Kristen Perry is an artist who worked at Valve Corporation between May 2002 and August 2005.[1] She has worked on Counter-Strike: Source as an art director, world texture artist, and world concept artist, and on Counter-Strike Xbox Edition and Counter-Strike: Condition Zero as a texture artist.[1][2]
Kristen worked on Counter-Strike: Source as a sole artist working on map and model concepts, art direction and world textures (including world model skins) for the first 8 maps shipped with the game release.[1][3] She also designed and created the illustrated promotional image for the game, which was used for the main menu backround, box art, posters and advertisements.
Kristen also contributed to other Valve games such as Half-Life 2, Day of Defeat: Source and Team Fortress 2.[1][2]
List of Maps
Official maps
Map Name | Game(s) | Responsibilities | Year |
---|---|---|---|
Aztec | Art director | 2004 | |
Chateau | Art director | 2004 | |
Cobble | Art director | 2004 | |
Dust | Art director | 2004 | |
Dust2 | Art director | 2004 | |
Havana | Art director | 2004 | |
Italy | Art director | 2004 | |
Piranesi | Art director | 2004 |
Gallery
General
Aztec
Chateau
Dust
Havana
Italy
References
- ↑ 1.0 1.1 1.2 1.3 Kristen Perry's website. Archived from the original on 2005-10-01.
- ↑ 2.0 2.1 Perry, Kristen. "Kristen Perry's Profile". LinkedIn.
- ↑ Half-Life 2 - Raising the Bar. Archived on valvearchive.com.
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