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Overview
Walkthrough

Check, check, one, two. Okay, comms are up. Enter Sepulveda's house to make the transaction. Your Briefcase is wired to send a signal to the assault team when opened. DO SO ONLY WHEN YOU ARE SURE we have Moses Sepulveda in the building.
―CNC

Turn of the Crank is the tenth mission in the Counter-Strike: Condition Zero Deleted Scenes storyline.

It is the first appearance of the SWAT team and the fourth appearance of the Guerrilla Warfare.

Synopsis

The mission takes place in suburban Modesto, California, in a police bust of a local drug dealership.

The mission starts with the player equipped with a briefcase containing money and a transmission device. The goal is to capture Moses Sepulveda, the drug baron of the Californian Drug Cartel, dead or alive. Sepulveda indeed appears, and the player opens the Briefcase. The SWAT breaks in with a Flashbang, blinding the player while the rest of the terrorists become hostile and Moses escapes. Afterwards, the player is forced to proveed on their own and hunt down Sepulveda.

After fighting through Sepulveda's heavily guarded complex, the player manages to get to Sepulveda's office and duels with him, before eventually killing Sepulveda and finishing the mission.

Objectives

  1. Enter house.
  2. Give briefcase to druglord.
  3. Proceed into the warehouse.
  4. Eliminate Moses Sepulveda.

Weapon & Equipment

Intro

These are provided at the start of the mission:

Icon Equipment
Briefcase Briefcase
Kevlar Kevlar Vest

Start

After the ambush, one weapon is given to the player:

Icon Weapon Ammo/Amount
P228 P228 13 / 52 .357 SIG

Discovered

The only discovered weapons that the player can use are:

Weapon Note
AK-47
AK-47
30 / 90 7.62×51mm NATO
On a washing machine in a room behind Moses stood before the ambush. Ammo discovered commonly.
M60
M60
100 / 200 7.62×51mm NATO
Somewhere inside the warehouse, near to an M2 Browning HMG user. Ammo discovered rarely.
HE grenade
HE grenade
Behind the crates in the last room before facing Moses

AI Player

SWAT

ICON TYPE WEAPON AMOUNT
Seal (1).jpg
Operative M4A1 4

Guerilla Warfare

ICON WEAPON AMOUNT
Arctic
Arctic standard m60 (1)-0.jpg
  • 3
  • 3
  • 1
  • 2
  • 1
  • 1
Guerilla
Guerilla standard xm1014 (1)-0.jpg
  • 2
  • 7
  • 1
  • 1
Militia
Militia standard xm1014 (1)-0.jpg
  • 2
  • 7
  • 1
  • 1
Terror
Terror standard glock18 (1)-0.jpg
  • 4
  • 7
  • 5
  • 1
  • 1
Leet
Leet standard glock18 (1)-0.jpg
  • 4
  • 7
  • 5
  • 1
  • 1
low-resolution
Gulo (1).jpg
  • 1
  • 1
  • 3
Moses Sepulveda M60 1

Ammunition & Medical Kit

Ammunition

The ammunition available in this mission are:

  • 7.62×51mm NATO - For AK-47, there are five small magazines and four large magazines can be found. For M60, only two small magazines can be found.(Two more can be seen, but they are unobtainable)
  • .357 SIG - There are three small magazines and four large magazines can be found for P228.

Medical Kit

There are four Medical Kits and five Wall-attached Medical Kits available, several Kevlar vests can be found throughout the level.

Trivia

  • Moses Sepulveda is based on Tony Montana from Scarface. The two characters are both drug lords, Moses wears an outfit almost identical to one Tony wears at one point in the film, and both of them perish in a gunfight.
    • Ironically, Sepulveda is a Colombian, whom Tony is known for hating.
  • If the player uses console commands to kill Moses Sepulveda before reaching his office, he will die easily, but this does not prevent him from appearing later on.
  • There is the default model for a young Japanese girl walking down the street, if you wait on the porch for a short amount of time.
    • That NPC cannot be killed until she stops walking, though this can only be seen via noclip.
  • The doorbell has a bloody handprint on it.
  • Even if you turn away from the room or get cover the flashbang's blinding effect still occurs.
  • The game will crash if the guard behind the player at the start of the mission was knifed (only possible via console commands).
    • While most other weapons cannot harm him, the game will not crash if he is killed with the HE grenade.
    • However, with noclip and notarget, if the other NPCs not allied to the player are killed with weapons such as grenades, nothing will happen as the mission will not fail (as they aren't supposed to die at this point). However, this may cause the briefcase to be unusable if Moses Sepulveda is killed.
  • Three individual maps are used in this mission.
  • Five songs had been composed for this mission.
  • The end victory music in this mission is used in Condition Zero in Tour of Duty Campaign when the player wins a round. The flashbang sequence's soundtrack is reused from audio played when a player fails a round in Tour of Duty.
  • The player is given all types of ammunition once the flashbang kicks in.
  • The enemy using the M2 Browning Machine Gun in this mission uses a low resolution Terrorist model and he will attack the player with a Machete if the player manages to get close.
    • The player cannot use the machine gun even if the player eliminates him, as in most cases.
  • The SWAT used the Navy SEAL's model, but only with a different texture.
  • It is possible to keep the SWAT team members alive, although they will not follow the player.
  • If the player uses the console command to get a weapon at the intro, the guard will attack at the player. However, if the player presses the "USE" key, the guard will still say something to the player.
  • This is the only mission in which the player is not equipped with a knife.
  • When the player interacts with one of the gang members, the gang member will say "Aren't you supposed to be here half an hour ago?" to the player, referencing to one of the quotes said by one of the scientists to the protagonist Gordon Freeman in the video game Half-Life: "Weren't you supposed to be in the test chamber half an hour ago?"
  • Randomly, the SWAT members in the living room will all survive or die. It depends on themselves and the game.
  • If the player progresses past giving Sepulveda the briefcase and attempts to restart the level by going into the World Map and selecting the level without disconnecting, the briefcase will already have been placed but the player will still have it equipped. The area around the warehouse entrance will be bugged (the garage door will be opened but inaccessible, floating props will be present), and none of the enemies in the warehouse will attack the player (but scripted sequences will still occur, such as breaking windows). Not even Sepulveda will attack despite his quotes.
  • This is the only mission featuring the briefcase. Due to this, and its ommission from the training mission, it is likely that the briefcase was created specifically for this mission.

Gallery

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