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Overview



For the multiplayer map, see Nuke.

Time is running out, defuse that Nuke!
SAS Operative, Building Recon


A Nuclear Weapon or Nuke as commonly named is a device intended to completely destroy a large area. It is the plot device of two Counter-Strike: Condition Zero Deleted Scenes missions and a static prop in one.

Overview[]

The Nuclear Weapon serves a role similar to the C4 and Explosive Charges, it is planted by Terrorists in key locations to detonate an objective while needing protection against Counter-Terrorists that must defuse it. Unlike the latter devices, the nuke as referred to has a much larger detonation range, and as such is often used to threaten governments by targeting highly populated areas.

Gameplay[]

  • As a plot device, the Nuke acts similarly to the C4, though it takes 10 seconds to defuse.
  • In other cases, the nuke is a prop and does nothing in-game.

Appearances[]

The Nuclear Weapon itself appears as a tactical missile located in a metallic grey and black crate labelled "radioactive" with a symbol and in both English and Russian. Series and specifications are written at the front and back of the crate. When turned into a portable device, it appears as a mini-computer, a nuclear core and a warhead connected together with red, green and blue wires all contained within a metallic suit-case protected by a password (as the case has a keypad.) When carried, the suitcase is placed into a brown backpack strapped into the carrier's back.

The weapon appears thrice in the Deleted Scenes:

  • In Secret War, the Russian Spetsnaz are sent to disarm and decommission an ICBM launch site but end up caught in a firefight between the Arctic Avengers and Phoenix Connexion for the control of an ICBM warhead. Three nuclear warhead crates are found early in the facility's side door entrance and many are presumed to be scattered around the facility. All of them are destroyed upon the facility's destruction.
  • In Building Recon, the SAS are informed that the Arctic Avengers in Ventspils, Latvia may be in possession of a Nuclear Weapon. As such, they send an operative (the player) to investigate and obtain evidence of the nuke's presence, which is later confirmed. Although the SAS raid the warehouse where its case is located, the Arctic Avengers' leader escapes with the warhead. After a long chase between the player and the leader, it is planted on an abandoned church's altar, later defused after the leader is killed.
  • In Rise Hard, the Midwest Militia took control of the Genaserv corporate headquarters in Belfast, Northern Ireland. Possessing a Nuclear Weapon, they threaten to detonate two hours after SAS operatives are briefed about it. The weapon was armed in the computer room located at the top most of the building and defused along with 2 explosive charges after a stand-off between the SAS operative and the Militants. The terrorist leader threatens to remotely trigger it again, but he fails as the player plants an explosive on a beam supporting his room and detonates it, causing him to fall to his death.

Trivia[]

  • Upon detonation, the Nuke will kill all AI within the blast radius. The player on the other hand, remains alive with a fade out to black implying their death and mission failure.[1]

Behind the scenes[]

The Nuclear Weapon case in Building Recon was originally meant to have the warhead sit in it while the player would be watching the Arctic Avengers' leader give his speech. The warhead would be gone when the player reached the area. The final version of the mission however depicts the leader already having the Nuke strapped to his back and off the case. The model for the Nuke in case is still present in the game files. [2]

References

  1. Tested in-game, cz_brecon06 and cz_hr07
  2. models\props\super_bomb.mdl
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