|Born||April 5, 1984|
Rob Smolders started level design at the age of 11 with Duke Nukem 3D. He eventually moved on to the Quake series and then to level design for Half-Life. Smolders got introduced to Counter-Strike when his friend had downloaded the Beta 2 release.
Rob got hooked by Counter-Strike around the release of Beta 3 and picked up level design around the release of Beta 4. His initial attempts at level design were not that successful and he never finished these maps. The first map he finished was Robbery which he was hoping would be included in Counter-Strike 1.0, but it didn't get included at the time as he sent it in too late. However when he finished his second map, Rotterdam, and showed it to Minh Le, he liked it so much that it was included in Counter-Strike 1.1.
For Counter-Strike 1.3, Smolders rebuilt both his maps in the hopes that the updated Rotterdam would get a better reception by the community and that Robbery would become an official map. However, Jess Cliffe didn't want to take another look at the map Robbery since he had already seen it when Smolders tried to get it included into Counter-Strike 1.0. Rotterdam was also removed to make room for Torn, thus neither of his maps were included in the new version.
List of maps
|Overrun (de)||Level designer||2000[n 1]|
|Robbery (cs)||Level designer||2001|
- ↑ 1.0 1.1 1.2 1.3 1.4 Counter-Strike.de - Sm0lderS Mapper von de_rotterdam. Archived from the original on 2001-08-13.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 B-F Total Gaming Network - Smolders Interview. Archived from the original on 2002-12-10.
- ↑ Smolders never finished the map but released a beta version