“Easily recognizable for its unique bullpup design, the P90 is a great weapon to shoot on the move due to its high-capacity magazine and low recoil.”
The FN P90 is a Belgian bullpup personal defense weapon (PDW) that is fed by a unique horizontal magazine that holds 50 rounds of 5.7×28mm. The in-game weapon holds 50 rounds and has only 100 rounds in reserve, and has a relatively long reload time. It is the most expensive SMG at $2350. The P90 is not available for the Terrorists in Assassination maps.
Although not commonly used in Pro League matches due to its high cost, the P90 is very popular among lower-level players who favor a rushing playstyle. Its high magazine size allows this SMG to be used for spraying bullets.
It has a controllable recoil even with continuous fire and acceptable accuracy (which has been further decreased in Global Offensive) that is good enough for medium range but inaccurate for long range, which also doesn't increase very much when moving, allowing it to be used on the move.
Its damage is relatively low compared to other SMGs, unable to instantly kill unarmored enemies with 1 headshot in CS 1.6 and CS:CZ. This is compensated with its generous 50 round magazine and excellent rate of fire. Its armor penetration is good, especially in Source, but due to its relatively low damage multiple shots are still needed to bring down armored opponents.
The P90 is heavier than other SMGs. In earlier games, this translates to a small decrease in speed whereas other SMGs have no speed reduction, while in Global Offensive (where all SMGs have small speed reduction) it slows down the player to a medium movement speed.
In Global Offensive, unlike other SMGs, the P90 has a standard kill reward instead of double kill reward at $300 in Competitive and $150 in Casual.
In earlier games, when used with the Five-SeveN, any shots fired consumes the ammo of both guns, as they use the same cartridge. In-game, they share a pool of 100 rounds as a result. In Global Offensive, all types of ammo sharing had been removed, though the P90 originally incorrectly had ammo sharing, but has since been rectified in the April 28, 2015 update.
The P90 is the main weapon for bots who have the weapon preference of wielding submachine guns.
|Counter-Strike: Global Offensive|
|Chest & Arm||25||17|
|Abdomen & Pelvis||32||22|
|Counter-Strike and Counter-Strike: Condition Zero|
|Chest & Arm||20||15|
|Abdomen & Pelvis||25||18|
|Chest & Arm||25||19|
|Abdomen & Pelvis||32||24|
|Movement speed in hammer units per second|
|Counter Strike: Global Offensive||Counter-Strike:Source||Counter-Strike and Counter-Strike: Condition Zero|
- By spraying bullets, this weapon is very ideal in scoring multiple headshots at medium or close ranges, due to its fast rate of fire and armor-piercing ammunition.
- If one plans to spray bullets at a group of enemies, a smoke grenade will help the player to reach close proximity while flashbangs can help with distracting enemies.
- If spraying bullets, aim at the line at the top of the reticle. Bullets will usually go around the reticle, making it easy to obtain headshots. This is useful for countering the weapon with high rate of fire at close range.
- Due to the large magazine size, one can spray bullets with this weapon on a large group of enemies and probably get a kill or two, but don't stay in one point for too long. Continuously spraying bullets will also cause inaccuracy and the enemy team may decide to group up and take you out.
- If one is having issues in fighting enemies at close proximity, the importance of throwing a flashbang may increase. If assailants are blinded, rush at them if possible and spray bullets since burst-firing may not be effective.
- Spray bullets and aim for the head while strafing if the enemy is at close quarters. The most important factor to consider is getting sufficiently close to the enemy. Use a flashbang or attack the enemy's blindspot(s).
- One should avoid spraying bullets if teammates are in front of the player. The bullet spread may lead to friendly fire even when he is crouching. Instead, fire in bursts or find another location to fire.
- As with the PP-Bizon, the P90 is a good choice for taking down enemies with low magazine weaponry. However, unlike the Bizon, the P90 has the advantage of having a high rate of fire compared to other SMGs.
- Although this submachine gun is often used for "spray and pray" purposes, due to the high spread and fast rate of fire, it is possible to burst-fire while wielding the P90. This tactic is often implemented when targets are located at medium ranges and if the user is aiming around the chest or neck.
- At medium range, crouch, aim for the leg, and start firing continuously. This may lead to a headshot. Also, do not use full-auto beyond close range as the player will have a hard time hitting your target due to its high spread.
- Firing in 3 to 5 round bursts (by clicking/pressing the attack key for 1~2 seconds) should maintains accuracy. Burst firing twice on an enemy target should kill at mid-range without the need to score a headshot. The player needs to fire at least 2 bursts to kill someone in Source.
- At long range, crouch and fire 1-3 round bursts. Retreat if the enemy is using long range weaponry, or simply avoid spots that the player will be potentially sniped.
- Reloading the P90 takes a while. Switch to a sidearm if the player is out of ammunition or reach a safe spot to reload.
- In Global Offensive, the damage per bullet has decreased against armored players compared to Counter-Strike and Counter-Strike: Source. Moreover, the P90 is less effective at longer ranges.
- If the player do want to use it however, treat it as a PDW and focus on close range combat. Its rate of fire can be used to overpower sidearms or weapons with lower rate of fire.
- Also in Global Offensive, it is possible to use this weapon to "strafe" an enemy in a doorway, by firing the weapon across the doorway, enter the cover on the other side, reload, and repeat. Scoring kills is possible in this manner, but normally this results in ~50 damage dealt.
In the later removed Counter-Terrorist Training Center map, the player was required to purchase either the ES C90, K&M Sub-Machine Gun, Schmidt Machine Pistol, or KM UMP45 for the first live ammunition exercise.
In Tour of Duty, the ES C90 kill challenge appears in:
|Normal||Kill 3 enemies|
|Hard / Expert||Kill 5 enemies|
The following bots use the ES C90 as their main weapon:
The ES C90 is an "easter egg" weapon in the Deleted Scenes, appearing in few missions and in hard-to-find locations. It can be found in the following levels:
- Downed Pilot: After blowing up a generator, a hole in a grate will be opened, granting access to a water-filled crawlspace, at the end of which is the weapon and a magazine's worth of ammo for it. No additional ammo for it appears in the mission, and it is lost when the player is captured.
- Hankagai: Right after jumping over a fence with the assistance of a dumpster and before witnessing the gang leader shove aside a civilian, there will be a large crack in the wall. Damaging the crack to make a hole in the wall grants access to a crate-filled storage unit, in which is the weapon.
- Rise Hard: Right after infiltrating the building, the player will find an office with a fire extinguisher on the wall. Shooting it will blow a hole in the wall, granting access to a small room with the weapon. The weapon is lost when the player is captured near the end of the level.
- The P90 has an unusable red dot sight, which is featured in every Counter-Strike game until it was replaced by an unusable iron sight in Global Offensive.
- A Counter-Terrorist operative can still be seen wielding a P90 with a red dot sight in a menu screen background in CS:GO.
- In early Counter-Strike games, when the P90 is fired, casings may be seen ejected out sideways. In real life, the P90 drops the casings from the bottom of the weapon instead of ejecting out like many other weapons.
- The Counter-Strike model has an opaque magazine, while the models of the weapon in all later installments feature translucent magazines which display the bullets inside. However, the translucent plastic magazine will always appears to be full, no matter how many rounds are actually in the magazine. This may have been implemented to reduce memory, similar to the UMP-45, Krieg 552, Krieg 550 Commando, AUG, and M249.
- In Counter-Strike: Source and older games, the ammunition was incorrectly listed as .338 Lapua Magnum (8.6x70mm); the chambering of the AWP, instead of 5.7x28mm. The error is purely visual and does not carry into gameplay. This error has since been fixed in an update.
- Before it was fixed in Counter-Strike: Source, players in third person will wield the P90 the same way as the UMP-45, which appears as if the player is pulling the trigger with the left hand.
- Before being dethroned by the Negev machine gun in Global Offensive, the P90 had the highest rate of fire out of any weapon in the Counter-Strike series at 900 RPM.
- In Counter-Strike: Source, the P90 sometimes has a glitch when you buy the P90, the magazine is gray in color, but at some point, the magazine turns brown.
- FN P90 at Wikipedia.