Counter-Strike Wiki
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{{Weapon
 
{{Weapon
 
|image = P90go.png
 
|image = P90go.png
|Game = {{CS}} {{CSCZ}} {{CSCZDS}} {{CSS}} {{CSGO}}
 
|price = $2350
 
 
|altername = ES C90
 
|altername = ES C90
  +
|price = $2350<br/>$2250 {{CSBeta}} (3.0)
 
|origin = {{flag|Belgium|text}}
 
|origin = {{flag|Belgium|text}}
 
|ammotype = [[File:5.7 caliber.png|28px|link=5.7×28mm]]
 
|ammotype = [[File:5.7 caliber.png|28px|link=5.7×28mm]]
  +
|Magazine_capacity = 50 / 100 {{CS}} {{CSX}} {{CSCZ}} {{CSCZDS}} {{CSS}} {{CSGO}} <br/>50 / 200 {{CSBeta}}
|rateoffire = 900 RPM<br />857 RPM {{CSGO}}
 
 
|firemodes = Automatic
 
|rateoffire = 857 RPM
 
|weightloaded = 2.85 kilograms
 
|weightloaded = 2.85 kilograms
 
|projectileweight = 2 grams
 
|projectileweight = 2 grams
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|used = [[Terrorists]]<br />[[Counter-Terrorists]]
 
|used = [[Terrorists]]<br />[[Counter-Terrorists]]
 
|reloadtime = 3.3 seconds
 
|reloadtime = 3.3 seconds
|firemodes = Automatic
 
|Magazine_capacity = 50 / 100
 
 
|Movement_speed = 245<br />230 {{CSGO}}
 
|Movement_speed = 245<br />230 {{CSGO}}
 
|Killaward = $300 (Competitive)<br />$150 (Casual)
 
|Killaward = $300 (Competitive)<br />$150 (Casual)
|Damage = 26
+
|Damage = 20 {{CS}} {{CSCZ}}
  +
25 {{CSS}} {{CSGO}}
 
|Recoilcontrol = 22 / 26 (61%)
 
|Recoilcontrol = 22 / 26 (61%)
|Accuraterange = 10 m
+
|Accuraterange = 10.4 m {{CS}} {{CSCZ}}
  +
10 m {{CSGO}}
|Armorpenetration = 69%
+
|Armorpenetration = 75% {{CS}} {{CSCZ}}
  +
69% {{CSGO}}
 
|Penetrationpower = 100
 
|Penetrationpower = 100
  +
|Rangemodifier = 0.885 {{CS}} {{CSBeta}} {{CSX}} {{CSCZ}}<br> 0.86 {{CSGO}}
 
|Hotkey = B-3-4
 
|Hotkey = B-3-4
 
|Entity = weapon_p90
 
|Entity = weapon_p90
 
|Game = {{CS}} {{CSBeta}} {{CSX}} {{CSCZ}} {{CSCZDS}} {{CSS}} {{CSGO}}
  +
|Magazine_cost = $50
  +
|Water=Yes
 
}}
 
}}
 
{{Quote|Easily recognizable for its unique bullpup design, the P90 is a great weapon to shoot on the move due to its high-capacity magazine and low recoil.|Official description}}
 
{{Quote|Easily recognizable for its unique bullpup design, the P90 is a great weapon to shoot on the move due to its high-capacity magazine and low recoil.|Official description}}
 
 
The '''P90''' or '''ES C90''', as it was previously known, is a [[submachine gun]] featured in the [[Counter-Strike series|''Counter-Strike'' series]].
 
The '''P90''' or '''ES C90''', as it was previously known, is a [[submachine gun]] featured in the [[Counter-Strike series|''Counter-Strike'' series]].
   
 
==Overview==
 
==Overview==
The FN P90 is a Belgium-made bullpup submachine gun fed with 50 rounds of [[5.7×28mm]]. It has good accuracy, stable handling and low recoil even with continuous fire. Although its damage is relatively low, it is compensated with its generous 50 rounds and it has an excellent rate of fire, making it suitable for engaging multiple targets at close ranges.
+
The FN P90 is a Belgian bullpup personal defense weapon (PDW) that is fed by a unique horizontal magazine that holds 50 rounds of [[5.7×28mm]]. The in-game weapon holds 50 rounds and has only 100 rounds in reserve, and has a relatively long reload time. It is the most expensive SMG at $2350. The P90 is not available for the [[Terrorists]] in [[Assassination]] [[map]]s.
   
  +
Although not commonly used in Pro League matches due to its high cost, the P90 is very popular among lower-level players who favor a rushing playstyle. Its high magazine size allows this SMG to be used for spraying bullets.
The bullet spread has been decreased in ''[[Global Offensive]]'', but it is heavier and inflicts lower damage to armored opponents than in older games, despite the P90's original intention to pierce through body armor.
 
   
  +
It has a controllable recoil even with continuous fire and acceptable accuracy (which has been further decreased in ''Global Offensive'') that is good enough for medium range but inaccurate for long range, which also doesn't increase very much when moving, allowing it to be used on the move.
The P90 is very popular among players who have insufficient funds to buy superior weapons. Its high magazine size allows this SMG to be used for spraying bullets. It is also the main weapon for bots who have the weapon preference of wielding submachine guns.
 
   
  +
Its damage is relatively low compared to other SMGs, unable to instantly kill unarmored enemies with 1 headshot in CS 1.6 and CS:CZ. This is compensated with its generous 50 round magazine and excellent rate of fire. Its armor penetration is good, especially in ''Source'', but due to its relatively low damage multiple shots are still needed to bring down armored opponents.
The P90 is not available for the [[Terrorists]] in [[Assassination]] [[map]]s.
 
   
  +
The P90 is heavier than other SMGs. In earlier games, this translates to a small decrease in speed whereas other SMGs have no speed reduction, while in ''Global Offensive'' (where all SMGs have small speed reduction) it slows down the player to a medium movement speed.
In earlier games, when used with the [[Five-SeveN]] as the [[pistol|sidearm]], any shots fired consumes the ammo of both guns, as they both fire the [[5.7x28mm]] cartridge. In-game, they share a pool of 100 rounds as a result. This was later changed in ''Global Offensive'' in an [[Counter-Strike: Global Offensive patches/April 28, 2015|update]]. As of now the primary and secondary weapons don't share ammunition even if the caliber are the same.
 
   
  +
In ''Global Offensive'', unlike other SMGs, the P90 has a standard kill reward instead of double kill reward at $300 in Competitive and $150 in Casual.
==Properties==
 
   
 
In earlier games, when used with the [[Five-SeveN]], any shots fired consumes the ammo of both guns, as they use the same cartridge. In-game, they share a pool of 100 rounds as a result. In ''Global Offensive'', all types of ammo sharing had been removed, though the P90 originally incorrectly had ammo sharing, but has since been rectified in the {{GOPatch|April 28, 2015}} update.
  +
 
The P90 is the main weapon for bots who have the weapon preference of wielding submachine guns.
  +
 
==Properties==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! colspan="4" |[[Counter-Strike 1.6|CS 1.6]] and [[Counter-Strike: Condition Zero|CS:CZ]]
+
! colspan="4" |''Counter-Strike: Global Offensive''
 
|-
 
|-
 
! rowspan="2" | [[Hitbox]]
 
! rowspan="2" | [[Hitbox]]
Line 51: Line 61:
 
! Unarmored !! Armored
 
! Unarmored !! Armored
 
|-
 
|-
| Head || 80 || 60
+
| Head || <span style="color:red">103</span> || 71
 
|-
 
|-
| Chest & Arm || 20 || 15
+
| Chest & Arm || 25 || 17
 
|-
 
|-
| Abdomen & Pelvis || 25 || 18
+
| Abdomen & Pelvis || 32 || 22
 
|-
 
|-
| Leg || 15 || 15
+
| Leg || 19 || 19
 
|-
 
|-
 
! colspan="3" |<center><small><span style="color:red">Red</span> signifies a fatal hit.</small></center>
 
! colspan="3" |<center><small><span style="color:red">Red</span> signifies a fatal hit.</small></center>
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! colspan="4" |[[Counter-Strike: Source|CS:S]]
+
! colspan="4" |''Counter-Strike and Counter-Strike: Condition Zero''
 
|-
 
|-
 
! rowspan="2" | [[Hitbox]]
 
! rowspan="2" | [[Hitbox]]
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! Unarmored !! Armored
 
! Unarmored !! Armored
 
|-
 
|-
| Head || <span style="color:red">103</span> || 77
+
| Head || 80 || 60
 
|-
 
|-
| Chest & Arm || 25 || 19
+
| Chest & Arm || 20 || 15
 
|-
 
|-
| Abdomen & Pelvis || 32 || 24
+
| Abdomen & Pelvis || 25 || 18
 
|-
 
|-
| Leg || 19 || 19
+
| Leg || 15 || 15
 
|-
 
|-
 
! colspan="3" |<center><small><span style="color:red">Red</span> signifies a fatal hit.</small></center>
 
! colspan="3" |<center><small><span style="color:red">Red</span> signifies a fatal hit.</small></center>
 
|}
 
|}
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! colspan="4" |[[Counter-Strike: Global Offensive|CS:GO]]
+
! colspan="4" |''Counter-Strike: Source''
 
|-
 
|-
 
! rowspan="2" | [[Hitbox]]
 
! rowspan="2" | [[Hitbox]]
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! Unarmored !! Armored
 
! Unarmored !! Armored
 
|-
 
|-
| Head || <span style="color:red">103</span> || 71
+
| Head || <span style="color:red">103</span> || 77
 
|-
 
|-
| Chest & Arm || 25 || 17
+
| Chest & Arm || 25 || 19
 
|-
 
|-
| Abdomen & Pelvis || 32 || 22
+
| Abdomen & Pelvis || 32 || 24
 
|-
 
|-
 
| Leg || 19 || 19
 
| Leg || 19 || 19
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! colspan="3" |<center><small><span style="color:red">Red</span> signifies a fatal hit.</small></center>
 
! colspan="3" |<center><small><span style="color:red">Red</span> signifies a fatal hit.</small></center>
 
|}
 
|}
  +
{{Updates|
  +
Counter-Strike: Global Offensive updates
  +
;{{GOPatch|October 2, 2014}}
   
  +
*All SMGs now have ~20% more armor penetration.
The P90 is a fairly light weapon. In all games prior to CS:GO while wielded, the player's movement speed is 245 units per second, meaning they suffer 2% speed reduction. In CS:GO, the player's movement speed is 230 units per second, making 8% speed reduction. The P90 is one of the many weapons able to shoot underwater.
 
   
  +
;{{GOPatch|October 1, 2012}}
===Advantages===
 
  +
* Reduced p90 kill award from 300% of default to 200%.
* Large magazine size (50 rounds)
 
  +
}}
* Very high rate of fire
 
* Lightweight
 
* Low recoil
 
* The best SMG against armored players, especially in ''Source''
 
   
===Disadvantages===
+
==Tactics==
* Inaccurate at long ranges
 
* Large spread in full-auto, especially in ''Global Offensive''
 
* Low damage, especially against armored targets
 
<!-- The "low damage to armored targets is based on its value compared to other SMGs", see http://counterstrike.wikia.com/wiki/Thread:29472 for more info -->
 
* Long reload time
 
* Small amount of ammo in reserve
 
* The most expensive SMG in game
 
* Fairly low kill award for an SMG ($300)
 
* Unlike other SMGs, headshots cannot kill the enemies instantly, even without helmet (in CS 1.6 and CS:CZ)
 
* Average movement speed in Global Offensive
 
 
==Gameplay==
 
 
===Tactics===
 
 
* Enemy players will almost always buy [[Kevlar|armor]], so this [[weapon]] can be a good choice to wield due to its armor-piercing ammunition. P90 users have a better chance than other [[SMG]] users to pierce through helmets as well.
 
 
* By spraying bullets, this weapon is very ideal in scoring multiple [[headshot]]s at medium or close ranges, due to its fast rate of fire and armor-piercing ammunition.
 
* By spraying bullets, this weapon is very ideal in scoring multiple [[headshot]]s at medium or close ranges, due to its fast rate of fire and armor-piercing ammunition.
** If you do plan to spray bullets at a group of enemies, a smoke grenade should help you to reach close proximity while flashbangs can help distract your foes.
+
** If one plans to spray bullets at a group of enemies, a smoke grenade will help the player to reach close proximity while flashbangs can help with distracting enemies.
 
** If spraying bullets, aim at the line at the top of the reticle. Bullets will usually go around the reticle, making it easy to obtain headshots. This is useful for countering the weapon with high rate of fire at close range.
 
** If spraying bullets, aim at the line at the top of the reticle. Bullets will usually go around the reticle, making it easy to obtain headshots. This is useful for countering the weapon with high rate of fire at close range.
** Due to the large magazine size, you can spray bullets with this weapon on a large group of enemies and probably get a kill or two, but don't stay in one point for too long. Continuously spraying bullets will also cause inaccuracy and the enemy team may decide to group up and take you out.
+
** Due to the large magazine size, one can spray bullets with this weapon on a large group of enemies and probably get a kill or two, but don't stay in one point for too long. Continuously spraying bullets will also cause inaccuracy and the enemy team may decide to group up and take you out.
** If you're having issues in fighting enemies at close proximity, the importance of throwing a [[flashbang]] may increase. If assailants are blinded, rush at them if possible and spray bullets since burst-firing may not be effective.
+
** If one is having issues in fighting enemies at close proximity, the importance of throwing a [[flashbang]] may increase. If assailants are blinded, rush at them if possible and spray bullets since burst-firing may not be effective.
** Spray bullets and aim for the [[Headshot|head]] while strafing if the enemy is at close quarters. The most important factor to consider is getting sufficiently close to the enemy. Use a [[flashbang]] or attack the enemy's blindspot(s).
+
** Spray bullets and aim for the head while strafing if the enemy is at close quarters. The most important factor to consider is getting sufficiently close to the enemy. Use a flashbang or attack the enemy's blindspot(s).
** Avoid spraying bullets if your teammates are in front of you. The bullet spread may lead to friendly fire even when he is crouching. Instead, fire in bursts or find another location to fire.
+
** One should avoid spraying bullets if teammates are in front of the player. The bullet spread may lead to friendly fire even when he is crouching. Instead, fire in bursts or find another location to fire.
 
** As with the [[PP-Bizon]], the P90 is a good choice for taking down enemies with low magazine weaponry. However, unlike the Bizon, the P90 has the advantage of having a high rate of fire compared to other SMGs.
 
** As with the [[PP-Bizon]], the P90 is a good choice for taking down enemies with low magazine weaponry. However, unlike the Bizon, the P90 has the advantage of having a high rate of fire compared to other SMGs.
* Although this [[submachine gun]] is often used for "spray and pray" purposes, due to the high spread and fast rate of fire, it is possible to [[burst]]-fire while wielding the P90. This tactic is often implemented when targets are located at medium ranges and if the user is aiming around the chest or neck.
+
* Although this submachine gun is often used for "spray and pray" purposes, due to the high spread and fast rate of fire, it is possible to [[burst]]-fire while wielding the P90. This tactic is often implemented when targets are located at medium ranges and if the user is aiming around the chest or neck.
** At medium range, crouch, aim for the leg, and start firing continuously. This may lead to a headshot. Also, do not use full-auto beyond close range; you will have a hard time hitting your target due to its high spread.
+
** At medium range, crouch, aim for the leg, and start firing continuously. This may lead to a headshot. Also, do not use full-auto beyond close range as the player will have a hard time hitting your target due to its high spread.
** 3 to 5 round [[burst]]s (by clicking/pressing the attack key for 1~2 seconds) should maintain your accuracy. Burst firing twice on your target should kill at mid-range without the need to score a headshot. You need to fire at least 2 bursts to kill someone in Source.
+
** Firing in 3 to 5 round bursts (by clicking/pressing the attack key for 1~2 seconds) should maintains accuracy. Burst firing twice on an enemy target should kill at mid-range without the need to score a headshot. The player needs to fire at least 2 bursts to kill someone in Source.
** At long range, crouch and fire 1-3 round bursts. Retreat if the enemy is using long range weaponry, or simply avoid spots that you will be potentially sniped.
+
** At long range, crouch and fire 1-3 round bursts. Retreat if the enemy is using long range weaponry, or simply avoid spots that the player will be potentially sniped.
* Reloading the P90 takes a while. Switch to a sidearm if you are out of ammunition or reach a safe spot to reload.
+
* Reloading the P90 takes a while. Switch to a sidearm if the player is out of ammunition or reach a safe spot to reload.
 
* In ''Global Offensive'', the damage per bullet has decreased against armored players compared to ''Counter-Strike'' and ''Counter-Strike: Source''. Moreover, the P90 is less effective at longer ranges.
 
* In ''Global Offensive'', the damage per bullet has decreased against armored players compared to ''Counter-Strike'' and ''Counter-Strike: Source''. Moreover, the P90 is less effective at longer ranges.
** If you do want to use it however, treat it as a PDW and focus on close range combat. Its rate of fire can be used to overpower sidearms or weapons with lower rate of fire.
+
** If the player do want to use it however, treat it as a PDW and focus on close range combat. Its rate of fire can be used to overpower sidearms or weapons with lower rate of fire.
 
*Also in ''Global Offensive'', it is possible to use this weapon to "strafe" an enemy in a doorway, by firing the weapon across the doorway, enter the cover on the other side, reload, and repeat. Scoring kills is possible in this manner, but normally this results in ~50 damage dealt.
 
*Also in ''Global Offensive'', it is possible to use this weapon to "strafe" an enemy in a doorway, by firing the weapon across the doorway, enter the cover on the other side, reload, and repeat. Scoring kills is possible in this manner, but normally this results in ~50 damage dealt.
   
===Countertactics===
 
   
 
==Appearances==
* Avoid contact with P90 users at close range, especially if a P90 user sprays a lot of bullets.
 
  +
<tabber>Counter-Strike=
* Use long range weaponry. The P90 is not accurate at longer ranges and users are vulnerable due to the low damage per bullet.
 
  +
In the later removed [[Counter-Terrorist Training Center]] map, the player was required to purchase either the ES C90, [[K&M Sub-Machine Gun]], [[Schmidt Machine Pistol]], or [[UMP-45|KM UMP45]] for the first live ammunition exercise.
* Most [[rifle]]s outclass submachine guns, as long as the user has good aim and timing.
 
 
|-|Condition Zero=
* High caliber weapons are needed to face the user in a close battle, or engage P90 users with two or more teammates. Remember to fan out so an enemy wielder won't wipe out everyone in a single burst.
 
  +
In [[Tour of Duty]], the ES C90 kill challenge appears in:
* Submachine guns with lower spread, like the [[MP5]], are good at mid-range.
 
* An unskilled P90 user will probably spray and pray, thus the magazine will run out quickly. Use it to your advantage when he reloads or before the user pulls out his secondary weapon.
 
* The P90 has a long reload time. This can make its users vulnerable in close ranges.
 
   
  +
{| class="wikitable"
==Achievements==
 
  +
! Map !! Difficulty !! Challenge
  +
|-
  +
! rowspan="2" | [[File:Fastline_tod_wide.png|link=Fastline/Tour of Duty]]<br />[[Fastline/Tour of Duty|Fastline]]
  +
| Normal
  +
| Kill 3 enemies
  +
|-
  +
| Hard / Expert
  +
| Kill 5 enemies
  +
|}
   
  +
The following [[bot]]s use the ES C90 as their main weapon:
  +
 
*[[Counter-Terrorists]]:
 
**[[Stanley]]: Cost 1 (w/ [[Desert Eagle|Night Hawk .50C]])
 
**[[Morris]]: Cost 1 (w/ Night Hawk .50C)
  +
**[[Pete]]: Cost 2 (w/ Night Hawk .50C)
  +
**[[Igor]]: Cost 3
 
**[[Rooster]]: Cost 4
  +
**[[Sandman]]: Cost 5
 
*[[Terrorists]]:
 
**[[Screech]]: Fair
 
**[[Maniac]]: Normal
  +
**[[Bandit]]: Hard
  +
**[[Hyena]]: Expert
  +
**[[Jackal]]: Elite
  +
  +
[[Ben]] and [[Oscar]] may purchase the ES C90 if they cannot purchase their preferred weaponry.
 
|-|Deleted Scenes=
  +
The ES C90 is an "easter egg" weapon in the ''Deleted Scenes'', appearing in few missions and in hard-to-find locations. It can be found in the following levels:
  +
  +
*[[Downed Pilot]]: After blowing up a generator, a hole in a grate will be opened, granting access to a water-filled crawlspace, at the end of which is the weapon and a magazine's worth of ammo for it. No additional ammo for it appears in the mission, and it is lost when the player is captured.
  +
*[[Hankagai]]: Right after jumping over a fence with the assistance of a dumpster and before witnessing the gang leader shove aside a civilian, there will be a large crack in the wall. Damaging the crack to make a hole in the wall grants access to a crate-filled storage unit, in which is the weapon.
  +
*[[Rise Hard]]: Right after infiltrating the building, the player will find an office with a fire extinguisher on the wall. Shooting it will blow a hole in the wall, granting access to a small room with the weapon. The weapon is lost when the player is captured near the end of the level.
  +
  +
The ES C90 can also be seen behind the weapons counter in [[Counter Terrorist Training]].
  +
</tabber>
  +
 
==Achievements==
 
<tabber>
 
<tabber>
 
Counter-Strike: Source=
 
Counter-Strike: Source=
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}}
 
}}
 
</tabber>
 
</tabber>
 
==Appearances==
 
===Condition Zero===
 
In [[Tour of Duty]], the P90 is used by bots as their main firearm who have the weapon preference of using submachine guns (spray). These bots are:
 
 
====Counter-Terrorists====
 
*[[Stanley]]: Cost 1 (with a random sidearm)
 
*[[Morris]]: Cost 1 (with the [[P228]] as a sidearm)
 
*[[Pete]]: Cost 2 (with the [[Desert Eagle]] as a sidearm)
 
*[[Igor]]: Cost 3 (with the [[P228]] as a sidearm)
 
*[[Rooster]]: Cost 4 (with a random sidearm)
 
*[[Sandman]]: Cost 5 (with the [[Five-SeveN]] as a sidearm)
 
 
====Terrorists====
 
*[[Screech]]: Fair (with a random sidearm)
 
*[[Maniac]]: Normal (with a random sidearm)
 
*[[Bandit]]: Hard (with the [[Elites]] as a sidearm)
 
*[[Hyena]]: Expert (with the [[Desert Eagle]] as a sidearm)
 
*[[Jackal]]: Elite (with the [[Elites]] as a sidearm)
 
 
===Deleted Scenes===
 
The P90 has a few appearances in ''Deleted Scenes'', all of which are hidden to balance out the weapon's high performance, having a high rate of fire, solid accuracy, and large magazine capacity. If 5.7mm ammo can be found and the player isn't issued with Five-seveN, then there is a good chance that a P90 can be found in that mission. It appears in the following missions:
 
*[[Downed Pilot]]: Can be found after you destroyed the lock of the prison door. You need to crawl into small flooded area and the P90 can be found at the end it. There is only one magazine in reserve ammunition because this weapon is considered to be an Easter egg. The player will lose the weapon after being captured.
 
*[[Hankagai]]: Found beyond a cracked wall that leads to many boxes. The room is located before the player finds a wounded civilian.
 
*[[Rise Hard]]: Can be found behind a locked door after you jump into the main building. To get it, you need to shoot the fire extinguisher. This one can be easily missed and the player will lose it after being captured.
 
   
 
==Trivia==
 
==Trivia==
 
* The P90 has an unusable red dot sight, which is featured in every ''Counter-Strike'' game until it was replaced by an unusable iron sight in ''Global Offensive''.
 
 
** A [[Counter-Terrorist]] operative can still be seen wielding a P90 with a red dot sight in a menu screen background in CS:GO.
* The P90 has an unusable red dot sight, which is featured in every ''Counter-Strike'' game until it was replaced by an unusable iron sight in ''[[Global Offensive]]''.
 
** However, the red dot sight was featured in the early betas of ''Global Offensive''. The sight was removed in an update of the game.
 
** Despite this, a [[Counter-Terrorist]] operative is seen wielding a P90 with the red dot sight in a menu screen of CS:GO.
 
** The red dot sight featured in the ''Counter-Strike'' games is not common in real life. Many P90s have a Tritium-illuminated MC-10-80 reflex sight and the sight has a 2 ring reticle, rather than a single red dot. The reticle can be switched to a T shape and is usable at day or night.
 
 
* In early ''Counter-Strike'' games, when the P90 is fired, casings may be seen ejected out sideways. In real life, the P90 drops the casings from the bottom of the weapon instead of ejecting out like many other weapons.
 
* In early ''Counter-Strike'' games, when the P90 is fired, casings may be seen ejected out sideways. In real life, the P90 drops the casings from the bottom of the weapon instead of ejecting out like many other weapons.
 
* The ''Counter-Strike'' model has an opaque magazine, while the models of the weapon in all later installments feature translucent magazines which display the bullets inside. However, the translucent plastic magazine will always appears to be full, no matter how many rounds are actually in the magazine. This may have been implemented to reduce memory, similar to the [[UMP-45]], [[Krieg 552]], [[Krieg 550 Commando]], [[AUG]], and [[M249]].
* The ''[[Counter-Strike]]'' model has an opaque magazine, while the ''[[Counter-Strike: Condition Zero]]'', ''[[Counter-Strike: Source]]'', and ''[[Counter-Strike: Global Offensive]]'' models feature a translucent magazine which displays the bullets inside.
 
 
* In ''[[Counter-Strike: Source]]'' and older games, the ammunition was incorrectly listed as [[.338 Lapua Magnum]] (8.6x70mm); the chambering of the [[AWP]], instead of 5.7x28mm. The error is purely visual and does not carry into gameplay. This error has since been fixed in an update.
** However, the translucent plastic magazine will always appears to be full, no matter how many rounds are actually in the magazine. This may have been implemented to reduce memory, similar to the [[UMP-45]], [[AUG]], and the [[M249]].
 
 
* Before it was fixed in ''Counter-Strike: Source'', players in third person will wield the P90 the same way as the UMP-45, which appears as if the player is pulling the trigger with the left hand.
* In ''[[Counter-Strike: Source]]'' and older games, the ammunition was incorrectly listed as [[.338 Lapua Magnum]] (8.6x70mm); the chambering of the [[AWP]], instead of 5.7x28mm. The error is purely visual and does not carry into gameplay. This error has been since fixed in an update.
 
* Before it was fixed in ''Counter-Strike: Source'', players in third person will wield the P90 the same way as the [[UMP-45]], which appears as if the player is pulling the trigger with the left hand.
 
 
* Before being dethroned by the [[Negev]] machine gun in ''Global Offensive'', the P90 had the highest rate of fire out of any weapon in the ''Counter-Strike'' series at 900 RPM.
 
* Before being dethroned by the [[Negev]] machine gun in ''Global Offensive'', the P90 had the highest rate of fire out of any weapon in the ''Counter-Strike'' series at 900 RPM.
  +
* In Counter-Strike: Source, the P90 sometimes has a glitch when you buy the P90, the magazine is gray in color, but at some point, the magazine turns brown.
** In CS:GO, the rate of fire of P90 has been reduced to 857 RPM.
 
* In real life, the P90's armor piercing capability is relatively high compared to other weapons, whereas it is more moderate in-game.
 
* Like the [[MP7]], The P90 is more appropriately classified as a personal defense weapon, rather than a submachine gun. Though it is worthy to note that personal defense weapons tend to have lots of similarities with submachine guns.
 
   
 
==External links==
 
==External links==
 
 
*[[Wikipedia:FN P90|FN P90]] at Wikipedia.
 
*[[Wikipedia:FN P90|FN P90]] at Wikipedia.
   
 
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Revision as of 20:23, 1 September 2021

Overview



Easily recognizable for its unique bullpup design, the P90 is a great weapon to shoot on the move due to its high-capacity magazine and low recoil.
―Official description

The P90 or ES C90, as it was previously known, is a submachine gun featured in the Counter-Strike series.

Overview

The FN P90 is a Belgian bullpup personal defense weapon (PDW) that is fed by a unique horizontal magazine that holds 50 rounds of 5.7×28mm. The in-game weapon holds 50 rounds and has only 100 rounds in reserve, and has a relatively long reload time. It is the most expensive SMG at $2350. The P90 is not available for the Terrorists in Assassination maps.

Although not commonly used in Pro League matches due to its high cost, the P90 is very popular among lower-level players who favor a rushing playstyle. Its high magazine size allows this SMG to be used for spraying bullets.

It has a controllable recoil even with continuous fire and acceptable accuracy (which has been further decreased in Global Offensive) that is good enough for medium range but inaccurate for long range, which also doesn't increase very much when moving, allowing it to be used on the move.

Its damage is relatively low compared to other SMGs, unable to instantly kill unarmored enemies with 1 headshot in CS 1.6 and CS:CZ. This is compensated with its generous 50 round magazine and excellent rate of fire. Its armor penetration is good, especially in Source, but due to its relatively low damage multiple shots are still needed to bring down armored opponents.

The P90 is heavier than other SMGs. In earlier games, this translates to a small decrease in speed whereas other SMGs have no speed reduction, while in Global Offensive (where all SMGs have small speed reduction) it slows down the player to a medium movement speed.

In Global Offensive, unlike other SMGs, the P90 has a standard kill reward instead of double kill reward at $300 in Competitive and $150 in Casual.

In earlier games, when used with the Five-SeveN, any shots fired consumes the ammo of both guns, as they use the same cartridge. In-game, they share a pool of 100 rounds as a result. In Global Offensive, all types of ammo sharing had been removed, though the P90 originally incorrectly had ammo sharing, but has since been rectified in the April 28, 2015 update.

The P90 is the main weapon for bots who have the weapon preference of wielding submachine guns.

Properties

Counter-Strike: Global Offensive
Hitbox Primary Attack
Unarmored Armored
Head 103 71
Chest & Arm 25 17
Abdomen & Pelvis 32 22
Leg 19 19
Red signifies a fatal hit.
Counter-Strike and Counter-Strike: Condition Zero
Hitbox Primary Attack
Unarmored Armored
Head 80 60
Chest & Arm 20 15
Abdomen & Pelvis 25 18
Leg 15 15
Red signifies a fatal hit.
Counter-Strike: Source
Hitbox Primary Attack
Unarmored Armored
Head 103 77
Chest & Arm 25 19
Abdomen & Pelvis 32 24
Leg 19 19
Red signifies a fatal hit.

Update History

Counter-Strike: Global Offensive updates

October 2, 2014
  • All SMGs now have ~20% more armor penetration.
October 1, 2012
  • Reduced p90 kill award from 300% of default to 200%.

Tactics

  • By spraying bullets, this weapon is very ideal in scoring multiple headshots at medium or close ranges, due to its fast rate of fire and armor-piercing ammunition.
    • If one plans to spray bullets at a group of enemies, a smoke grenade will help the player to reach close proximity while flashbangs can help with distracting enemies.
    • If spraying bullets, aim at the line at the top of the reticle. Bullets will usually go around the reticle, making it easy to obtain headshots. This is useful for countering the weapon with high rate of fire at close range.
    • Due to the large magazine size, one can spray bullets with this weapon on a large group of enemies and probably get a kill or two, but don't stay in one point for too long. Continuously spraying bullets will also cause inaccuracy and the enemy team may decide to group up and take you out.
    • If one is having issues in fighting enemies at close proximity, the importance of throwing a flashbang may increase. If assailants are blinded, rush at them if possible and spray bullets since burst-firing may not be effective.
    • Spray bullets and aim for the head while strafing if the enemy is at close quarters. The most important factor to consider is getting sufficiently close to the enemy. Use a flashbang or attack the enemy's blindspot(s).
    • One should avoid spraying bullets if teammates are in front of the player. The bullet spread may lead to friendly fire even when he is crouching. Instead, fire in bursts or find another location to fire.
    • As with the PP-Bizon, the P90 is a good choice for taking down enemies with low magazine weaponry. However, unlike the Bizon, the P90 has the advantage of having a high rate of fire compared to other SMGs.
  • Although this submachine gun is often used for "spray and pray" purposes, due to the high spread and fast rate of fire, it is possible to burst-fire while wielding the P90. This tactic is often implemented when targets are located at medium ranges and if the user is aiming around the chest or neck.
    • At medium range, crouch, aim for the leg, and start firing continuously. This may lead to a headshot. Also, do not use full-auto beyond close range as the player will have a hard time hitting your target due to its high spread.
    • Firing in 3 to 5 round bursts (by clicking/pressing the attack key for 1~2 seconds) should maintains accuracy. Burst firing twice on an enemy target should kill at mid-range without the need to score a headshot. The player needs to fire at least 2 bursts to kill someone in Source.
    • At long range, crouch and fire 1-3 round bursts. Retreat if the enemy is using long range weaponry, or simply avoid spots that the player will be potentially sniped.
  • Reloading the P90 takes a while. Switch to a sidearm if the player is out of ammunition or reach a safe spot to reload.
  • In Global Offensive, the damage per bullet has decreased against armored players compared to Counter-Strike and Counter-Strike: Source. Moreover, the P90 is less effective at longer ranges.
    • If the player do want to use it however, treat it as a PDW and focus on close range combat. Its rate of fire can be used to overpower sidearms or weapons with lower rate of fire.
  • Also in Global Offensive, it is possible to use this weapon to "strafe" an enemy in a doorway, by firing the weapon across the doorway, enter the cover on the other side, reload, and repeat. Scoring kills is possible in this manner, but normally this results in ~50 damage dealt.


Appearances

In the later removed Counter-Terrorist Training Center map, the player was required to purchase either the ES C90, K&M Sub-Machine Gun, Schmidt Machine Pistol, or KM UMP45 for the first live ammunition exercise.

In Tour of Duty, the ES C90 kill challenge appears in:

Map Difficulty Challenge
Fastline tod wide
Fastline
Normal Kill 3 enemies
Hard / Expert Kill 5 enemies

The following bots use the ES C90 as their main weapon:

Ben and Oscar may purchase the ES C90 if they cannot purchase their preferred weaponry.

The ES C90 is an "easter egg" weapon in the Deleted Scenes, appearing in few missions and in hard-to-find locations. It can be found in the following levels:

  • Downed Pilot: After blowing up a generator, a hole in a grate will be opened, granting access to a water-filled crawlspace, at the end of which is the weapon and a magazine's worth of ammo for it. No additional ammo for it appears in the mission, and it is lost when the player is captured.
  • Hankagai: Right after jumping over a fence with the assistance of a dumpster and before witnessing the gang leader shove aside a civilian, there will be a large crack in the wall. Damaging the crack to make a hole in the wall grants access to a crate-filled storage unit, in which is the weapon.
  • Rise Hard: Right after infiltrating the building, the player will find an office with a fire extinguisher on the wall. Shooting it will blow a hole in the wall, granting access to a small room with the weapon. The weapon is lost when the player is captured near the end of the level.
The ES C90 can also be seen behind the weapons counter in Counter Terrorist Training.

Achievements

Weapon
ES C90 Expert css ES C90 Expert
Kill 1,000 enemy players with the ES C90.

Weapon Specialist
P90 Expert csgo P90 Expert
Kill 500 enemies with the P90.

Trivia

  • The P90 has an unusable red dot sight, which is featured in every Counter-Strike game until it was replaced by an unusable iron sight in Global Offensive.
    • A Counter-Terrorist operative can still be seen wielding a P90 with a red dot sight in a menu screen background in CS:GO.
  • In early Counter-Strike games, when the P90 is fired, casings may be seen ejected out sideways. In real life, the P90 drops the casings from the bottom of the weapon instead of ejecting out like many other weapons.
  • The Counter-Strike model has an opaque magazine, while the models of the weapon in all later installments feature translucent magazines which display the bullets inside. However, the translucent plastic magazine will always appears to be full, no matter how many rounds are actually in the magazine. This may have been implemented to reduce memory, similar to the UMP-45, Krieg 552, Krieg 550 Commando, AUG, and M249.
  • In Counter-Strike: Source and older games, the ammunition was incorrectly listed as .338 Lapua Magnum (8.6x70mm); the chambering of the AWP, instead of 5.7x28mm. The error is purely visual and does not carry into gameplay. This error has since been fixed in an update.
  • Before it was fixed in Counter-Strike: Source, players in third person will wield the P90 the same way as the UMP-45, which appears as if the player is pulling the trigger with the left hand.
  • Before being dethroned by the Negev machine gun in Global Offensive, the P90 had the highest rate of fire out of any weapon in the Counter-Strike series at 900 RPM.
  • In Counter-Strike: Source, the P90 sometimes has a glitch when you buy the P90, the magazine is gray in color, but at some point, the magazine turns brown.

External links