I watched some videos on YouTube, and I saw the ragdoll hit the ground more hard than in CS:S (on par of Half-Life 2). In CS:S, the ragdoll fall somewhat slower than in GO and it different than Half-Life 2. Example: if you die with a headshot in CS:S with a M4 or AK, you fall forward instead of backward, while in CS:GO, you fall backward and hard on the head, like in Half-Life 2's Combine soldier if you kill one with a headshot with AR2, MP7 or 9mm pistol, he will fall hard on their back of head.--Yong Feng (Reply←→Edits) 20:58, April 13, 2014 (UTC)

How old are these videos? They could be old CS:GO beta videos.

And second, it's not really an important fact. The ragdolls in the CS:GO beta once had a blood pool surrounding the corpse and no one has mentioned that yet. Moreover, shooting at a ragdoll will not make it "move" or emit any blood, unlike Source.

TheNeXusCore (talk) 21:02, April 13, 2014 (UTC)

I'm stuck... Okay, forget about ragdolls. PS: 5 months old.--Yong Feng (Reply←→Edits) 21:10, April 13, 2014 (UTC)

We could still put it as a fact in another article. Maybe the CS:GO beta page could be suitable.

TheNeXusCore (talk) 21:16, April 13, 2014 (UTC)

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