site.
July 1, 2014
  • General graphical updates.
  • Thinner pillars underneath trellis in CT spawn.
  • Thinner pillars on awning in Alt Mid.
  • Added lights to balcony in Alt Mid.
  • Fixed some spots where C4 could get stuck.
  • Removed pretty flowers behind yellow car in banana.
  • Added a ton of flowers in other areas to compensate.
  • Calmed down dog in apartments.
  • Removed tree boost spots.
  • Added a chickencoop to T spawn.
  • Changed max chicken population from 10 to 12.
  • Added back relaxing flamenco music to T spawn.
  • Updated the skybox.
  • It is now possible to shoot through the box in the middle of Bombsite A.
March 26, 2014
  • Added wallbanging on low wall near barbecue
  • Revised clipping on balcony near mid
February 27, 2014
  • Fixed exploit where players could see through roof near Bombsite A balcony
February 5, 2014
  • Fixed a bug where players could get stuck in ceilingfans.
  • Fixed some areas where thrown C4 could get stuck.
  • Increased brightness slightly in hallway leading to balcony in Bombsite A.
  • Fixed gaps that players could see through in Bombsite B.
  • Made wall penetration in construction more consistent.
  • Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).
  • General optimizations.
November 15, 2013
  • Made railings on balcony near Bombsite A and CT spawn easier to see through
September 19, 2013
  • Removed flowerpots on balcony near Mid.
  • Blocked visibility through haycart at Banana.
  • Blocked visibility through sandbags in Banana.
  • Blocked one way visibility through yellow car in Banana.
August 22, 2013
  • Fixed missing collision in an area in mid.
  • Made railing at back of bombsite A easier to see through.
  • Widened doors in construction.
  • Reduced wall penetration in construction.
  • Removed wall supports in apartments hallway.
  • Increased C4 explosion radius to make it consistent with other maps.
July 3, 2013
  • Widened apartment hallway near A
  • Replaced red car in middle with solid cover
  • Fixed radar naming on haycart
  • Improved visibility
May 8, 2013
  • Fixed some bugs in de_inferno where the player could get stuck on geometry, fixed some minor bugs
Counter-Strike: Source
February 22, 2011
  • Updated de_inferno
    • Community fixes
October 6, 2010
  • Reverted changes to de_inferno
May 19, 2005
  • Updated de_inferno
May 13, 2005
  • New map: de_inferno
Counter-Strike: Condition Zero
Version 1.2
  • Upgraded de_inferno_cz
Counter-Strike
February 12, 2003
  • Fixed streetlamp.
  • Fixed floating staircases.
  • Fixed bullet penetration problem with railings.
January 31, 2003
  • Updated version of de_inferno.
January 16, 2003
  • New version of de_inferno.
Version 1.3
  • Added indoors areas near the second middle section and near the CT Spawn Zone
  • Bombsite A has been relocated from the CT Spawn Zone to a new area near "Banana"
Version 1.1
  • Added de_inferno (Mod only)

Achievements

Map
Inferno Map Veteran css Inferno Map Veteran
Win 100 rounds on the DE_Inferno map.

Global Expertise
Inferno Map Veteran csgo Inferno Map Veteran
Win 100 rounds on Inferno.

Behind the scenes

Unused content

  • Counter-Strike 2
    • In old Source engine there physics of model prefix with (.phy) showing hitbox of that model and collision of ragdoll
      • So in old Source 2 also uses this technology but later stop using it, And there physics model of inferno from Counter-Strike 2 showing very old different from beta release and trailer version of inferno.
  • Counter-Strike: Global Offensive

Bugs

  • In the original Global Offensive version, the edge of the ceiling next to bombsite A can cause a player to become stuck permanently. [2]

Trivia

1.1, 1.3 - 1.5

  • Both the Counter-Strike 1.1 original and the revised Counter-Strike 1.3 to 1.5 version of Inferno utilise textures from the Team Fortress Classic map Avanti.

1.6

  • In the beta of Counter-Strike 1.6, the box next to CT Spawn which helps players to reach to the library was made to be higher, so players couldn't jump on it. This change was reverted later.

Source

  • The song Latin Lover by Jane Marie Finstrom can be heard near A bombsite.
  • Four bells located at the Terrorist spawn. These bells will ring if they are shot at, with the large bells and the small bells ringing in different tones. These are also found on the original Global Offensive version of the map.
    • The bell located in the bell tower that can be seen on the map can also be rang by shooting at it.
  • In the apartment area, if a player jumps into the ceiling fan, he will make injured grunts even though no damage is dealt. This was also the case in earlier versions of Global Offensive, where the fan would make head-shot sounds (differing depending on whether the player wore a helmet). This was later patched when the map was updated to cause the fan to block movement into its blades.
  • A jerrycan can be found in the storage room near the apartment area. Its model is taken from Half-life 2. It will explode upon being shot and will deal a small amount of damage to the player standing next to it (15 HP without armor and 10 HP with armor at point blank range).
  • Several aspects of the map appear to be inspired by Mission San Juan Capistrano at Southern California. The T Spawn is a replica of the Sacred Garden of the mission, featuring the four mission bells.[3]

Global Offensive original

  • The song Latin Lover by Jane Marie Finstrom, which appeared in the Source version of the map, can be heard in CT spawn in this version.
  • A shortened version of Carcelera by Reflejo Andaluz can be heard in the Terrorist Spawn.
  • In Source, there is an area of the map called Boiler Room, which featured a boiler room. In Global Offensive, the name Boiler Room was retained, but the boiler room itself was closed off. The September 17, 2014 update later partially opened the door, revealing the boiler room, but another update removed the boiler again and relocated it to a truck near bombsite B. In the revamped version, the boiler is returned to its original location, similar to that of the September 17, 2014 version.
    • The update notes "Added a boiler to boiler" became a minor meme within the community.

Global Offensive revamped

  • On the walls in the back of T Spawn, there are chalk drawings of some bells, a reference to the bells in the original version. Nearby on the ground is also a playable tic-tac-toe board using guns.
  • In rare occasions, one of the computer monitors in Apartments shows the main menu of WON-version Counter-Strike.[4]
  • The street sign "Via Adamo" can be found near Banana. The sign means "Adam Road" in Italian, a tribute to famous competitive Global Offensive player Adam Friberg, who had been nicknamed "King of the Banana" due to his reputation to attack and defend Banana with great efficiency.
  • In the connector between T Spawn and Alt Mid, there is a radio that is reading an excerpt from Inferno, the first part of Dante Alighieri's poem Divine Comedy. [5]
    • Interestingly, Alt Mid is named "Via Dante" (Dante Road) according to the street signs.
  • There are two spots on the map that pays homage to Christopher Auty, the map's original creator.
    • There is a coat of arms painted on the wall facing Mid with "TENUTA AUTY" (Auty Estate) as the motto.
    • The building on the side of Bombsite A says "VINO AUTY" (Auty Winery) on both the walls facing the bombsite and Long A.
  • The numbers near Library were "88" in beta, but changed to "95" in the official release.
  • The street sign "Corso Inferno" can be found near Middle, meaning "Inferno Avenue" in Italian.
  • After the PGL 2017 Kraków Major, a poster was added near Pit on the August 1 update to commemorate an incident during the finals between teams Gambit Esports and Immortals, in which Gambit player Mikhail "Dosia" Stolyarov, before the bomb detonated, threw a grenade towards two Immortals players hiding in the corner of the pit, a common spot for players (with enough HP) to hide at the end of the round while avoiding being killed by the bomb's explosion. The grenade did enough damage so that they are killed by the bomb anyway, which further damaged their team's economy as they lost their weapons.
    • The poster depicts two hands holding a green perfume bottle shaped like an HE Grenade. The bottle is marked with an X, referencing Dosia's community nickname X God.
    • The picture is accompanied by the phrases "Uno Due 'No, non puoi scappare adesso' Profumo", which means "One Two 'No, you can't escape now' Perfume" in Italian, referencing how Dosia damaged two players enough with one grenade so that they cannot escape the bomb explosion. The bottom of the poster says "Si distingue dagli altri / non si dimentica mai", meaning "Distinguished from the others / never forgotten".
  • The June 15, 2022 update changed Inferno's C4 blast radius from 500 to 620. This makes it the largest blast radius of any official bomb defusal map in Global Offensive for the time being, until later overtaken by Ancient with a blast radius of 650 later in the same year.

Counter-Strike 2

  • The crates on A-Site have Casa Auty written on it, a reference to Inferno's creator Chris Auty.

References

External Links

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