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Overview

Skins, also referred to as finishes, are a new feature in Counter-Strike: Global Offensive, introduced in the Arms Deal update. They are weapons with different textures that can be equipped in-game. They are completely cosmetic, holding no gameplay function. However, their different colours and textures can be used as a slight tactical advantage or disadvantage in some circumstances.

Valve's Weapon Finishes Guide provides a basic starting point for creating custom weapon skins for upload to the Steam Workshop.

To acquire a skin, one must either:

  1. Earn them through random drops by playing in online community and official servers.
  2. "Uncrate" them from opening weapon and promotional containers.
  3. Trade 10 skins for one of a higher rarity with a Trade Up Contract.
  4. Trading with other players. Buying skins from the Steam Market is considered a trade.

Also, some variants include a StatTrak™ device, a counter that shows the total amount of kills acquired with the weapon by the current owner. Holding the inspect key [F] (default) will allow the player to 'inspect' the gun in greater detail and give a better view of the StatTrak™ counter.

Access to the inventory is unavailable when the player is alive and after the warm-up in Competitive game.

Many skins also have unique descriptions, and provide extra flavor text to their weapon descriptions. A number of them reference characters in CSGO campaigns.[1]

Weapon Quality

Weapons skins come in different quality grades, generally signifying their rarity and value.

Quality Notes
White (Common)
Consumer grade
Drop sound:
Light blue (Uncommon)
Industrial grade
Drop sound:
Darker blue (Rare)
Mil-spec
Drop sound:
Purple (Mythical)
Restricted
Drop sound:
Pinkish purple (Legendary)
Classified
Drop sound:
Red (Ancient)
Covert
Drop sound*:
Gold (Exceedingly Rare)
Melee Weapons
Drop sound*:
Light Brown (Immortal)
Contraband (discontinued)
Drop sound*:

*as defined in Item schema.

In the Steam Market and in-game inventory, all general skins have a white border around the preview icon, while knives are bordered with Purple, StatTrak™ weapons with Orange, Souvenir weapons with Yellow, and self-made Prototype skins with Green.

Exterior Quality

A random exterior quality is chosen when a weapon skin is dropped, uncrated or received from a Trade Up Contract. The exterior quality simulates randomized wear and tear on the skin, and is determined when the skin drops and is based on a bell curve for most weapons[2].

A weapon's exterior quality will not degrade over time and can never be changed.

The exterior quality hierarchy is the following, from best to worst:

  1. Factory New (FN)
  2. Minimal Wear (MW)
  3. Field-Tested (FT)
  4. Well-Worn (WW)
  5. Battle-Scarred (BS)

Available skins

Excluding knife skins, weapon skins are organized by collections. The contents of a single case outside of the rare items are considered to be in a single collection. The collections for other non-case restricted random item drops are related to their themes, which are often based around the theme of a single map, like the Nuke Collection, though some Operation random item drops can have other themes, like the Gods and Monsters Collection.

The collection the randomly dropped weapon skins are in are not dependent on what map the player was playing. For example, playing on Train will not guarantee the player a skin from the Train collection.

Opening weapon crates will give the player one weapon from the weapon crate's series.

The Collections

Main article: Skins/List

Console Commands

The console commands related to end match drop, inventory can be found in game files,but are still unusable and is only available in developers version of the game.

Server Variable
  • sv_endmatch_item_drop_interval_rare
    • Default value is unknown.
    • The time between drops on the end match scoreboard for rare items
  • sv_endmatch_item_drop_interval_mythical
    • Default value is unknown.
    • The time between drops on the end match scoreboard for mythical items
  • sv_endmatch_item_drop_interval_legendary
    • Default value is unknown.
    • The time between drops on the end match scoreboard for legendary items
Economy Variable
  • econ_droppaintedgun
    • Default value is unknown.
    • econ_droppaintedgun drops given mid match will show up on the end match scoreboard if this is set.
  • econ_debug_loadout_ui
    • Default value is unknown.
    • Allows to debug loadout UI.
  • econ_enable_inventory_images
    • Default value is unknown.
    • Enables or Disable inventory images.
  • econ_weapons_fully_customizable_buy_menu
    • Default value is unknown.
    • Unknown.
  • econ_build_pinboard_images_from_collection_name
    • Default value is unknown.
    • "EX: econ_build_pinboard_images_from_collection_name set_aztec -1"

Unused Content

  • In game files exist unused finish named "GO Camo" described as "It has been painted using a hydrographic in the Global Offensive camo pattern."
  • In game files can be found unused FAMAS skin with ASCII theme[3].
  • According to game files, originally items could drop during the round[4] instead of on match end.
  • Spectators at some point were able to inspect the weapon of the player they were spectating.

Trivia

  • Finishes/Skins is game files in refereed as "PaintKits".
  • At one point during the development process, the exterior quality of the weapon was intended to be worn down over time as a form of showing the weapon's veteran status, but this idea was eventually abandoned after testing and re-evaluating individual skins.[2]
  • The rarity of the weapons was established based on what the developers thought would be the more popular skins (lower tiers) as a form of mitigating the risk of bright, goofy or unrealistic skins (higher tiers). This was proved wrong after the weapon skins launched, as it was apparent the Global Offensive community preferred the more unique and brightly colored skins[2] and newer weapon collections have tailored to reflect the community preference.
  • Some unused qualities also exist in the in-game files, likely copied from other source engine games. These unused qualities have include UNNAMED, Clandestine, Violet (Haunted and Completed), "Toxic" green (Customized), Rose red (Developer).
    • The "UNNAMED" quality is specified in the game's files, but it doesn't have an associated color.

External links

References

  1. https://csgostash.com/lore
  2. 2.0 2.1 2.2 Building the Content that Drives the Counter-Strike: Global Offensive Economy on YouTube
  3. csgo\pak01_dir.vpk\materials\models\customization\paints\custom\ascii_famas.vtf
  4. csgo_english - string: "Items have been acquired this round!"

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