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The Arms Deal Collection, the first series of skins released for Counter-Strike: Global Offensive.

Skins, also referred to as finishes, are a new feature in Counter-Strike: Global Offensive, introduced in the Arms Deal update. They are weapons with different textures that can be equipped in-game. They are entirely cosmetic, holding no gameplay function.

To acquire a skin, one must either:

  1. Earn them through random drops by playing in online community and official servers.
  2. "Uncrate" them from opening weapon and promotional containers.
  3. Trade 10 skins for one of a higher rarity with a Trade Up Contract.
  4. Trading with other players. Buying skins from the Steam Market is considered a trade.

Many skins also have unique descriptions, and provide extra flavor text to their weapon descriptions. A number of them reference characters in CSGO campaigns.[1]

Weapon Quality

Weapons skins come in different quality grades, generally signifying their rarity and value.

Quality Drop sound Color (RGB)
White (Common)
Consumer grade, Base grade
Light blue (Uncommon)
Industrial grade
Darker blue (Rare)
Mil-spec, High grade
Purple (Mythical)
Restricted, Remarkable
Pinkish purple (Legendary)
Classified, Exotic
Red (Ancient)
Covert, Extraordinary
Gold (Exceedingly Rare)
Melee Weapons
N/A* 202,171,5
Yellow Orange (Immortal)
Contraband (discontinued)
N/A* 242,188,75

*: Items of the class do not drop. However, as defined in the item schema, they use the Legendary and Ancient class drop sounds.

These colors will show up on the player's HUD as an outline to the active equipment icon.

In the Steam Market and in-game inventory, all general skins have a white border around the preview icon, while knives are bordered with Purple, StatTrak™ weapons with Orange, Souvenir weapons with Yellow, and self-made Prototype skins with Green.

In addition, stock weapon "skins" are also color coded with dark brown in the in-game inventory, though they cannot be viewed in the Steam Market or Steam inventory as they cannot be traded.

Exceedingly rare items (including Gloves) all contain a star in their name.


Main article: StatTrak

StatTrak™ is a weapon skin quality that can be acquired by opening Weapon Cases or using the Trade Up Contract. Weapons with the StatTrak™ quality track the number of kills performed by the user with the weapon.

Skin Randomization

Some mechanics were introduced to make sure that every skin in the game is unique.

Exterior Quality

A random exterior quality is chosen when a weapon skin is dropped, uncrated or received from a Trade Up Contract. The exterior quality simulates randomized wear and tear on the skin. The rarity of the exterior quality is based on a bell curve for most weapons, with extreme Factory New and extreme Battle-Scarred being the rarest[2].

The wear quality is represented by a float value in game data. The closer it is to 0, the cleaner the skin is. The closer it is to 1, the more scratched it appears.

Different finish styles have different effects for lower weapon quality.

A weapon's exterior quality will not degrade over time and can never be changed.

The exterior quality hierarchy is the following, from best to worst:

  1. Factory New (FN)
  2. Minimal Wear (MW)
  3. Field-Tested (FT)
  4. Well-Worn (WW)
  5. Battle-Scarred (BS)


Based on the finish style used, the same skin may have different looks due to variations with texture offset and displacement.[3]

Quality Boost

The USP-S, P2000, Glock-18, Desert Eagle, M4A4, M4A1-S, AK-47, and the AWP have a quality boost. Those weapons, according to Valve are the most commonly used, and when the same finish on other weapons is applied to any of these weapons listed above, its quality is boosted up by one level. e.g. the UMP-45 | Mudder is a Consumer grade skin, but the Desert Eagle | Mudder is an Industrial Grade skin. That means skins on all of those weapons listed above has a minimum quality of Industrial Grade, never found in Consumer grade qualities. Sometimes, this theory is wrong. e.g. the SCAR-20 | Emerald is Restricted, but the CZ75-Auto | Emerald is Mil-Spec.

Skin Collections

Excluding knife skins, weapon skins are organized by collections. The contents of a single case outside of the rare items are considered to be in a single collection. The collections for other non-case restricted random item drops are related to their themes, which are often based around the theme of a single map, like the Nuke Collection, though some Operation random item drops can have other themes, like the Gods and Monsters Collection.

The collection the randomly dropped weapon skins are in are not dependent on what map the player was playing. For example, playing on Train will not guarantee the player a skin from the Train collection.

Opening weapon cases will give the player one weapon from the weapon case's collection.

Console Commands

The console commands related to end match drop, inventory can be found in game files,but are still unusable and is only available in developers version of the game.

Server Variable
  • sv_endmatch_item_drop_interval_rare
    • Default value is unknown.
    • The time between drops on the end match scoreboard for rare items
  • sv_endmatch_item_drop_interval_mythical
    • Default value is unknown.
    • The time between drops on the end match scoreboard for mythical items
  • sv_endmatch_item_drop_interval_legendary
    • Default value is unknown.
    • The time between drops on the end match scoreboard for legendary items
Economy Variable
  • econ_droppaintedgun
    • Default value is unknown.
    • econ_droppaintedgun drops given mid match will show up on the end match scoreboard if this is set.
  • econ_debug_loadout_ui
    • Default value is unknown.
    • Allows to debug loadout UI.
  • econ_enable_inventory_images
    • Default value is unknown.
    • Enables or Disable inventory images.
  • econ_weapons_fully_customizable_buy_menu
    • Default value is unknown.
    • Allow to customize buy menu (Dev only)
  • econ_build_pinboard_images_from_collection_name
    • Default value is unknown.
    • "EX: econ_build_pinboard_images_from_collection_name set_aztec -1"

Unused Content

  • An unused finish named "GO Camo" described as "It has been painted using a hydrographic in the Global Offensive camo pattern." can be found in game files.
  • An unused FAMAS skin with an ASCII theme can be found in game files.[4]
  • According to game files, items originally could drop during a round instead of at the end of the match.[5]
  • Spectators at some point were able to inspect the weapon of the player they were spectating.


  • Weapon finishes are referred as "PaintKits" in game files.
  • At one point during the development process, the exterior quality of the weapon was intended to wear down over time to show the weapon's veteran status, but this idea was eventually abandoned after testing and re-evaluating individual skins.[2]
  • The rarity of the weapons was established based on what the developers thought would be the more popular skins (lower tiers) as a form of mitigating the risk of bright, goofy or unrealistic skins (higher tiers). This was proved wrong after the weapon skins launched, as it was apparent the Global Offensive community preferred the more unique and brightly colored skins[2] and newer weapon collections have tailored to reflect the community preference.
  • Some unused qualities also exist in the in-game files, likely copied from other Source engine games. These unused qualities have include UNNAMED, Clandestine, Well-Designed, Violet (Haunted and Completed), "Toxic" green (Customized), Rose red (Developer).
    • The "UNNAMED" quality is specified in the game's files, but it doesn't have an associated color.
  • The Arms Deal 3 Collection is the only skin collection consisting entirely of pistol skins.

External links


  2. 2.0 2.1 2.2 Building the Content that Drives the Counter-Strike: Global Offensive Economy on YouTube
  4. csgo\pak01_dir.vpk\materials\models\customization\paints\custom\ascii_famas.vtf
  5. csgo_english - string: "Items have been acquired this round!"