“Keep an eye out for mines.”
―SEAL Team 6, DrugLab
The Land Mine or Mine for short is an anti-personnel explosive device that is mainly used for defensive area denial.
Overview[]
- Most land mines that appear are already deployed on the field. They can easily spotted as they are not buried and having a glowing red light.
- The mine detonates simply upon being stepped on and does 666 single-target damage. It cannot be triggered with other means.
Appearances[]
The mine appears as a grey metal device with a red pressure plate the emits a red glowing light atop of it. As previously mentioned, only the Guerilla Warfare has made use of this device.
Counter-Strike: Condition Zero Deleted Scenes | |||
---|---|---|---|
Mission | Map | Number | Locations |
DrugLab | cz_druglab2 | 3 | Front Entrance~ [3] |
Downed Pilot | cz_downed2 | 4 | Airplane~ [2], Bridge [2] |
For visual locations, refer to the gallery. | |||
~ means an NPC will step on a single mine and kill themselves. |
Bugs & Exploits[]
If a mine has been previously detonated by a (non-scripted) NPC, the mine can still kill the player on contact.
Trivia[]
- The Deleted Scenes depict the mines as visible and spotting a glowing red light to indicate their presence, despite the inverse being true in real life.
- Both missions featuring mines have an NPC that is scripted into triggering them as to warn the player of the presence of mines.
- In DrugLab, a SEAL runs into one right after Spider Team was warned about their presence on radio.
- In Downed Pilot, a Guerilla Warfare member runs into one as the player approaches the airplane. This scene is somewhat comic as another mine is barely a couple of inches next to it.
- If an NPC other than those scripted to step on a mine does so, they will die without being sent flying like they normally would. Regular death animations or gibing occur.
- In Secret War, when Yuri is ordered to plant a bomb, the explosive appears as the land mine.
Behind the scenes[]
- The mines were to appear in Rogue Entertainment's build of Counter-Strike: Condition Zero.
- These mines, also nicknamed "Bouncing Betty" (after the WWII German S-Mine), would emit a sound when stepped on. If the player that stepped on one of them tried moving away, the mine would explode killing the player.
- A Counter-Terrorist equipped with the universal tool could defuse these mines, even after having stepped on one of them.
- These mines, also nicknamed "Bouncing Betty" (after the WWII German S-Mine), would emit a sound when stepped on. If the player that stepped on one of them tried moving away, the mine would explode killing the player.
References
|