Counter-Strike Wiki

Restores a portion of your health and provides a brief speed boost.
―Danger Zone description

The Medi-Shot is a healing item that was released in the February 17, 2016 update for Counter-Strike: Global Offensive for Operation Wildfire and made a return in the December 6, 2018 update for Danger Zone. It has since been added to Arms Race and Deathmatch.


The Medi-Shot is a healing item that is exclusive to Co-op Strike, Danger Zone and Deathmatch. It is an auto-injecting syringe that once used (by pressing the primary fire button), heals the user for 50 health points over 2 seconds. In Co-op Strike, the player starts the mission and re-spawns after death with 3 of them and may carry up to a maximum of four. Additional Medi-Shots can be acquired throughout missions, albeit scarcely. The enemy never makes use of them. In Danger Zone, the player starts with one Medi-Shot and may acquire more from crates or other players if not used by them. Like most weapons, the Medi-Shot can be dropped for teammates. In Deathmatch, every 3 kill-streak gives the player one Medi-Shot and only one can be carried once.


Like Ammunition Stashes, Medi-Shots are often found on wooden tables next to the former item.

Operation Wildfire
Mission Map Number Locations
The Extraction Phoenix Compound 3 Tower, Tents, Ladder
Once More Into The Breach Phoenix Compound 8 Sewer [2], Ladder, Office [3], Tower [2]
The Enemy Of My Enemy... Phoenix Compound 8 Garage, Gravel Pit, Ladder [2], Courtyard, Guard House, Tower [2]
For visual locations, refer to the gallery.


  • Players can drop Medi-Shots for their teammates, should they run low on them be sure to provide them with it, but remember to leave at least two shots for yourself.
  • Players do not drop Medi-Shots on death, even if it was the currently held piece of equipment.
    • Because of this, dying with 4 shots in inventory is a waste, as players re-spawn with the default 3.
  • The Heavy Phoenix being an extremely accurate opponent can dish quite the amount of damage. It is best to save shots for them or sections of the mission that require holding up against a group of infinitely spawning enemies.

Bugs & Exploits

  • After the end of Operation Wildfire, dropping the Medi-Shot causes the message, warning the player they dropped their Knife. Should the player point their cursor at the item, it is called a Knife as well.
  • If the player has no other weapons in his inventory (including the Knife) and has multiple Medi-Shots, the viewmodel of the next Medi-Shot is not displayed until the item is drawn again or used.

Console Commands

  • healthshot_health
    • Default value is 50
    • How much health is restored upon using a Medi-Shot
  • healthshot_allow_use_at_full
    • Default value is 1
    • Allow a player to use a Medi-Shot even at full health
  • healthshot_healthboost_time
    • Default value is 0
    • After using a Medi-Shot, duration in seconds of the healthboost
  • healthshot_healthboost_damage_multiplier
    • Default value is 1.0
    • How much the damage dealt by a player are multiplied while under the healthboost
  • healthshot_healthboost_speed_multiplier
    • Default value is 1.0 (1.2 for Danger Zone)
    • How much the speed of a player is multiplied while under the healthboost
  • healthshot_healthboost_time
    • Default value is 6.5
    • How long will a healthboost last for
  • ammo_item_limit_healthshot
    • Default value is 4
    • Maximum number of Medi-Shots that can be carried by a player
Arms Race
  • mp_ggprogressive_healthshot_killcount
    • Default value is 3
    • Grant healthshots in arms race after n kills
  • mp_tdm_healthshot_killcount
    • Default value is 3
    • Grant healthshots in deathmatch after n kills



  1. In iconlib.swf