The M3 is a very powerful pump-action shotgun available to both teams. The M3 is very effective in close quarters combat and is recommended to use on tighter maps such as Office, inferno,italy and train.
The M3 deals very high damage at close range when all pellets from a single shot hit, with a high chance to deal an instant kill if all pellets hit the target, especially if the target has no armor. It deals higher damage per shot than the XM1014, and has a lower spread compared to the XM1014. At range, the shotgun's high spread makes it almost impossible to hit anything,
In Source, the damage is reduced roughly 20% when all pellets hits the enemy's head or chest at point blank range, though still enough to kill in one shot if all pellets hits a target.
It is possible to get several kills with one shot when enemy targets are lined up, provided the first enemy target is killed. The pellets will penetrate through a body/hitbox and will impact other players.
Being a pump-action shotgun, the weapon has a low rate of fire and a delay after each shot to operate the pump, making a follow-up shot more difficult whereas the XM1014 can make a quick follow-up shot due to being automatic. In earlier games, one of the pumping animations will also block the user's crosshair, though this animation is removed in later games. It is also heavier than the XM1014, and has a longer reload time which becomes especially time-consuming when reloading all 8 shells.
The reloading process involves individually loading new shells into the weapon's loading port. It is possible to interrupt the reload and fire mid-reload by pressing the primary attack key during the reload.
|CS 1.6 and CS:CZ|
|Chest & Arm||171||85|
|Red signifies a fatal hit|
|Chest & Arm||120*||108*|
|All pellets hit|
|Each shot contains 9 pellets|
|* Damage done in 1 M|
Note: Damage is reduced by 20% when pellets hits the same place at point blank, but it still instant kill. (Head and chest only).
- Getting a second shot is unlikely against rifle or SMG users due to the pump-action delaying a follow up shot. This weapon relies on its one-shot-kill potential to be effective, thus when possible, don't fire until you can expect 100 damage or if enemy is still not aware of your presence.
- Aiming for the head is the best technique to obtain easy one hit kills at close quarters,specially in Source. However, it can be risky as some of the pellets may miss your target so be sure to confront the enemy within acceptable distances and when no one is aware of your presence. If you have trouble scoring headshots, aim for the chest or neck.A good tactic is aiming at the chest with the down reticle,so the shot will hit chest neck and head areas.In 1.6 is more harder because 85 chest shot,not killing your opponent,so you can walk aiming to floor to hit leg/stomach areas(that instantly kill)also better for distances(head spread too much to kill at distances) so playing aiming to the floor can be a good tactic,specially against armored opponents and smg/rifle users,because in most cases you will not have enough time to get a perfect headshot,so aiming to leg/stomach seens much better for most situations.
- Use ambush tactics and anticipate enemy movement through areas. Hide behind corners and surprise enemies. Catching an enemy off guard can usually guarantee a close-ranged lethal headshot.
- When facing an enemy close to your position, ensure that you fire your M3 first, preferably at the head or chest, and retreat when you have to pump the weapon after firing a shell. You can also use a flashbang with this tactic to assist you.
- Try not to be out in the open with this weapon equipped. Players can easily kill you at long range. Instead, switch to a sidearm at medium and long ranges; a Desert Eagle is usually an acceptable sidearm to engage enemies due to its high damage and good accuracy. However, if the small magazine size is a deterrent, use a Five-SeveN or the .40 Dual Elites. If your sidearm is not effective as well, retreat to a safe place.
- Take cover while reloading, try to take cover,jump or strafe between each pump; also keep the weapon loaded by reloading after 5 shots is also a good idea,because theres no need to reload 2 or 3 shots because you can be killed surprised,unless at safe place.
- Combining this weapon with the use of grenades and/or pistols with a high rate of fire is a good strategy. If the first shot does not kill, switch to a sidearm which may increase your chances of survival.
- Work with your teammates; if your shot doesn't kill, your teammates can take the opponent down or you can finish up wounded enemies at close range.
- When against an enemy that is standing behind a crate or any other indestructible object while their upper body is visible (like in the map Prodigy) and you are at medium range, switch to a sidearm if possible; the spread of the shotgun cannot guarantee to kill an enemy player unless they are on low health, which is just wasting ammo and giving the assailant is using cover an opportunity to easily kill you with any other weapon.
- In Counter-Strike: Source, the M3 is more effective as it has lower spread compared to early games, thus killing enemies is much easier when aimed at the chest. Also, if all pellets hit the chest of a target, it results in an instant kill unlike in previous games. At closer ranges, aiming at any other areas will usually have the same result as long as all pellets hit a target. At medium to close ranges, an assailant can only be immediately killed if a headshot is scored.
- Do not rush with this weapon.The best use is for camping in close quarters,aiming in areas that your opponents can come up,preferably with cover.Only rush seeing the radar in areas that your teamates has dominated,and when rushing do it with at least one teammate.You need be very patient to use this weapon,because it depends very much of other players: follow your teammates and wait your opponents come.This is a defending weapon,so use it as CT in defuse maps and as T in hostage/assassination maps.
- In 1.6,you can use a bind like bind "mouse2" "+attack;wait;slot2" as alternative fire.The m3 will shoot and switch fast to your pistol.This bind has 4 advantages: you will not suffer heavy speed reduction of m3 when pumping(220 m3 x 250 your pistol speed movement); the bad pumping animation will not disturb 3/4 of your aim;you will take cover and defend yourself faster (250x220) to repump the weapon(reswitching); and reaction is faster (m3 to pistol is ~0.6 seconds,and m3 pumping is ~0.8).This is specially useful in 1.6 when you get 85 as chest shot,or when your enemy is moving faster and you are having trouble to aim him(enemy using pistol for example) so with this bind you deal good damage and finish your opponent faster with your pistol.But this bind can bug sometimes,so be sure to use it at start of the round to unbug it.
- Another bind is bind "mouse2" "+attack;wait;wait;lastinv" that shoots the weapon and backs to m3,the same bind of awp switching.Advantages are light speed gain(because fast switch);no bad 3/4 animation;and knife to cover fast when running holding the bind.However,you need control the fire or your shoot will bug.Some practice is required.
- In 1.6 also is better at distance aim to stomach or leg areas(106/128),because with armor it kills and chest not(85 only).Head cannot kill in distance because pellets spread,but leg or stomach with luck can(at 5~9 meters).When at 5~3 meters,aim straight,it will get the head and chest areas.And at close ranges(less than 3m) keep your aim lightly up,so it will hit neck or head,killing instantly.Also,in less 3m you can rapidly jump and shoot,avoiding chest 85 shot.But in most cases against armored opponents,the best choice in 1.6 is aiming at legs/stomach area,specially if your opponent is above you(a ladder for example) and because against rifle/smg you will not have time to aim head perfectly.But be careful with opponent's arms,so its better hiting the opponent's left side when your opponent is using a weapon like awp,m4a1 etc(less arm hitbox) and when your opponent uses a more hiding stomach weapon(like ak47) you can hit the more exposed leg (the right leg).But in most cases, try to shoot your opponent left side at waistline,without arms exposed prefeably,it will do the most damage in the body(~161 leg&stomach hit in a armored opponent).
- If you are planning to hit head,a good strategy is aiming with the left and right reticles.try to put them at opponent shoulders,so you will hit head/neck/shoulder areas,instantly killing and avoiding chest.The image shows where you can aim,avoid red areas(chest areas).
- Crouching in 1.6 is also good with m3.The ducking-walk strategy seens be useful to take leg/stomach shots easily.When crounched,aim straight and you will hit waistline area(leg and stomach areas,that instantly kill),and with luck instant killing armored opponents.
The M3 appeared in the following maps:
In Tour of Duty, Kenny is the only bot that uses the Leone 12 Gauge Super as a main weapon, using it with the Night Hawk .50C as a sidearm. Bots that prefer the Leone YG1625 Auto Shotgun or M249 may buy this shotgun if they are low on funds.
The Leone 12 Gauge Super gains the ability to use its attached flashlight for seeing in dark areas, and seems to have a tighter cone of spread than its multiplayer version. The shotgun appears in the following missions:
- Counter Terrorist Training: Provided to the player in the dark obstacle course to demonstrate its flashlight function. Can also be seen behind the weapons counter at the shooting range.
- DrugLab: The player starts the level with the weapon.
- Motorcade Assault: In a crate on the other side of the gate in the area where the GIGN fought the Midwest Militia.
- Thin Ice: On a table in the upper deck of the engine room, where the first terrorist with a Machete emerges.
- Hankagai: Shortly after encountering the civilian the gang leader shoved aside, the player will see a set of stairs leading up to a locked door and a potted plant. Next to the plant is the shotgun.
- Fastline: On the ground after a corner wall near where a group of Kidotai are killed by an M72 LAW.
- Truth in Chaos: On a bench in the room with the bars and the vent near the beginning of the mission. Another M3 appears in the start the tunnel at the end of the mission, but picking it up has no effect if the player already has the shotgun.
- Run!: Near the beginning of the level, the player shoots a pair of explosive barrels against a wall to escape from pursuing Akunin. The shotgun is on the other side of the wall.
Behind the scenes
- The weapon was planned to be featured in Counter-Strike: Global Offensive, but was replaced with the Nova during development.
- Sounds of weapon can still found in map sound manifests along with other weapons predecessors.
csgo.fgdfrom Global Offensive game files suggests that the weapon reuses the spawn entity of Left 4 Dead 2's Auto Shotgun.
- The sounds for the pumping animation may not be properly synced when the user is reloading the shotgun.
- In Counter-Strike: Source, the pump animation for the shotgun shows the tip of the flashlight within the fore-end remaining stationary while the shaft stretches out with the pump.
- In Counter-Strike, the weapon contains a weaponlight fore-end and heat shield, both of which do not exist in real life for the Benelli M3.
- In Counter-Strike and Source, the M3 has two different pump animations, while in Condition Zero, there is only one animation.
- In Counter-Strike, one of the weapon's pumping animation obstructs 3/4 of the screen including the crosshair. The obstructive pumping animation was removed in Condition Zero and reworked in Source so that the pump animation would only use 1/2 of the screen without blocking the crosshair.
- In Counter-Strike: Source, the view model shows that the rear sights have been removed, but the sights still show up on the weapon's world model. In first-person view, it has a ghost ring sight attached and a usable flashlight kept on it. This shows that the view model is remade after the BETA stage.
- If all pellets hit, this weapon inflicts the highest amount of damage per shot, followed by the Magnum Sniper Rifle.
- In Counter-Strike: Source, the draw animation's sound is the pumping sound in Counter-Strike 1.6, while the pumping sound after firing is the pumping sound in Condition Zero and Condition Zero Deleted Scenes.
- Its pre-attached flashlight is only usable in Deleted Scenes. This applies the same to the MP5.
- The M3 appears in all 4 Deleted Scenes missions that takes place in Japan: Hankagai, Fastline, Truth in Chaos, and Run!, as well as the USP.
csgo.fgd, removed in February 17,2016 Update.
- ↑ 2.0 2.1 http://www.imfdb.org/wiki/Counter-Strike:_Source
- Benelli M3 on Wikipedia