Marc Schröder is a level designer for Counter-Strike: Condition Zero. He is the creator of Vostok.
Biography[]
Marc Schröder first got introduced to the world of video games with Pong in the late 70s and he picked up programming in the 80s on the Commodore 64.[1] His first attempt at game design was in 1999 with the level editor of the game Re-Volt.[2]
Schröder picked up level design for Half-Life in mid 2000 and released his first map in August of that year.[2][3] At around this time, he was also looking for a topic for his diploma thesis and he decided to go for game design which is how the idea for his mod Poke646 was born.[4]
When Gearbox Software was developing Counter-Strike: Condition Zero, Stephen Palmer discovered the website of the Poke646 mod and offered Schröder a job on the Condition Zero development team.[4] Despite not really liking Counter-Strike and having limited knowledge of the game,[5] Schröder accepted the position and started working on the game in July 2001.[2] He designed a total of two maps for their version of the game and also worked as a texture artist for some maps.[4]
Despite the convoluted development of Condition Zero, one of his maps, Vostok, was included in an edited form in the final version of the game.[6]
Following his involvement with Condition Zero, he also designed a few maps for James Bond 007: Nightfire at Gearbox Software. After his job at Gearbox, Schröder resumed working on the Poke646 mod and its sequel Poke646: Vendetta.[2] He also indirectly worked on Underworld: Bloodline for Black Widow Games by licensing textures he had created for Poke646.[2]
In 2003 he launched his own company Mindmotor.Studios.[2]
List of maps[]
Official maps[]
| Map name | Game(s) | Responsibilities | Year |
|---|---|---|---|
| Dahab | Level designer, texture artist | 2002 | |
| Silo | Texture artist | 2002 | |
| Vessel | Texture artist | 2002 | |
| Vostok | Level designer, texture artist | 2002 |
References
- ↑ BLACK WIDOW GAMES - Team
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Editing Forum of thewall.de - [Biografie] Gute Brushes, schlechte Brushes...
- ↑ AUDION INDUSTRIES | Readme.txt
- ↑ 4.0 4.1 4.2 HomeLan Fed : Exclusives : Poke646 Interview. Archived from the original on 2002-05-08.
- ↑ Editing Forum of thewall.de - Term goes Counterstrike
- ↑ CS-Nation - comments - interview: cz 1.2