Defusal Group Delta
Mirage is a Bomb Defusal map for . The map was added to the game on June 6, 2013.
Counter-Strike: Global Offensive
The map is themed like a Middle Eastern town, but because of its close resemblance to Moroccan style architecture, it is likely set somewhere in Morocco.
Mirage is the
Global Offensive version of the Counter-Strike community map de_cpl_strike, created by Michael "BubkeZ" Hull. Hull originally created de_cpl_strike for the Cyberathlete Professional League (CPL). Hull later created a non-CPL version of the map and named it Mirage ( de_mirage). It was a popular community map in the  Counter-Strike community for years, and a version of the map was even made for Counter-Strike: Source.
Global Offensive was released, Valve decided to remake the map and include the map as an official bomb defusal map. As with all official maps, Valve updated the visuals and tweaked the gameplay for better competitive play. For instance, the original versions of Mirage had textures similar to Italy, but was later updated to reflect a Moroccan style.
There are two TVs with SMPTE color bars in this map. If they are attacked with any weapon, the TVs will no longer function.
Mirage was also released in .
Counter-Strike Online Even though the map has a Moroccan appearance, there is a car on the T side of the map outside of the playable area with the Licence plate appearing to say "America". This is because the car prop is reused from Left 4 Dead 2.
A graffiti of an AWP with wings and four red skulls located at B Van was added in response to a quad AWP streak with a jumping noscope collateral from competitive gamer Marcelo "coldzera" David at Van in MLG Columbus 2016.
January 29, 2020
Added AWP wallbang spot from palace to scaffolding close corner, A site
Added bench in mid allowing jump up to window boost spot/peek towards cat
Widened T entrance to mid
Lowered trim around B site balcony
Blocked a jump-peek from middle of B site towards cat
December 13, 2019
Removed pixel-gaps on boxes in bombsite A.
August 29, 2018
fixed texture blends in T-spawn area.
July 6, 2018
Adjusted player collision on bench wall at bombsite B.
June 12, 2018
Removed skybox limitations
Updated some landmark art
Lowered skillceiling to get into apartments from T spawn
Banked corner in hallway leading to A site scaffolding
Removed ladder near entrance to apartments from T spawn, replaced with boxes
Removed broken corner near van in bombsite B
Improved visibility from T side of mid towards A connector (removed dark background door inside connector)
Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)
Disabled bullet collision on vertical fence columns in mid
Removed wooden pillars at bottom of mid
Fixed some player collision bugs
June 9, 2016
Fixed pixelwalk in CT spawn
Fixed some small seethrough gaps in bombsite A
Fixed small seethrough gap from Short to Mid
Fixed grenadecollision on van in bombsite B
Van now plays proper surface sounds when walking on it
Stairs in palace and B apartments will now play correct surface sounds
Fixed potential rendering error on wall hole model used in CT sniper position
Fixed various bugs (Thanks csgobugtracker.com contributors!)
April 21, 2016
February 17, 2016
Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
October 20, 2015
Fixed some exotic spots where C4 could get stuck (Thanks amitkilo!)
Moved palmtree behind ticketbox slightly, to make CTs easier to see.
May 26, 2015
Fixed some spots where C4 could get stuck
Fixed some spots where players could get stuck on walls
January 28, 2015
Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position.
Moved a prop to make peeking into palace easier, CT side.
Removed a strange boost in bombsite A.
January 8, 2015
Fixed a bug where players could clip through a wall near CT spawn
Removed center scaffolding near hole to CT sniper position
December 15, 2014
Fixed a boost exploit near T ramp in Bombsite A
August 27, 2014
Removed various unintended boost-spots
Moved some flowers at top of mid
July 16, 2014
Fixed upper shutters in kitchen having a NODRAW face inside that wall that prevented wallbanging from one direction (bottom wood is unchanged).
Clipped a part behind van to prevent bomb from getting stuck.
Thinned B “bench” wall a bit to allow more damage to penetrate.
Clipped windows in palace so you can’t jump into them.
July 10, 2014
Updated look of inner middle window wall materials.
Updated the Catwalk to Kitchen window bang to better visually designate what is bangable and what isn’t.
Replaced the vent cover in window room with one that allows more visibility through it.
Connecter to A wall now has a blown out, wood covered wall on the left to visually designate a bangable spot to allow more options for taking/retaking A.
July 1, 2014
February 5, 2014
Fixed a bug where you could peek over a crate at CT stairs.
Added a peek position in Bombsite A connector, towards Palace exit.
Clipped benches inside palace.
Fixed some boost/exploit spots (Thanks F3RO!).
Breakable metal panels can no longer be shot through without triggering break effect.
Made it easier to get into hole leading to CT sniper window.
Made it easier to move over cart leading to B route from CT spawn.
Reworked cover in Bombsite A.
Reworked cover in Bombsite B.
September 19, 2013
Tweaked cover in Bombsite A.
Removed trashcan near connector into Bombsite A.
Added cover at top of CT stairs into Bombsite A.
Widened box near T tunnel into Bombsite A.
Blocked visibility under the van at Bombsite B.
Removed the red pushcart near Bombsite B.
Removed bed in apartments near Bombsite B.
Removed center divider in CT sniper window.
Added cover inside Palace.
Removed scaffolding in alley near Apartments, tweaked skybox volume.
Removed chairs in Underpass.
June 26, 2013
Added more light to CT window into bombsite B.
Fixed some graphical bugs.
Removed small trashbags that could be mistaken for players.
August 22, 2013
June 19, 2013
Fixed see-through crates at bombsites, various other bugfixes.
Thrill, known as de_mirage2 during development.