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Marc Schröder is a level designer for Counter-Strike: Condition Zero. He is the creator of Vostok.

Biography[]

Marc Schröder first got introduced to the world of video games with Pong in the late 70s and he picked up programming in the 80s on the Commodore 64.[1] His first attempt at game design was in 1999 with the level editor of the game Re-Volt.[2]

Schröder picked up level design for Half-Life in mid 2000 and released his first map in August of that year.[2][3] At around this time, he was also looking for a topic for his diploma thesis and he decided to go for game design which is how the idea for his mod Poke646 was born.[4]

When Gearbox Software was developing Counter-Strike: Condition Zero, Stephen Palmer discovered the website of the Poke646 mod and offered Schröder a job on the Condition Zero development team.[4] Despite not really liking Counter-Strike and having limited knowledge of the game,[5] Schröder accepted the position and started working on the game in July 2001.[2] He designed a total of two maps for their version of the game and also worked as a texture artist for some maps.[4]

Despite the convoluted development of Condition Zero, one of his maps, Vostok, was included in an edited form in the final version of the game.[6]

Following his involvement with Condition Zero, he also designed a few maps for James Bond 007: Nightfire at Gearbox Software. After his job at Gearbox, Schröder resumed working on the Poke646 mod and its sequel Poke646: Vendetta.[2] He also indirectly worked on Underworld: Bloodline for Black Widow Games by licensing textures he had created for Poke646.[2]

In 2003 he launched his own company Mindmotor.Studios.[2]

List of maps[]

Official maps[]

Map name Game(s) Responsibilities Year
Dahab Cscz t (cut) Level designer, texture artist 2002
Silo Cscz t (cut) Texture artist 2002
Vessel Cscz t (cut) Texture artist 2002
Vostok Cscz t Level designer, texture artist 2002

References

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