Creator(s) Cyberathlete Professional League (original author)
Michael Hull (original author)
Valve Corporation Game icon 730
Game(s) Game icon 730
Scenario Bomb Defusal
Map Group Defusal Group Delta
Terrorists Elite Crew
Counter-Terrorists SAS
First appearance Counter-Strike: Global Offensive
Last appearance Counter-Strike: Global Offensive
Mirage is a Bomb Defusal map for Counter-Strike: Global Offensive. The map was added to the game on June 6, 2013.


The map is themed like a Middle Eastern town, but because of its close resemblance to Moroccan style architecture, it is likely set somewhere in Morocco.


Mirage is the Global Offensive version of the Counter-Strike community map de_cpl_strike, created by Michael "BubkeZ" Hull. Hull originally created de_cpl_strike for the Cyberathlete Professional League (CPL). Hull later created a non-CPL version of the map and named it Mirage (de_mirage).[1] It was a popular community map in the Counter-Strike community for years, and a version of the map was even made for Counter-Strike: Source.

After Global Offensive was released, Valve decided to remake the map and include the map as an official bomb defusal map. As with all official maps, Valve updated the visuals and tweaked the gameplay for better competitive play. For instance, the original versions of Mirage had textures similar to Italy, but was later updated to reflect a Moroccan style.


  • There are two TVs with SMPTE color bars in this map. If they are attacked with any weapon, the TVs will no longer function.
  • Mirage was also released in Counter-Strike Online.
  • Even though the map has a Moroccan appearance, there is a car on the T side of the map outside of the playable area with the Licence plate appearing to say "America". This is because the car prop is reused from Left 4 Dead 2.
  • A graffiti of an AWP with wings and four red skulls located at B Van was added in response to a quad AWP streak with a jumping noscope collateral from competitive gamer Marcelo "coldzera" David at Van in MLG Columbus 2016. [2]

Update History

December 13, 2019
  • Removed pixel-gaps on boxes in bombsite A.
July 6, 2018
  • Adjusted player collision on bench wall at bombsite B.
June 12, 2018
  • Removed skybox limitations
  • Updated some landmark art
  • Lowered skillceiling to get into apartments from T spawn
  • Banked corner in hallway leading to A site scaffolding
  • Removed ladder near entrance to apartments from T spawn, replaced with boxes
  • Removed broken corner near van in bombsite B
  • Improved visibility from T side of mid towards A connector (removed dark background door inside connector)
  • Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)
  • Disabled bullet collision on vertical fence columns in mid
  • Removed wooden pillars at bottom of mid
  • Fixed some player collision bugs
July 1, 2014
July 10, 2014
  • Updated look of inner middle window wall materials.
  • Updated the Catwalk to Kitchen window bang to better visually designate what is bangable and what isn’t.
  • Replaced the vent cover in window room with one that allows more visibility through it.
  • Connecter to A wall now has a blown out, wood covered wall on the left to visually designate a bangable spot to allow more options for taking/retaking A.
July 16, 2014
  • Fixed upper shutters in kitchen having a NODRAW face inside that wall that prevented wallbanging from one direction (bottom wood is unchanged).
  • Clipped a part behind van to prevent bomb from getting stuck.
  • Thinned B “bench” wall a bit to allow more damage to penetrate.
  • Clipped windows in palace so you can’t jump into them.
August 27, 2014
  • Removed various unintended boost-spots
  • Moved some flowers at top of mid
December 15, 2014
  • Fixed a boost exploit near T ramp in Bombsite A

See Also

  • Thrill, known as de_mirage2 during development.

External links


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