Instead of a typical counter-terrorist operation, the player now assists the Miami SWAT team to eliminate a group of robbers holed up in a bank. Much like Building Recon, the action does not come until later - or in this case, hardly at all as the SWAT NPCs are most likely able to do all the work without the player's help. Most of the level consists of recognizing the robber's patrol patterns by using the fiber optic camera, then leading out the hostages in between patrols, which can be frustrating and difficuilt for starters.
Proceed to the drainage entrance.
Gain entry into the bank through drainage tunnels.
Rescue all hostages in office areas (Escort hostages to computer room).
Rescue hostage in manager's office and retrieve keycard for vault.
Rescue hostage being held in bank vault.
Eliminate robber holding hostage in vault.
Proceed to lobby area undetected and use radio to relay tactical info.
Keep hostages safe.
The player begins with the following weapons and equipment:
Shooting/Killing any Terrorist (excluding the Terrorist in the vault) before the assault happens will fail the mission regardles of method. This includes silenced weapons such as the TMP, knife, as well as console command notarget. However, if one is having trouble bringing out the hostages, the mission could only progress by notarget, as the robbers will not be on the lookout of hostages and only the player.
If the player enters the vent that leads to the lobby before the hostage in the vault is rescued, the mission will fail as the player is spotted even though no Terrorist is present from below.
The player will not find any other weapon/equipment in the game, so they will have to stick to what they have. Fortunately, just before the firefight begins there are some ammo for the TMP in the lobby.
The mission's name is a nod to Miami's professional basketball team, the Miami Heat.
The hostages must be saved one at a time, because a Terrorist will be guarding the hostages until the closest one has been rescued. However, if the player tries to extract two hostages at the same time, one of the hostages will be rescued, while the other one will get stuck, forcing a mission restart.
A bug can occur if the player is standing at the door near the manager's office inside the break area. When spotting the player, the Terrorist will not yell, but will instead begin chasing the player. The only way to prevent the Terrorist from chasing the player is to load the game again, run away, or use the command notarget.
If the Terrorist chases the player and fires a shot, it will trigger a mission failure.
The mission will also fail if the players or NPCs (accidentally) shoot at the injured hostage.
If the player also attacking the injured hostage at the end of mission, one can notice the appearance of chicken gibs.
Also, if the US Navy Seal or SWAT operative armed with SMGs or shotguns, or the hostages are killed, the mission will also fail.
Also, during the final fight, if all the officers are killed, the mission is not failed, as it is still possible to engage the robbers.
This can happen if the player attempt to let the officer to eliminate the boss. For balancing reasons the officers only attack the Boss with melee attack and not with their weapon; Perishing themselves in the progress.
While rescuing the hostage in the vault, opening the vault without killing the Terrorist inside will result in a mission failure. The player must use the vent above the lockers and kill the Terrorist who is holding the hostage. Killing him while inside the vent will not raise the alarm as CNC mentioned that the vault itself is sound-proof.
After the player radios in for the assault to begin, one of the SWAT members is seen with a MAC-10. It also seems that he has higher health than the rest of his squad and he is also the only operative that does not follow the player when interacted with.
After entering the bank lobby to report the situation with the walkie-talkie, if you return to the office area through the ventilation duct, the terrorists who were patrolling the corridor will disappear, but if you return to the rescue area, the two SWATs standing there will still be standing there.
This is the only mission where the player needs to open a normal door with the "USE" key.
There is one Terrorist who wears an urban uniform while the others wear standard uniforms.
Two SWAT operatives with a standard helmet and SWAT uniform can be seen in this mission. One it's killed in the starting scene. You can see it with the "godmode" cheat, going in the zone where there are the two guards. The other is the operative that its opening the manhole with the blowtorch when you enter the bank.
Patrolling guard's quote is similar to the guards' from Thief video game.
This is the only mission where the american armed forces wear the SWAT uniform.