Motorcade Assault is the sixth mission featured in Counter-Strike: Condition Zero Deleted Scenes.
Overview[]
A European terrorist organization has come to prominence resulting in a distinct spike in terrorist activity throughout Outside Venice. The player must destroy one of the suspected trucks in the motorcade and kill the terrorist leader behind bulletproof glass. Then, the player must locate the missing French GIGN ground team and cover them to the extraction point.
Main plan[]
While the ground team is ready to assassinate the target while is attempts to escape, the assault team is charged of eliminating all enemies escorting the target.
Cut off[]
The convoy is eliminated but killing one of the team's operatives, and the GIGN ground team is cut off and pinned down. Shortly, the commander and the player move to their position leaving Marco to stay put and provide covering fire. Then, the commander is hit by a sniper and tells the player to get to the ground team.
Great battle[]
The player manages to eliminate all threats in the area, but when he gets to them, the door is locked and the player witnesses two GIGN operatives pinned down by machine gun fire. Succumbing to the bullets, one operative manages to toss a HE grenade to remove the threat, thanking the player and telling them to meet with the team at the extraction point. After the player removes all threats in the area, the player must get to the extract point and picks up an M3 on the way. More terrorists come in but the player manages to get them all and heads down to the sewers. After that, the player reaches the surface and see the target and eliminates the snipers as well, and sees the VIP behind the bulletproof glass.
Assassination[]
The player must kill the VIP with a HE grenade found nearby and toss it in a hole in the bullet-proof glass window, blowing up everything and killing the target, shortly after, he meets up with the extraction team, who is pinned down by snipers but the player manages to kill all snipers and reaching the team in time.(about 30 seconds after player reaches the team, mostly you will face 3 snipers.)
Objectives[]
- Upon commander's signal, take out the lead car in convoy with LAW.
- Suppress resistance.
- Locate and eliminate the VIP.
- Provide cover for the ground team.
- Eliminate VIP behind bulletproof glass.
- Get to the extraction point.
Weapons & Equipment[]
Start[]
Weapons and equipment available for the player at start:
WEAPON / EQUIPMENT | AMMO / AMOUNT |
Steyr AUG |
30 / 90 |
Five-SeveN |
20 / 100 |
Combat Knife |
1 |
Flashbang Grenade |
2 |
M72 LAW |
1 / 0 |
Kevlar |
1 |
Discovered[]
ICON | WEAPON / EQUIPMENT | AMMO / AMOUNT | WHERE TO FIND |
Kevlar | 1 | Found on a lower platform, before a button needs to be pushed to open a gate. | |
P228 | 13/52 | Found on the same platform as the Kevlar. | |
M3 | 8/32 | Found after jumping of a ledge, shortly before entering the sewers. | |
Schmidt Scout | 10/90 | Found at the opposite side from the VIP. | |
HE Grenade | 5 | Found at an ammo crate nearby the VIP's safe room. |
AI Player []
German GSG-9
ICON | TYPE | WEAPON | AMOUNT |
---|---|---|---|
Commander | M4A1 | 1 | |
Operative |
| ||
Marco | M4A1 | 1 | |
Karl | LAW | 1 |
French GIGN
ICON | TYPE | WEAPON | AMOUNT |
---|---|---|---|
Operative |
|
ICON | WEAPON | AMOUNT |
---|---|---|
Arctic |
| |
Guerilla |
| |
Militia |
| |
Terror |
| |
Leet |
| |
Low resolution |
| |
VIP |
|
Gallery[]
Trivia[]
- Three individual maps are used in this mission.
- The game file name for this mission is
cz_motor
. - The cut map, Bridge, is based on this mission.
- The textures in this mission used the Condition Zero version of the maps Italy and Inferno's textures.
- This is one of two missions involving 2 Counter-Terrorist factions which is the German GSG-9 and the French GIGN. The other is the mission Alamo involving the US Navy SEALs and the British SAS.
- It is also notable for being the only mission with the appearance of the GIGN.
- The mission makes little sense, all things considered:
- The Overview states that a "European terrorist organization has come to prominence" in the region. The Midwest Militia are a US terrorist organization. Even their voice lines in the mission have a distinct American accent.
- It's strange for Hans Dietrich, a German, to be the leader of a US terrorist organization. It would make more sense if he were an associate, likely an arms dealer that the Midwest Militia were meeting up to cut a deal with, then extracting him from the area.
- The GSG-9 and the GIGN are police counter-terrorist units from Germany and France, respectively. While it makes sense that they would operate abroad if it came to something like hostage rescue (hence, a mission like Lost Cause makes sense. German nationals in the Philippines are being held hostage by the Philippine branch of Guerilla Warfare, and GSG-9 units are sent to rescue the hostages), and it seems plausible that the German GSG-9 would be sent by their government to kill/capture a German criminal operating abroad, they would not be part of a German/French joint operation in Italy, no less, while Italian law enforcement is nowhere to be found. Being a police unit, GSG-9 would not be tasked with an outright assassination attempt (a similar issue occurs in Run! with the Kidotai) of an HVT (High-Value Target), going so far as to use anti-tank weapons to cripple a convoy. A more realistic scenario would be if the GSG-9 were sent to, if possible, capture Dietrich, but were met with fierce resistance, invalidating this objective.
- According to the sound files, the VIP is named Hans Dietrich.
- At one point in the mission, a chicken is hidden behind a few crates.
- This mission is unique as it features a VIP Terrorist.
- The VIP wears the same clothes like Moses Sepulveda from the mission Turn of the Crank, but with red color instead of white.
- If the player is using cheats, it is possible to pass through walls. Once inside the VIP's room the VIP will shoot at the player with a Glock-18, instead of the MP5 used during the mission.
- Inside the room, the VIP is also equipped with a HE grenade and may accidentally commit suicide by throwing a HE grenade at the player.
- The player receives full ammo for almost every weapon from the start of the mission.
- Marco and the officer cannot be killed, even by the player. Marco appears to have unlimited health but can become stunned by gunfire.
- Despite the commander ordering Marco to stay down, he cannot be found when the player is at the streets. He may have left alongside with the commander, though it is likely the developer team forgot to include him in a later encounter.
- Marco may be one of the team member who will be running to the extraction point after the VIP was eliminated. Three GSG9 members can be seen by using noclip on one of the building. However, only one GSG9 member is seen running to the extraction point. It's also possible that Marco is the one who is driving the boat.
- Karl is scripted to die after shooting the LAW.
- This is one of the maps in which the German GSG9 are wearing the standard uniform, the other is Lost Cause.
- The commander disappears after the player opens the gate.
- The mission will fail if:
- If the player fire any weapons before the commander orders to.
- For some reason, this applies even if the player uses the Knife as well.
- If the player takes too long to take out the lead vehicle, the enemy vehicle will leave the area.
- If the player takes too long after one minute to reach to the extraction point.
- If a teammate died at the extraction point.
- If the player fire any weapons before the commander orders to.
- If the player fast enough to catch up the commander, there will be two officer models in the scene.
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